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Also I'm here now so uh your fix to the stack size isn't a real solution, you need to integrate your configuration to use the Tuning values the game uses, not hardcoded ones. Any mods that adjust stack sizes globally will not work with what you have. Assuming you're interested in actually addressing the issue I initially presented.
Version 1.57
- Fixed aim reticule flickering while shooting the minigun;
- Fixed aim reticule flickering while hovering the mouse cursor over HUD elements;
- Aim reticule no longer follows mouse cursor when hovering over HUD elements.
It's main use is for times when restoring ammo with ammo boxes would take too much time.
I was finally able to implement minigun shooting controls as I wanted to do it from the start (this is only for mouse+keyboard).
Version 1.56
- Heavy can now freely change the direction while shooting his miniguns;
- Fixed an issue where Minigun would shoot its bullets through targets who stand too close to the Heavy (instead of hitting them);
- Updated Bandolier behaviour: If equipped Bandolier runs out of ammo while Heavy has another Bandolier in his inventory - it will be equipped automatically.
Version 1.55
- Removed Heavy talking while punching with his Gloves of Boxing (this was interrupting attack animations);
- Removed ammo box stack size configuration settings which could cause crashes on clients (now you can only pick size of 10, 20 and 40 or not stackable);
- Fixed an issue where Heavy would only throw punches with one arm while using Gloves of Boxing on clients.
By default, the small ammo box is configured to 10 so this works. But if you alter that size to something the game does not accept, so for example, 5; then you will get the exact same crash. Increased stack size mods alter these set values the game expects. It's why you get the crash on default configuration with them. It is not the fault of the mods that alter these values, they are well within their right to do so.
Now we can absolutely say this system implemented by Klei is not good, but it is something I suggest you look into fixing with your mod, be it a postinit of the stackable replica or altering your configuration. Hope this helps.
"../mods/workshop-2382533452/scripts/prefabs..."]:23:attempt to index local 'fr_owner'(a nil value)
#LUA ERROR stack traceback:
@scriptslscheduler.lua:186 in (method)OnTick (Lua)<164-216>
self =
running = table: 00000000585AAE10
waitingfortick = table: 00000000585AA820hibernating = table: 00000000585A9FBOtasks = table: 00000000585AACDOwaking = table: 00000000A58182FO
Must be because the ammo boxes stack-sizes are configurable instead of a set value, so the game doesn't know wheter to use the configurations of this mod or the ones from the stack-increasing mods... Idk though, I'm far from knowledgeable on how this game works
When you try to craft stacklabe ammo boxes, it imediately crashes the game. But if they are non-stackable, it works fine
I do not experience any crashes when picking Wilson, just checked. Please verify if it's not another mod.
@Emy: I just tested the mod on a server with caves and without caves, I did not crash while crafting and using ammo box (big or small).
Version 1.54
Added a new mod config setting under "[ALL MINIGUNS]" section:
- Player-Bullet Collision (Non-PvP):
* On: Bullets can collide with players (no damage) while PvP is disabled.
* Off: Bullets will pass through players while PvP is disabled.
This setting is set to "Off" by default.
The only reason you would ever want to have this set to "On" is for memes. I still left it as an option, but by default, Minigun bullets won't hit players when PVP is disabled.
It makes me very happy to see someone enjoyed the mod so much they've basically beaten the entire game with it :)
It was quite fun figuring out how to defeat each boss as Heavy and how to utilize his signature Minigun.
While some bosses where easier to kill thanks to the Minigun, some where harder as well due to his slower movement speed. If I had friends to play with, Heavy's potential would skyrocket.
Overall, I really liked playing as Heavy. Thank you once again for making this amazing mod !
Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949434678
New update released.
Version 1.53
- Fixed game crash related to new Wilson update.
- Fixed some bullet interaction with in-game world (if you encounter any inconsistencies, let me know!);
- Updated bullet's ricochet sound - it does not use Walter's projectile sounds anymore;
- Special effect of bullet hitting a target now displays on correct elevation for flying targets.
I just released another update, hopefully this fixes it. I also included a big change to bullet collision which bothered me for quite some time and I had plans on fixing it (and finally got around to do it).
Version 1.51
- Fixed an issue where fueled bodyslot items would stop miniguns from consuming ammo;
- Fixed an issue where players with Bandolier equipped could not shoot using an empty minigun;
- Stability changes - reworked how bullets interact with the world:
* Bullets now don't collide with entities they had no business colliding with (like Ponds);
* This change should prevent server from hard-crashing at times.
Physics-based collission events sometimes could cause a hard crash of the game (crash with no log entries to inspect).
Since logic has been switched to in-game entity checks instead, this should not have a chance of happening anymore.