RimWorld

RimWorld

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Combined Rib Replacements(forked)
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
60.685 KB
2 Feb, 2021 @ 3:46pm
26 Oct, 2021 @ 12:12pm
5 Change Notes ( view )

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Combined Rib Replacements(forked)

In 1 collection by velcroboy333
Updated Mods for 1.1-1.6
67 items
Description
For 1.4 go
Here


Note
The functionality of this mod has also been added to Crafted Mutants If you use that mod you do not need this mod. If you use this mod, remove before using Crafted Mutants.

Note 2:
Changes I made: The recipe to craft the combo-rib no longer requires all 3 ribs and luciferium. They have been adjusted to use resource materials and have been calculated to be the cost of crafting all three ribs with a 10% discount.

Also the market value has been reduced from 6000 to the market value cost of the materials. That keeps it in-line with the market values of the other rib replacements.

Note 3:
For EPOE-Not Forked version go here

Original Author:
mike.epsilon

Original Description:
[Outdated]
Adds a replacement rib that combines the medical, adrenaline and painkiller ribs in one. Credits to Ykara for the original EPOE mod on which this one is based. Updated to B18 by MikeEpsilon with permission.

Updated to B18 by MikeEpsilon with permission.
No changes just brought the definition syntax up to date.

From Gariba's A17 Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767757991
Adds a replacement rib that combines the medical, adrenaline and painkiller ribs in one. Credits to Ykara for the original EPOE mod on which this one is based.

It is craftable at the bionics workbench with 35 plasteel, 1 medical rib, 1 adrenaline rib, 1 painkiller rib and 5 luciferium.

The luciferium was added as an extra cost for balancing(-ish) purposes, with the drug's mechanites repurposed to stabilize the implant's effect on the host. Since the mechanites' new funcion is very restricted, it takes a long time for them to lose cohesion, long enough to outlast the host's lifespan.

Credits to Ykara for his awesome mod!

Requires Expanded Prosthetics and Organ Engineering-Forked

Update: No longer modifies bionics workbench

License:
Modify it, expand on it, integrate it into modpacks or your own mod at will. Just throw my name (Garbia) somewhere around there and, of course, Ykara's.

Original Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1362813041

[discord.gg]
15 Comments
velcroboy333  [author] 23 Nov, 2022 @ 2:49pm 
Hey guys, I merged the EPOE and EPOE-Forked mods into one here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892471497
ZuluFox 5 Nov, 2022 @ 12:56am 
Awesome, good to hear. Looking forward to it
velcroboy333  [author] 5 Nov, 2022 @ 12:54am 
Yep! I'll be pushing another round of updates next week. I just need to get a chance to look at EPOE for any important changes first.
ZuluFox 5 Nov, 2022 @ 12:42am 
Any chance this will be updated for 1.4?
velcroboy333  [author] 19 Jul, 2021 @ 2:03pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 3:59pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 5 Feb, 2021 @ 6:25pm 
Removed
Tarojun 5 Feb, 2021 @ 6:18pm 
Noticed the surgery has the incorrect workerClass (Leftover when you used the wrong parentName earlier, I did not see this until now).
Tarojun 5 Feb, 2021 @ 6:11pm 
No wait, it should be 5. Been a long time since I did anything about the ribs stuff. The balancing from 10 yayo in 1.0 to 5 yayo in 1.1/1.2, was mainly because it only gave a small movement speed, and it was a slight rebalance for the price you pay to get it.
Ultimately, current scrapping of it will yield about 5 yayo in return (Roughly 50% return on scrapping), so the player is not gaining more out of it.
Tarojun 5 Feb, 2021 @ 6:05pm 
Thanks for catching that, and will correct it when I can bug Vic again! Should be a cost of 10 Yayo overall.