Stellaris
[DEPRECATED]!Expanded Stellaris Traditions ACOT Patch
36 σχόλια
Sir Goose 4 Απρ 2023, 13:29 
I made a version of it for 3.7, feel free to use it.
Sir Goose 3 Απρ 2023, 12:31 
Hey @zulu9812, are you planning on supporting this patch?
Sir Goose 3 Απρ 2023, 11:25 
This mod breaks multiple ACOT technologies and event chains. Do not use it until its fixed.
ArcaneGamer 2 Ιαν 2023, 9:39 
does this still work or no
nukestar 19 Νοε 2022, 17:14 
This mod causes the game to crash when starting.
YashaSkaven 20 Μαϊ 2022, 22:31 
Hey man, any word on an update?
Rogueone 13 Μαϊ 2022, 17:07 
3.4?
Rogueone 4 Απρ 2022, 22:42 
Update?
Sjru 🐲 3 Μαρ 2022, 15:10 
Update?
Metroxide 27 Δεκ 2021, 20:42 
Does this work with the new update?
zulu9812  [Δημιουργός] 27 Δεκ 2021, 10:56 
Yes
GreatDevourer69 27 Δεκ 2021, 9:26 
Hey, did you also fix the other specialisations like for upgraded Military Theory Specialty so they also trigger ACOT goodness?
Aegis 29 Σεπ 2021, 7:33 
does this still work?
ImperialWill 20 Ιουλ 2021, 0:36 
Seeing as this patch is still being maintained, I take it the compatibility between Girion and the ACOT team still doesn't exist. Dropping a sub as I've been thinking about getting ACOT recently.
zulu9812  [Δημιουργός] 15 Ιουν 2021, 17:44 
Oh, I see. Irrelevant, really. I've named the file so that it will be sorted into the correct place with Z-A sorting, and that works for me. Acquisition of Technology mod has no bearing on this mod.
ArcaneGamer 15 Ιουν 2021, 15:52 
not acot aquisition of technology the thing that makes acot more compatible with zofe
zulu9812  [Δημιουργός] 15 Ιουν 2021, 15:40 
Just use Z-A sorting, and this will automatically be put in it's correct position, which is below ACOT (that means this mod overwrites the relevant code in ACOT).
ArcaneGamer 15 Ιουν 2021, 14:02 
should i put this above or bellow aquisisiton of technology
zulu9812  [Δημιουργός] 25 Μαϊ 2021, 4:17 
Yes, I've yet to check, but there's no reason this would go out of date, other than as majones27 points out.
majones27 24 Μαϊ 2021, 8:26 
It shouldn't need an update. Looking at the files, it is just an overwrite of ACOT's technology files to include the EST Academy version of Spark of Genius. Only reason it would ever need an update is if ACOT adds more technology requiring that fix or makes huge changes to their existing technologies
SokushaMT 23 Απρ 2021, 22:55 
Expanded Stellaris Traditions has updated.
Any plan to update this mod?
ChaosOmega98 19 Απρ 2021, 7:36 
expanded stelaris traditions isn't updated yet
SarikOstheim 19 Απρ 2021, 7:28 
Please update
zulu9812  [Δημιουργός] 21 Φεβ 2021, 14:51 
Thanks.
PravusNightshroud 21 Φεβ 2021, 12:49 
Looks like it's fixed; No errors in Irony Mod Manager, nor any I could see myself.
zulu9812  [Δημιουργός] 15 Φεβ 2021, 8:43 
I think I've fixed that, thanks for the info. Can you test it again in Irony Mod Manager?
PravusNightshroud 15 Φεβ 2021, 4:42 
irony mod manager is saying that you're missing a } in acot_00_army_tech.txt
I think you're short 1 } after the following line
has_trait = "leader_trait_spark_of_genius_est_2" ##Expanded Stellaris Traditions Compatibility##
Rand 10 Φεβ 2021, 6:58 
Thanks!
Railgunner2160 9 Φεβ 2021, 6:49 
Question: what mod are the backgrounds for your leaders from? They look alot better than the vanilla ones!
zulu9812  [Δημιουργός] 8 Φεβ 2021, 7:51 
I haven't made any adjustments with NSC in mind.
Arjun 8 Φεβ 2021, 7:07 
would this mod be compatible with the NSC Season 6 mod? Please confirm
zulu9812  [Δημιουργός] 7 Φεβ 2021, 8:06 
That is SE: Human 2 by MCN.
Rand 7 Φεβ 2021, 7:55 
What mod or mods are you using for the leader appearance? They are great. I like these alot better than the defaults.
Rafocale 6 Φεβ 2021, 20:33 
Several of the ethic based acot tech's require particular expertise for them to show up, also the trait limit is really high and having 1 more shouldn't break it. I'm just saying this mod could make that tradition compatible with every mod out there, much greater use case.
zulu9812  [Δημιουργός] 6 Φεβ 2021, 18:02 
Well, I went through the ACOT mod and added the EST version of Spark of Genius to every list that required the vanilla Spark of Genius, so I think I've covered everything. What do you think I've missed? Also, leaders have a limit on how many traits that they can have.
Rafocale 6 Φεβ 2021, 16:15 
You could pretty easily expand this, since there are a bunch of technologies in acot and other mods that don't show up unless your scientist has the right traits, a pretty easy solution for all of the possible incompatibilities would be to make it so it doesn't actually remove the old version of the trait when it gives the new version, just tone down the new version IE genius is +10% then the improved genius gets toned down to also be +10% 10+10= 20 so it's the same as before but with no incompatibilities.