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The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
Ultimately, current scrapping of it will yield about 5 yayo in return (Roughly 50% return on scrapping), so the player is not gaining more out of it.
It can be placed together with the <painFactor>0.9</painFactor> side by side.
And you're welcomed, glad to see other modders expanding upon our work.
Thanks for the clarification. I'll put out an update w/ fixes soon.
The ThingDef of the item should always list the absolute raw "materials" (Drugs excluded, special exception), so in this case, the Simple Rib listed in it should be 25 plasteel and 3 components instead.
Two reasons why it is like this:
1) Scrapping prosthetic recipe will use this material cost as what you get back.
2) The other modules that enables direct crafting uses the listed cost there instead of the recipeDef version. RecipeDef versions are all upgrades of existing prosthesis, so it is perfect implementation here.
The surgery is incorrect parentName, we use vanilla's SurgeryInstallImplantBase, as it has everything there already, including the medicine cost.
incompatibleWithHediffTags is missing, and should have the tags MedicalRib, DruggedRib and AdrenalineRib inside it for consistency sake.
Hope this explanation helps in seamlessly integrating your mod into EPOE-Forked!