Arma 3
RetroThings
48 Comments
[ANVIL] KpoT  [author] 21 Jan @ 2:23pm 
@DMZ, можно
DMZ 21 Jan @ 7:08am 
Здарова крот,

Можно модик репаковать с другими маленькими модами в коллекционный мод чтобы понизить количество модов в лаунчере? А то новенкие боятся когда слишком много модов, даже если 80% маленькие.
[ANVIL] KpoT  [author] 24 Nov, 2024 @ 2:55am 
@babilo.oleg, в инит обьекта: if isServer then {[this,'radio_track_5'] execVM 'KIF_OldRadio\play_radio.sqf';};
с нужным треком, можно со своим классом звука.
babilo.oleg 23 Nov, 2024 @ 12:21pm 
@[ANVIL] KpoT, Приветствую! Подскажите пожалуйста, можно ли как-то сделать так чтобы приёмник был запущен сразу со старта? чтобы его не нужно было включать самому в ручную. Если да, то как?
Equinox 30 Mar, 2024 @ 1:27am 
Nvm I figured it out lol
Equinox 30 Mar, 2024 @ 12:48am 
Hello, Is there a way to add multiple custom tracks using the script you provided in the description of your mod? I have attempted to figure it out myself but couldn't get it to work.
[ANVIL] KpoT  [author] 8 Sep, 2023 @ 6:17am 
@Able Archer, без ace - нет. Для симуляции записи с использованием ace: создать короткий (<1 сек.) звуковой файл, добавить его как свою композицию (как это сделать написано в описании мода), назвав класс "Начать запись". Анимация будет крутить бабины минут 5.
Ну или через addaction (без использования ace функционала): В инит магнитофона ->
this addAction ["Start recording", {params ["_target"]; [_target,"rr_click"] remoteExec ["say3D",[0,-2] select isDedicated]; sleep 0.5; _target animateSource ["open_door",1];}];
this addAction ["Stop recording", {params ["_target"]; [_target] execVM "KIF_Reel\stop_pl.sqf";}];
Able Archer 7 Sep, 2023 @ 12:28pm 
Can you make the tape recorder reels animate without the music for interrogation ambiance and without ACE dependency?

Можете ли вы сделать катушки магнитофона анимированными без музыки для допроса и без зависимости от ACE?
olegpepin 27 Apr, 2023 @ 9:36pm 
привет, у тебя можно мод заказать?
gothik20101 12 Jan, 2023 @ 12:09pm 
Спасибо:steamthumbsup:
[ANVIL] KpoT  [author] 12 Jan, 2023 @ 12:07pm 
@gothik20101, через редактор, в ините обьекта, для каждой композиции прописывать, чтобы появилось эйс меню взаимодействия у каждого игрока, для каждого трека. Чтобы любой игрок мог выьрать музыку и запустить ее. Если цель просто запустить музыку, можно из консоли, скриптом.
gothik20101 12 Jan, 2023 @ 11:34am 
Просто я хочу чтобы можно было через зевс поставил громофон или радио нажал галочки и запустил его. И как я понял это надо через редактор ставить громофон и прописывать строчки под песню. И вопрос чтобы я все треки с мода мог запустить в нем, надо будет каждую песню отдельной строкой вписывать или как-то перечисление в одной строке можно сделать?
[ANVIL] KpoT  [author] 12 Jan, 2023 @ 11:25am 
@gothik20101, можно, достаточно знать имя класса музыки, ну и вписать его в вышенаписанный скрипт в ините обьекта.
gothik20101 12 Jan, 2023 @ 11:14am 
I understand correctly that if I download any mod with music, it can be played. Or do you need to have a line written somewhere in the config that you have in the description?
Я правильно понимаю что если я скачаю любой мод с музыкой то ее можно будет воспроизвести. Или нужно чтобы где-то в конфиге была прописана строчка которая у вас в описании?
Overlord Zorn 18 Aug, 2022 @ 11:45am 
okey understood, thank you very much!
[ANVIL] KpoT  [author] 18 Aug, 2022 @ 11:41am 
@Pulsar Neutron Star, sound source moves together with the object when the object is moved by any means, also if the object is attached to something. The object has to be alive.
The distance at which the sound still can be heard depends on the loudness of the sound, that parameter is defined in the sound class. If you want to play a sound which is more loud, first you have to define new sound class (class CfgSounds... in description.ext). The sound file can be either already existing (from the arma or any started mod) or new one (in the mission folder). One has to put a right path to the sound file in the sound class definition.
Second, add this sound class to the object interaction menu (examples are in the mod description).
Overlord Zorn 18 Aug, 2022 @ 10:17am 
is there a way to customise the "range" that song is being heard?
Overlord Zorn 18 Aug, 2022 @ 10:16am 
If one would attach these radios to a vehicle and they play, will the sound go with the vehicle?
little andy 10 Feb, 2022 @ 12:19pm 
yessss awesome
thanks
[ANVIL] KpoT  [author] 26 Jan, 2022 @ 12:49pm 
@little andy [AT], other players can hear it. This mod was made for MP.
little andy 26 Jan, 2022 @ 12:13pm 
are the sounds serverside when playing custom music? just curious if other players can hear it aswell or not when one of them plays it
Covid25ProMax 17 Dec, 2021 @ 12:14am 
so cool dude!....XD
UEemperor 9 Jun, 2021 @ 3:51pm 
I understand. I DO use ace, i will try to find out if that was the problem!

[ANVIL] KpoT  [author] 9 Jun, 2021 @ 2:45pm 
@UEemperor, are you running any earplug mods or use ace_hearing and wear some helmet? As far as I know, the only place where one define the volume of a sound in Arma is the config sound class. If one want to use the same sound file (ogg) with different volume, one has to make a new sound class with the required volume (or redefine the old one). Without changing the mod one can do it in the description.ext. In the game one can change only the effect or sound volume by settings menu or do the same things via some custom dialog (some mods offers that using hot keys).
UEemperor 8 Jun, 2021 @ 9:18am 
I have no idea how to do it, altho im pretty eager to learn. If you got something please do send it my way @henderson !
Henderson 8 Jun, 2021 @ 8:42am 
Although not as helpful as them making it themselves @UEemperor, you can create your own dialog and make it compatible with this by linking the volume level with the "slider".
UEemperor 7 Jun, 2021 @ 10:26pm 
Hearing sounds in arma can sometimes be so weird.

What we did, to test it, is we put down all of the objects, with all the songs in em, and when we started playing, fully quiet/no shots or anything (again, testing environment), i could barely hear most of them.

One of them, the reel to reel, was loud enough, but the rest were literally whispering.

I tested it with 1 more guy and he reported the same.
Question: would there be a way to have a sound slider in the options or somewhere to raise/lower it at will?
[ANVIL] KpoT  [author] 7 Jun, 2021 @ 2:26pm 
@UEemperor, hm.. with 50% effects volume I can hear the music quite well, if nobody is shooting nearby of course..)
UEemperor 6 Jun, 2021 @ 5:53am 
The mod is absolutely amazing, but arent the standard songs/sounds a bit quiet? I have effects n music on max but cant really hear them.
[ANVIL] KpoT  [author] 13 May, 2021 @ 12:38am 
@Bluebeard, one does not need directory, only the class name. One can see the class name of a sound in the hint of sound (2nd line) in any Trigger:Effects tab, drop-down list of "Sound". Any sound from that list can be added to ace interaction menu of the phonograph using the class name of the sound (not the name of the sound, but the class name, those are not always identical).
Thatch 12 May, 2021 @ 7:20pm 
I have been trying to call sound files from a custom mod to use with the Phonograph, but cant seem to figure out the directory to use in the description. any ideas?
VoRoN36 24 Mar, 2021 @ 9:30am 
Просто нереально круто, супер.
Freudeheit 1 Mar, 2021 @ 9:27pm 
Awesome mod keep up the good work
[ANVIL] KpoT  [author] 1 Feb, 2021 @ 11:36am 
@turfy: I have compiled phonograph version which works without ace. The link in the description.
[ANVIL] KpoT  [author] 1 Feb, 2021 @ 10:33am 
@Биссмарк: Things/Historical
Kolibri 1 Feb, 2021 @ 9:52am 
Where is a phonograph in editor?
𝕋𝕌ℝ𝔽𝕐 31 Jan, 2021 @ 4:37pm 
thanks! and yea i know what ace is i just REALLY hate it. ruins single player/ co-op experience, rebinds everything, and conflicts with everything.
[ANVIL] KpoT  [author] 31 Jan, 2021 @ 3:38pm 
@turfy: ace is a great extension for Arma, it has carrying framework, and nicer interaction menu. I can compile the non ace pbo, and put a link, but will not upload it to workshop.
𝕋𝕌ℝ𝔽𝕐 31 Jan, 2021 @ 7:43am 
could we get a non ace version?
[ANVIL] KpoT  [author] 31 Jan, 2021 @ 7:36am 
@Augustus: What should be clarified?
Augustus 31 Jan, 2021 @ 4:59am 
A tutorial would be useful
O B S E R V E R 30 Jan, 2021 @ 12:38pm 
@KpoT ok great thanks
Maddii 30 Jan, 2021 @ 12:06pm 
more retro things pls <3
[ANVIL] KpoT  [author] 29 Jan, 2021 @ 3:35pm 
I will think about it..
O B S E R V E R 29 Jan, 2021 @ 3:04pm 
I beg you PLEASE do 60s and 80s things. Like retro computers and other electronics.
El Berl 29 Jan, 2021 @ 2:46pm 
Nice!
[ANVIL] KpoT  [author] 29 Jan, 2021 @ 1:13pm 
Thanks )
Bruce Vega 29 Jan, 2021 @ 12:25pm 
Haha, like it! Very nice!