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Можно модик репаковать с другими маленькими модами в коллекционный мод чтобы понизить количество модов в лаунчере? А то новенкие боятся когда слишком много модов, даже если 80% маленькие.
с нужным треком, можно со своим классом звука.
Ну или через addaction (без использования ace функционала): В инит магнитофона ->
this addAction ["Start recording", {params ["_target"]; [_target,"rr_click"] remoteExec ["say3D",[0,-2] select isDedicated]; sleep 0.5; _target animateSource ["open_door",1];}];
this addAction ["Stop recording", {params ["_target"]; [_target] execVM "KIF_Reel\stop_pl.sqf";}];
Можете ли вы сделать катушки магнитофона анимированными без музыки для допроса и без зависимости от ACE?
Я правильно понимаю что если я скачаю любой мод с музыкой то ее можно будет воспроизвести. Или нужно чтобы где-то в конфиге была прописана строчка которая у вас в описании?
The distance at which the sound still can be heard depends on the loudness of the sound, that parameter is defined in the sound class. If you want to play a sound which is more loud, first you have to define new sound class (class CfgSounds... in description.ext). The sound file can be either already existing (from the arma or any started mod) or new one (in the mission folder). One has to put a right path to the sound file in the sound class definition.
Second, add this sound class to the object interaction menu (examples are in the mod description).
thanks
What we did, to test it, is we put down all of the objects, with all the songs in em, and when we started playing, fully quiet/no shots or anything (again, testing environment), i could barely hear most of them.
One of them, the reel to reel, was loud enough, but the rest were literally whispering.
I tested it with 1 more guy and he reported the same.
Question: would there be a way to have a sound slider in the options or somewhere to raise/lower it at will?