Don't Starve Together

Don't Starve Together

Heavy Weapons Guy: The Reimagining (TF2)
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Update: 10 Nov, 2023 @ 12:50am

Another update. A follow-up to minigun aiming changes from the last update.

Version 1.57
- Fixed aim reticule flickering while shooting the minigun;
- Fixed aim reticule flickering while hovering the mouse cursor over HUD elements;
- Aim reticule no longer follows mouse cursor when hovering over HUD elements.

Update: 6 Nov, 2023 @ 9:40am

Version 1.56
- Heavy can now freely change the direction while shooting his miniguns;
- Fixed an issue where Minigun would shoot its bullets through targets who stand too close to the Heavy (instead of hitting them);
- Updated Bandolier behaviour: If equipped Bandolier runs out of ammo while Heavy has another Bandolier in his inventory - it will be equipped automatically.

Update: 20 Oct, 2023 @ 4:05pm

Version 1.55
- Removed Heavy talking while punching with his Gloves of Boxing (this was interrupting attack animations);
- Removed ammo box stack size configuration settings which could cause crashes on clients (now you can only pick size of 10, 20 and 40 or not stackable);
- Fixed an issue where Heavy would only throw punches with one arm while using Gloves of Boxing on clients.

Update: 21 May, 2023 @ 7:56am

Version 1.54
Added a new mod config setting under "[ALL MINIGUNS]" section:
- Player-Bullet Collision (Non-PvP):
* On: Bullets can collide with players (no damage) while PvP is disabled.
* Off: Bullets will pass through players while PvP is disabled.

This setting is set to "Off" by default.
The only reason you would ever want to have this set to "On" is for memes. I still left it as an option, but by default, Minigun bullets won't hit players when PVP is disabled.

Update: 18 Mar, 2023 @ 1:29pm

Version 1.53
- Fixed game crash related to new Wilson update.

Update: 12 Mar, 2023 @ 7:34am

Version 1.52
- Fixed some bullet interaction with in-game world (if you encounter any inconsistencies, let me know!);
- Updated bullet's ricochet sound - it does not use Walter's projectile sounds anymore;
- Special effect of bullet hitting a target now displays on correct elevation for flying targets.

Update: 12 Mar, 2023 @ 12:15am

Version 1.51
- Fixed an issue where fueled bodyslot items would stop miniguns from consuming ammo;
- Fixed an issue where players with Bandolier equipped could not shoot using an empty minigun;
- Stability changes - reworked how bullets interact with the world:
* Bullets now don't collide with entities they had no business colliding with (like Ponds);
* This change should prevent server from hard-crashing at times.
Physics-based collission events sometimes could cause a hard crash of the game (crash with no log entries to inspect).
Since logic has been switched to in-game entity checks instead, this should not have a chance of happening anymore.

Update: 11 Mar, 2023 @ 7:45am

Version 1.5
- Fixed Huo Long Heater not having a unique minimap icon (it used Minigun's icon beforehand);

- Added a new bodyslot item: Bandolier!
* When the wearer shoots a minigun - instead of consuming its own ammo, minigun will consume ammo from the equipped Bandolier;
* Effectively doubles minigun's max ammo (configurable);
* Craftable with 2 small Ammo Boxes and 2 Rope (configurable).

- Added "BLU" skin to Bandolier;
- Added new mod config options for Bandolier (recipe and effectiveness);

- Added a new item: Big Ammo Box!
* Restocks entire ammo of a minigun it's used on;
* Craftable with 2 small Ammo Boxes (configurable).

- Changed order of items in Heavy's crafting tab.

Update: 6 Mar, 2023 @ 9:04pm

Version 1.47
- Ring of Fire range of Huo Long Heater has been increased by about 50%. This change was made to account for range of attacks by mobs like Spiders and Hounds;
- Added new mod config setting: "HL Heater Fire Ring Size" with 2 options:
* Default (current increased Ring of Fire size),
* Small (previous Ring of Fire size).

Update: 6 Mar, 2023 @ 12:25pm

Version 1.46
- Fixed game crash when player would quickly switch between miniguns;
- Improved handling actions while minigun is equipped - now active inventory items (picked up from inventory by mouse cursor) can be used properly (instead of "Shoot" and "Unequip" actions overriding anything else).