Stellaris

Stellaris

Revolutions - Ethics and Civics (3.2)
288 Comments
Spiritouspath 22 May @ 6:43pm 
Update please
In a Haze 18 Jul, 2022 @ 7:41am 
Feel like "curated" mod lists that will be "maintained" wasn't gonna last long anyways. lol
Prussian Author 27 May, 2022 @ 2:36am 
I concur it disabled my construction ships as well, a pity
xXDevoriousXx 21 May, 2022 @ 8:25pm 
this mod since the newest update disables construction ship (completely) unfortunately
Commissar Tsar Bomba 11 Apr, 2022 @ 6:11pm 
Im working on updating the game to 3.3.4 at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792997722 until the author comes back
Ernst Zündel 5 Apr, 2022 @ 7:03pm 
Please, @MadJames, update this mod.
M8asonmiller 27 Mar, 2022 @ 10:13am 
This mod was preventing pops from promoting to specialist jobs. Are there any good alternatives?
Anon@miss 20 Mar, 2022 @ 5:45pm 
mod crashes on 3.3, dev is dead and wont update the mod, pointless being a subscriber
Skalywag 15 Mar, 2022 @ 6:55pm 
people still having the same issues with this mod or was it just ineracting badly with another?
KoopaTroopa 6 Mar, 2022 @ 6:02pm 
Mod still prevents specialist jobs from being taken. Sucks cause this is one of my favorite mods
Nightshade878 1 Mar, 2022 @ 11:51am 
Can confirm what the previous commenter said. This mod prevents Specialist jobs (aside from enforcer, weirdly enough) from being crewed by pops.
ℸ ̣ ᔑᓭ𝙹ᓵii 25 Feb, 2022 @ 7:00pm 
new 3.3 update makes empires unable to build certain buildings and pops from taking jobs from these already existing buildings
ScuttleBug 23 Feb, 2022 @ 4:22pm 
any info for updating the mod for 3.3?
Ernst Zündel 11 Feb, 2022 @ 8:41am 
How is the compatibility with the mod Empires Expanded? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2717193796
Fotted 22 Jan, 2022 @ 4:29pm 
does this mod work with fatherland - colonial empires?
Master Draco 12 Jan, 2022 @ 11:31pm 
Even with compatibility mods installed, this causes my game to crash on map loading 100% of the time.
The Destroyer of Worlds 31 Dec, 2021 @ 10:09am 
Wait what’s the difference between this mod and the ethics and civics classic?
Mr. Bubbles 17 Dec, 2021 @ 5:43am 
causes my game to crash while trying to load the map unfortunately :( loaded last in order
Praefect 9 Dec, 2021 @ 2:45am 
The Distributism civic requires some form of Competitiveness authority. Is this intended?
MadJames  [author] 4 Dec, 2021 @ 1:57am 
Aristocratic Elite does not require Elitist. All requirements are removed from all the civics.
The removed ethics are not coming back.

About the Elitism and Pluralism. In my opinion this is better served using civics to define if your are an elitist or pluralist empire. Removing them also has the positive effects of increasing performance in the end game. Yes extra ethics and extra factions have a bad effect on performance. These 2 ethics also made it hard to get correct personalities assigned to empires and made some personalities a lot more common then they should have been.

This where my reasons, I know not everyone agrees to this. But honestly, after a few games I'm not missing them and I like the better performance. If you feel that some 'flavour' is gone. Let me know what flavour, what RP empire did you make that you can't now? Maybe we can add some extra civics to get that flavour back.
Morzan 3 Dec, 2021 @ 6:02pm 
@Stul that, in fact, is probably a bug.
Stul 3 Dec, 2021 @ 2:19pm 
@Morzan if what you say is true, why Aristocratic Elite is still requires Elitist?
mamelou 3 Dec, 2021 @ 7:51am 
@Morzan i don't know how watch the changelog ^^'
Morzan 2 Dec, 2021 @ 8:51pm 
I was trying to clarify to people that ethics axis has been intentionally removed. I realise I didn't clarify that in the slightest lol. Check the changelog before asking about these things guys!
Yakubian Ape 1 Dec, 2021 @ 11:01pm 
Not sure if it's a bug or not, previous comments seem to imply it is, but I'd like to report that elitism and pluralism are still missing. Just a heads up (if it wasn't intentional)!
mamelou 1 Dec, 2021 @ 7:30am 
hello i really love this mod i use this with my friend to play but see you remove pluralism and elitism. You think would give them back in the futur ?

Thanks for you'r work it's really an excellent mod o/
MadJames  [author] 25 Nov, 2021 @ 9:01am 
@morzan I'm working on some fixes and small changes to some policies. It should also fix the issue you mention.
Morzan 25 Nov, 2021 @ 5:28am 
The Pluralism/Elitism ethics have been removed in this mod
Stul 25 Nov, 2021 @ 3:50am 
But where is Pluralism/Elitism thing btw? Bug or it's ok? Using UI Overhaul, Mod and patch only
Kaiwyn 24 Nov, 2021 @ 11:11pm 
Disregard my comment. i'm blind
Ghostdevil 24 Nov, 2021 @ 5:32pm 
Did this mode get rid of Elitism and Pluralism?
Morzan 24 Nov, 2021 @ 3:56pm 
the additional trade policies are locked behind a tradition, this mod undoes that and makes that tradition perk useless. Can you pleas fix
Evren Kaşifi 24 Nov, 2021 @ 9:41am 
I tried starting game without them but they are still missing.
Evren Kaşifi 24 Nov, 2021 @ 9:35am 
Animated TOR Sith Empire Portraits and Additional Traits.
MadJames  [author] 24 Nov, 2021 @ 8:21am 
These civics are still there. Are you running any other mods?
Evren Kaşifi 24 Nov, 2021 @ 3:33am 
Socialistic Idals and some civics are missing. Is that a common problem or just me?
MadJames  [author] 23 Nov, 2021 @ 10:33pm 
I have created a sub mod to make it compatible with planetary diversity.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2662743905
Adding a third mod that updates the same UI file might break it again.
Metts 23 Nov, 2021 @ 6:54pm 
GNDomke thats the reason many mod devs quit because every update makes the game different and fucks with everything to the point where if they leave it too long their whole mod will need rewritten, its a pain, although im glad the game is being updatedand taken care of
Doomlord7 23 Nov, 2021 @ 6:41pm 
Yeah sadly I am having the planetary diversity problem as well, wish you the best with a fix. I know these updates are probably a pain.
GNDomke95 23 Nov, 2021 @ 4:13pm 
Honesty these updates they started doing is really annoying and every couple weeks i have whole games broken cause the mods are not updated. PC problems lol
MadJames  [author] 23 Nov, 2021 @ 7:24am 
Do note that there probably will need to be a compatibility patch made for better fix.
Now you can select the new planet types, but it looks kinda weird.
MadJames  [author] 23 Nov, 2021 @ 7:22am 
I just pushed an update that should fix the issue with planetary diversity or any other mod that overwrites the government UI with higher priority.

And more important. This update also includes 2 new pirate governments when you combine barbaric despoilers with Anglers.
Metts 23 Nov, 2021 @ 2:35am 
im having the same issue as gabby, only the base game ethics show up, the civic mod seems to be unaffected
Little Creature, Goblin Perhaps 22 Nov, 2021 @ 10:34pm 
Thank you for the speedy update on 3.2! Just a forewarning strangely this update seems to have made the mod incompatible with Planetary Diversity as the other comment says. When creating a new Empire, the full ethic tree does not show, I tested it with only Planetary Diversity enabled.
it is not compatible with planetary diversity LOL
Reyzel 22 Nov, 2021 @ 11:27am 
"Removed Elitism and Pluralism ethic scale"
bruuuhhhh guess I gotta play the bug branch mod now and hope they don't remove it too.
MadJames  [author] 22 Nov, 2021 @ 11:12am 
The update for 3.2 is out. Also includes other changes.
Bueno Horse 16 Nov, 2021 @ 9:51pm 
The Defenders of Nature civic doesn't seem to work. Specifically the metallurgist changes
Spitfire 7 Nov, 2021 @ 5:22pm 
Is this compatible with Federation expanded?
Kardinal 5 Nov, 2021 @ 10:39am 
I have the same problem, although even when tested without ACOT it stills deleting the spiritualist fallen empire