Stormworks: Build and Rescue

Stormworks: Build and Rescue

UPDATED with ROV and Sub - Damen 5009 SAR by RATO
48 Comments
BanjoMan 27 Sep, 2024 @ 5:18am 
YES I WANTED THIS FOR SO LONG
ratdrummer  [author] 7 Sep, 2024 @ 11:39am 
@SGAShepp appreciate you feedback and glad you liked it
SGAShepp 21 Jul, 2024 @ 9:39am 
Really love this boat. Even though its not quite finished. Really wish it had a bilge pump and a way to repair damage, or even a water sensor alarm. I was slowly sinking and had no way of fixing it after I eventually found out.
Still a fantastic boat!
ratdrummer  [author] 13 Apr, 2024 @ 11:32am 
@BanojMan it should be as easy as coming to the deck, turning master switch key and clicking start up on the left engine screen
BanjoMan 28 Feb, 2024 @ 3:07am 
I was wondering how you start it up?
ratdrummer  [author] 4 Aug, 2023 @ 2:18pm 
Thanks for feedback, soltscher. Correct, easiest way to get from the rear part. I may need to update vessel at some point, haven't touched it for a while
soltscher 22 Jul, 2023 @ 12:29pm 
awesome ship
soltscher 22 Jul, 2023 @ 12:25pm 
beds are missing
soltscher 22 Jul, 2023 @ 12:24pm 
hi, If you fall into the water, you can only get back up from behind, right?
ratdrummer  [author] 23 Dec, 2022 @ 2:22am 
@latestracer3 engines are started from captain controls, turn master key and press touch screen button on bottom of left captain screen
latestracer3 30 Oct, 2022 @ 6:00am 
It wont start even after I look around then engines wont start up (1-4 L/R)
ratdrummer  [author] 2 Jun, 2022 @ 6:35am 
@TaliaKuznetsova, thanks to you
TaliaKuznetsova 1 Jun, 2022 @ 7:24pm 
Holy someone used my nav lights. Thank you very much my good sir.
ratdrummer  [author] 1 Jun, 2022 @ 3:06pm 
I've fixed some of the bugs including:
- generators now working properly
- fixed ROV winch making lots of noise
- fixed heli landing bars being quite unstable
- fixed captain seat
Overall noise level is quite high when engines are flanking, not sure if there are ways to reduce it
ratdrummer  [author] 1 Jun, 2022 @ 5:47am 
Continued..
Minor:
1. This is a cable for ROV, can be a bit tighter but still will be there. No way to guide ropes properly through holes in Stormworks yet
2.This kind of issue was there with new propeller but replaced it back with old one. Let me test it again. However heli credits go to creators mentioned in description, not much have done about it muyself.
3 and 4. WIll check
Bridge is mimicing real 5009 one but haven't put a lot on the screens (have you cycled through them and tried big Mobo screen behind? )) ). Anyway if you need anything in particular just piut it down here.
ratdrummer  [author] 1 Jun, 2022 @ 5:47am 
@MorphyNOR, very precise comments, thanks for that. I'll definetely put it in bug list. Overall issue seems to be with noise as my sound in Stormworks is usually turned off :)
Major:
1. Will check
2.Quite useless, agree. It impacts fuel consumption but ideally should be automatic. There is still a limit of speed you can achieve with normal consumption and beyond that the fuel drains with enormous rate. Idle throttle value moved out of center position to gain mor control over forward movement (basically getting span a bit bigger)
3.Will check
MorphyNOR 1 Jun, 2022 @ 12:59am 
Minor issues:
1. There is a cable hanging underneat the boat connected to the ROV and I suppose the other end is connected to the ship? I don't know of this is supposed to be like that but I thought I'd comment on it.

2. The heli seems to not be trimmed correctly, I had to manually (alt) trim it to make it semi-stable otherwise it would just wander and turn around. Don't know if this is your creation or your fault but again, thought I'd share my observations.

3. Again the noises... The heli makes a lot of noise even when its just sitting on deck. I think its a proximity alarm or something.

4. The captains seat is loose (?) It wobbles around even in calm seas.


Finally, although not an issue per say. I'd like to make a comment on the layout of the helm and controlls on the bridge. It seems lacking for such a huge boat. Very little info about GPS etc

I have yet to test the RIB and ROV.
MorphyNOR 1 Jun, 2022 @ 12:59am 
First of all I would like to say thank you for creating this multitool of a boat. However I have some issues and pointers I'd like to ask about;

Major issues:
1. There seems to be a issue with the generators, they don't work properly and they are making a lot of noise. Also they don't seem to be controllable from any of the consoles on the ship.

2. I don't understand the gears switch. There doesn't seem to be a noticable speed difference and negative throttle is reverse. Also I had to figure out that about .4 throttle equals idle. Go figure...

3. There is and issue with balast pumping and/or stabilization in general, it works... but makes a LOT of noise.

Overall there is a lot of noise related issues on stern end of the boat.

More in post 2...
ratdrummer  [author] 3 Feb, 2022 @ 6:12am 
@putinsasha31, the engines are to be started on the left captain panel, there is start engines button on the screen bottom
ratdrummer  [author] 3 Feb, 2022 @ 6:11am 
@Uncle_Guido thanks a lot, appreciate it. TVs turn on using player proximity sensor but defo can be moved back to original button variant. The interior is not so detailed just because vessel starts lagging for me when adding more spaces and small parts but I'm more than happy to let you add stuff there if you like.
VlademirPutin69 25 Jan, 2022 @ 4:39pm 
Hello ive been trying to turn on the engines and ive tried everything pls help
Prox 16 Jan, 2022 @ 8:10pm 
Hugely underrated ship! Love this thing, from the Caterpillar Engines to the full multi-vehicle fleet it supports. Wonderfully detailed, too. TVs seem to be permanently on regardless of button state. Would love to see some beds in even simple crew rooms, but I should probably just learn how to do it myself instead of complaining.
LeoCraft20 16 Dec, 2021 @ 2:11am 
Thanks
ratdrummer  [author] 26 Oct, 2021 @ 2:33pm 
Fixed issue with generators, thanks for spotting! Added heating and horn on the way.
Have good sailing!
ratdrummer  [author] 26 Oct, 2021 @ 10:52am 
thanks guys, will check it out, haven't noticed as not turning sound on in there )))
LeoCraft20 26 Oct, 2021 @ 8:35am 
when i turn on infitive fuel it works fine so could be with ait or fuel
LeoCraft20 26 Oct, 2021 @ 8:34am 
gen R 2 shows 0.00000 and the rps shows 120
LeoCraft20 26 Oct, 2021 @ 8:29am 
cbfff8 i have the same issue
Dex Monday 26 Oct, 2021 @ 3:37am 
theres an issue, seems to be a generator of some sort? turning on at spawn , then the starter seems to kick back on and make a really loud sound like its trying to crank over
TaliaKuznetsova 11 Oct, 2021 @ 11:54am 
Glad to see you used my nav lights.
SirFartsalot 31 Mar, 2021 @ 12:55am 
Thanks! I swear that button wasn't there before haha! Loving this ship!
ratdrummer  [author] 30 Mar, 2021 @ 4:18am 
@SirFartsalot, thanks! Should be button 6 on crane op seat. Let me know if any troubles with that
SirFartsalot 27 Mar, 2021 @ 5:57am 
Love this, do you know how to unlock the crane arm extend?
ratdrummer  [author] 7 Feb, 2021 @ 1:44pm 
@Cannonball201007 no heaters at the moment, think this is something to add in future. Thanks
ShatteredMinds0 7 Feb, 2021 @ 12:43pm 
@ratdrumer Hey! is there a on board heater? really great creation!
ratdrummer  [author] 5 Feb, 2021 @ 4:06am 
@Torrgi_Bass :steamthumbsup: enjoy!
El papi jr. 4 Feb, 2021 @ 12:49pm 
@ratdrummer Thanks alot for the help man! I feel so dumb now, didnt see the engine thingy on the screen. Got it up and running in no time. Oh and its a super good boat!
ratdrummer  [author] 3 Feb, 2021 @ 1:56pm 
@Torrgi_Bass As mentioned before should be as simple as go to the bridge, turn master key on, on the left screen there is engine status displayed by default and on the bottom there is a touch screen Engine On, click it and engines should go. Controls are simple WSAD and arrows while seated on cap seat. Depending on game settings you may need to fill the fuel tanks first - valves and pannel to the back of the deck near heli. Does it answer your question?
El papi jr. 3 Feb, 2021 @ 12:05pm 
Hey man! me and my buddy tried to get this thing to work all day but couldnt work it out, could you explain how you get it to work?
ratdrummer  [author] 2 Feb, 2021 @ 2:21pm 
@Archangel just an ordinary things like buttons or I don't get the question. plenty of similar things around
Archangel 2 Feb, 2021 @ 11:16am 
@ratdrummer how do you interact with the touchscreens like that? ive never messed around with them
ratdrummer  [author] 30 Jan, 2021 @ 4:31am 
@Mr.Xanderson thanks
ratdrummer  [author] 30 Jan, 2021 @ 4:30am 
@Carsyn should be fairly easy - go to the wheelhouse, turn master keyswitch and press engine on on the left touchscreen.
Carsyn:) 29 Jan, 2021 @ 10:22pm 
i cant get it to start
Salad35 29 Jan, 2021 @ 4:32pm 
Awesome!
ratdrummer  [author] 29 Jan, 2021 @ 4:01pm 
The starter issue is fixed now
ratdrummer  [author] 29 Jan, 2021 @ 8:56am 
@Fox thanks for the comment, haven't actually tried to listen ) Noted in the bugs list
Fox 29 Jan, 2021 @ 8:34am 
When I start the engine the starter keeps running and does not stop. Makes it very loud.
Otherwise beautiful creation.