Don't Starve Together

Don't Starve Together

Heavy Weapons Guy: The Reimagining (TF2)
265 Comments
Soy Nyu 20 Jun @ 2:16pm 
Heavy is too op that i cant even choose him before he brokes my game
Health Insurance 19 Jun @ 1:56pm 
The burning you feel? It is shame.
joe 26 May @ 7:46am 
我并不知道为什么?因为我每一次做机枪手的弹药盒经常崩溃可以这么说,是每做一次就崩溃,一次做到中途一半就崩溃...:deadrat:我需要这个来打高鸟和猪人但是弹药包的问题我打不了!因为打到一半没子弹!然后弹药盒还会崩溃!!!!希望改善一下我对这个东西充满了希望:jarate::demoticon:
Magenta Lizard 21 Feb @ 5:53pm 
I wanna uber a heavy during the deerclops fight but the medic on the workshop has no medigun :sadfriend:
Guns of the Patriots 22 Jan @ 4:24pm 
Hello ?
Guns of the Patriots 21 Jan @ 6:21am 
Hello ! I'm a DST modder, I'm making a new character mod, and I found Heavy's minigun animation suits my character very well, if I want to add minigun animation to my mod, how much should I pay ? And if you authorize me to use this animation, I will also mark that the minigun animation comes from Heavy in my mod description page :)
BERNARDO 31 Jul, 2024 @ 6:32am 
I also suggest making lunch box easier to craft and make it have limited amount of uses
BERNARDO 29 Jul, 2024 @ 2:24pm 
this is an amazing character mod, i suggest adding gloves of running urgently to the crafting menu
Commander Lynerius 5 Apr, 2024 @ 5:21am 
Error happened also developer being lazy so this mod is abandoned
Lucas 9 Mar, 2024 @ 6:17pm 
Greetings again. Compatibility with the modern Modded Skins API seems to be broken, as both this mod and the API in combination results in a crash when selecting any character. I've passed this information to the authors of Modded Skins API, but it may be advisable for you to consider updating Heavy, Demoman and Soldier to integrate into Modded Skins to avoid persistent problems. Thank you for your time and consideration.




Also I'm here now so uh your fix to the stack size isn't a real solution, you need to integrate your configuration to use the Tuning values the game uses, not hardcoded ones. Any mods that adjust stack sizes globally will not work with what you have. Assuming you're interested in actually addressing the issue I initially presented.
cangas 23 Feb, 2024 @ 5:16am 
reupdate this it gives error
Kaxzer 19 Feb, 2024 @ 4:54am 
Hello, my friend's been enjoying the minigun so far, but there is a bug regarding the Huo Long Heater from tf2huolongheater_light.lua on line 23, whereby 'fx_owner' being nil will crash the game despite the checks in place. Might need to add at least one more set of brackets for that line and possibly others if they have a similar issue. Thanks in advance.
丙嘭。Σ(・□・;) 7 Feb, 2024 @ 12:53pm 
why do i have 96 degrees in autumn
Jack_Lodi 26 Nov, 2023 @ 11:46am 
I just thought about one thing... You don't have to do that, but it would be cool if heavy, demo and soldier didn't drop souls for wortox on death cause due to comix lore medic added all mercs souls to himself surgery way (sorry for my bad English, I meant he used a surgeon operation)
<default>  [author] 10 Nov, 2023 @ 12:51am 
Another update. A follow-up to minigun aiming changes from the last update.

Version 1.57
- Fixed aim reticule flickering while shooting the minigun;
- Fixed aim reticule flickering while hovering the mouse cursor over HUD elements;
- Aim reticule no longer follows mouse cursor when hovering over HUD elements.
<default>  [author] 7 Nov, 2023 @ 10:47am 
@Archmage MC: Bandolier does not recharge ammo, it is essentially an equippable Big Ammo Box.
It's main use is for times when restoring ammo with ammo boxes would take too much time.
Archmage MC 7 Nov, 2023 @ 10:44am 
Does the bandoleer recharge ammo like the minigun, or is it one and done?
<default>  [author] 6 Nov, 2023 @ 9:42am 
New update released.
I was finally able to implement minigun shooting controls as I wanted to do it from the start (this is only for mouse+keyboard).

Version 1.56
- Heavy can now freely change the direction while shooting his miniguns;
- Fixed an issue where Minigun would shoot its bullets through targets who stand too close to the Heavy (instead of hitting them);
- Updated Bandolier behaviour: If equipped Bandolier runs out of ammo while Heavy has another Bandolier in his inventory - it will be equipped automatically.
<default>  [author] 20 Oct, 2023 @ 4:06pm 
New update released.

Version 1.55
- Removed Heavy talking while punching with his Gloves of Boxing (this was interrupting attack animations);
- Removed ammo box stack size configuration settings which could cause crashes on clients (now you can only pick size of 10, 20 and 40 or not stackable);
- Fixed an issue where Heavy would only throw punches with one arm while using Gloves of Boxing on clients.
Larga Tiro 23 Sep, 2023 @ 9:48pm 
pootis pencer here
VLADIMIR YASNO SOLNYSHKO 21 Sep, 2023 @ 11:08am 
Pootis
Ayin 14 Sep, 2023 @ 12:05pm 
Thanks for the input @Lucas
Lucas 9 Sep, 2023 @ 4:34pm 
Greetings. I have investigated the crash regarding stack increasing mods and ammo boxes. @Mike Smith surmised correctly, it is because this mod is using configurable stack sizes instead of the game's set stack sizes. The stackable replica expects incoming data for max stack sizes to be one of the game's set values (10, 20, 40, or 60).

By default, the small ammo box is configured to 10 so this works. But if you alter that size to something the game does not accept, so for example, 5; then you will get the exact same crash. Increased stack size mods alter these set values the game expects. It's why you get the crash on default configuration with them. It is not the fault of the mods that alter these values, they are well within their right to do so.

Now we can absolutely say this system implemented by Klei is not good, but it is something I suggest you look into fixing with your mod, be it a postinit of the stackable replica or altering your configuration. Hope this helps.
绿帽风云 30 Aug, 2023 @ 6:59pm 
I have the same issue as @Mike Smith described. Crash on crafting the ammo box if I use a stack increasing mod
GUILLIE-ARK 24 Aug, 2023 @ 4:27pm 
уф
Git Gud 22 Aug, 2023 @ 6:57am 
nice
mgrabbit 16 Aug, 2023 @ 5:31pm 
hey uh is the huolong minigun working? on my end it isnt for some reason
杀死佩奇 11 Aug, 2023 @ 12:52am 
My friends really like this module, but their English is not good. Can I translate this module?:steamhappy:
Moint_pan 24 Jul, 2023 @ 6:10am 
#[string
"../mods/workshop-2382533452/scripts/prefabs..."]:23:attempt to index local 'fr_owner'(a nil value)
#LUA ERROR stack traceback:
@scriptslscheduler.lua:186 in (method)OnTick (Lua)<164-216>
self =
running = table: 00000000585AAE10
waitingfortick = table: 00000000585AA820hibernating = table: 00000000585A9FBOtasks = table: 00000000585AACDOwaking = table: 00000000A58182FO
Moint_pan 24 Jul, 2023 @ 6:08am 
The HUOLONG minigun is not compatible with uncompromising,when u using the HOULONG damging creatures in a sever that has UM,everyone in the sever will crash(expct u
Ayin 10 Jul, 2023 @ 11:28pm 
I tried using different stack increasing mods but the crash still happens when attempting to craft an ammo box.
Must be because the ammo boxes stack-sizes are configurable instead of a set value, so the game doesn't know wheter to use the configurations of this mod or the ones from the stack-increasing mods... Idk though, I'm far from knowledgeable on how this game works
<default>  [author] 9 Jul, 2023 @ 8:25pm 
@Mike Smith: Sounds like an issue with stack-size changing mod. I don't do any weird business with the stackable component when it comes to ammo boxes. So whoever made the stack-size increasing mod you mention, must have not tested their mod well enough before putting it out on the workshop.
Ayin 9 Jul, 2023 @ 6:30pm 
This mod is incompatible with stack-size-increasing mods.
When you try to craft stacklabe ammo boxes, it imediately crashes the game. But if they are non-stackable, it works fine
thegreatmanagement 2 Jul, 2023 @ 12:02pm 
Apologies, the crash did not happen upon testing as well. Your mod(s) came up in the crash log with a function they referenced that other mods I was running also referenced, but only the other mods crashed, not your mod. Thank you for your time though nonetheless, and apologies for the mixup again!
<default>  [author] 2 Jul, 2023 @ 10:11am 
@thegreatmanagement: I use a modified version of an old skins API (that I modified by myself).
I do not experience any crashes when picking Wilson, just checked. Please verify if it's not another mod.
thegreatmanagement 2 Jul, 2023 @ 1:03am 
There is a bug where picking wilson on the server causes the server to crash; there's a function in the skins api that has missing arguments, there's two really long lines with "SpawnNewPlayerOnServerFromSim" if at the end of the variable lists you add an ellipsis, three dots ... that should fix it. There is a post about it on the Klei forum in the deprecated skins api thread if you want something clearer.
<default>  [author] 5 Jun, 2023 @ 10:10am 
@kasakuak: While I might add 1 more minigun to Heavy in the future, Tomislav specifically is quite unlikely. A minigun that would be my pick would be the Brass Beast. The probability of me adding new content to this mod in near future is quite low though.

@Emy: I just tested the mod on a server with caves and without caves, I did not crash while crafting and using ammo box (big or small).
Emy 4 Jun, 2023 @ 2:13pm 
crafting ammo box is crashing the server
kasakuak 29 May, 2023 @ 9:51am 
Tomislav?
<default>  [author] 21 May, 2023 @ 7:58am 
New update released.

Version 1.54
Added a new mod config setting under "[ALL MINIGUNS]" section:
- Player-Bullet Collision (Non-PvP):
* On: Bullets can collide with players (no damage) while PvP is disabled.
* Off: Bullets will pass through players while PvP is disabled.

This setting is set to "Off" by default.
The only reason you would ever want to have this set to "On" is for memes. I still left it as an option, but by default, Minigun bullets won't hit players when PVP is disabled.
kasakuak 30 Apr, 2023 @ 3:25pm 
Tomislav?
Dantum 8 Apr, 2023 @ 11:55am 
Бро это просто ИДЕАЛЬНО!
Nuke Crow 28 Mar, 2023 @ 8:02am 
I enjoyed the mod a lot
:DSTtophat:
:DSTwilson:
OOGLY GOO 28 Mar, 2023 @ 4:06am 
love your mod very much <3 eh.. btw do you have any plan for next character yet?
<default>  [author] 20 Mar, 2023 @ 12:14pm 
@Erofix: Thanks for sharing!
It makes me very happy to see someone enjoyed the mod so much they've basically beaten the entire game with it :)
Erofix 19 Mar, 2023 @ 2:43pm 
I have managed to defeat every single boss with Heavy Weapons Guy himself.
It was quite fun figuring out how to defeat each boss as Heavy and how to utilize his signature Minigun.

While some bosses where easier to kill thanks to the Minigun, some where harder as well due to his slower movement speed. If I had friends to play with, Heavy's potential would skyrocket.

Overall, I really liked playing as Heavy. Thank you once again for making this amazing mod !
Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949434678
<default>  [author] 18 Mar, 2023 @ 1:30pm 
@tools guy-kun: You're welcome, and thanks!

New update released.
Version 1.53
- Fixed game crash related to new Wilson update.
tools guy-kun 13 Mar, 2023 @ 11:24am 
thank you for getting on the update so quick! take a reward.
<default>  [author] 12 Mar, 2023 @ 7:34am 
Hotfix. Version 1.52
- Fixed some bullet interaction with in-game world (if you encounter any inconsistencies, let me know!);
- Updated bullet's ricochet sound - it does not use Walter's projectile sounds anymore;
- Special effect of bullet hitting a target now displays on correct elevation for flying targets.
<default>  [author] 12 Mar, 2023 @ 12:16am 
@tools guy-kun, @Erofix: Thanks for reporting this issue.

I just released another update, hopefully this fixes it. I also included a big change to bullet collision which bothered me for quite some time and I had plans on fixing it (and finally got around to do it).

Version 1.51
- Fixed an issue where fueled bodyslot items would stop miniguns from consuming ammo;
- Fixed an issue where players with Bandolier equipped could not shoot using an empty minigun;
- Stability changes - reworked how bullets interact with the world:
* Bullets now don't collide with entities they had no business colliding with (like Ponds);
* This change should prevent server from hard-crashing at times.
Physics-based collission events sometimes could cause a hard crash of the game (crash with no log entries to inspect).
Since logic has been switched to in-game entity checks instead, this should not have a chance of happening anymore.