Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Conversly, its may break the campaign, though.
Later I could include the files in the mod.
I apologize for my English, this is not my native language.
Thanks for the bug report about the valkyre.
Question: Could the operation of the preferred climate and terrain be changed? If I capture an amazon city with the vanguards, the amazons suddenly like the fertile plains, and the forest makes their happiness worse. So is it possible to make the preferred climate/terrain work per city rather than the entire map?
PS: the vanguard valkyre still only has 4 ranks, and can immediately use 3 mods, so it acts as an NPC unit.
@Serulin: That's indeed strange. From my personal experience there are a lot of neutral armies that consist of a single T4 unit and armies with less than 4 units were also not uncommon.
Do you have any plans to mod AOW4 as of now?
But your description actually sounds like you encounter a lot of stealth units (Phase Tank would be an example) that are only visible when you're close. At least this seems more likely than stacks that expand when you approach (I doubt this is modable).
The best solution might be to just reduce the stack size of neutral units in the settings at the start of the game.
But there is one downside. When passing the move. Mod all the time translates the camera to the movement of enemy units.
On a large map, this results in very long wait times. While there is a move of units under the control of the computer.
Is it possible to make the transfer go faster?
I'm pretty sure some of those issues you got are from vanilla, such as the unit icons one. Not sure about others but Nexus mod does solve many weird issue so it worth a try.
These files are located in <System Drive>:\Users\<Username>\Documents\Paradox Interactive\Age of Wonders Planetfall\
Bug Fixes:
- Effects of Warcry II and Warcry III are now displayed correctly
- Heritor Assault Equipment fixed
Balance:
The doctrines Development Focus: Mobility and Development Focus: Power could easily be exploited by switching them on and off on the same turn; to prevent this, both are changed:
- Development Focus: Mobility grants now only Expedited Movement for Ruins and Mountains (was Ruins, Forests, Mountains and Wetlands), instead all Scouts gain Fast Movement
- Development Focus: Power grants +1 medal rank and +10% damage for Core, Skirmisher and Specialist units (was +20% XP); heroes with vehicles are excluded
- Defensive Stance: Is now called Defensive Support and grants target non-hero unit +4 status effect resistance until end of combat (CD:2) (the old skill made all units immune to flanking and thus made tactical positioning less important)
- Lethal Stance: Is now called Offensive Support and grants target non-hero units +20% critical hit chance (was: all units gain Flanker for 3 turns)
- Unpredictable Attacks: Units in the hero’s army deal +15% damage with flanking attacks (was: +15% damage if they move at least 3 hexes)
- Fortification: Units that don’t move during their turn gain +2 armor against non-flanking attacks (was +1 armor)
@skaz88: It's probably possible but I need to check my notes first (not sure which rpks had to be changed)