Stellaris

Stellaris

[DEPRECATED]!Expanded Stellaris Traditions ACOT Patch
36 Comments
Sir Goose 4 Apr, 2023 @ 1:29pm 
I made a version of it for 3.7, feel free to use it.
Sir Goose 3 Apr, 2023 @ 12:31pm 
Hey @zulu9812, are you planning on supporting this patch?
Sir Goose 3 Apr, 2023 @ 11:25am 
This mod breaks multiple ACOT technologies and event chains. Do not use it until its fixed.
ArcaneGamer 2 Jan, 2023 @ 9:39am 
does this still work or no
nukestar 19 Nov, 2022 @ 5:14pm 
This mod causes the game to crash when starting.
YashaSkaven 20 May, 2022 @ 10:31pm 
Hey man, any word on an update?
Rogueone 13 May, 2022 @ 5:07pm 
3.4?
Rogueone 4 Apr, 2022 @ 10:42pm 
Update?
Sjru 🐲 3 Mar, 2022 @ 3:10pm 
Update?
Metroxide 27 Dec, 2021 @ 8:42pm 
Does this work with the new update?
zulu9812  [author] 27 Dec, 2021 @ 10:56am 
Yes
GreatDevourer69 27 Dec, 2021 @ 9:26am 
Hey, did you also fix the other specialisations like for upgraded Military Theory Specialty so they also trigger ACOT goodness?
Aegis 29 Sep, 2021 @ 7:33am 
does this still work?
ImperialWill 20 Jul, 2021 @ 12:36am 
Seeing as this patch is still being maintained, I take it the compatibility between Girion and the ACOT team still doesn't exist. Dropping a sub as I've been thinking about getting ACOT recently.
zulu9812  [author] 15 Jun, 2021 @ 5:44pm 
Oh, I see. Irrelevant, really. I've named the file so that it will be sorted into the correct place with Z-A sorting, and that works for me. Acquisition of Technology mod has no bearing on this mod.
ArcaneGamer 15 Jun, 2021 @ 3:52pm 
not acot aquisition of technology the thing that makes acot more compatible with zofe
zulu9812  [author] 15 Jun, 2021 @ 3:40pm 
Just use Z-A sorting, and this will automatically be put in it's correct position, which is below ACOT (that means this mod overwrites the relevant code in ACOT).
ArcaneGamer 15 Jun, 2021 @ 2:02pm 
should i put this above or bellow aquisisiton of technology
zulu9812  [author] 25 May, 2021 @ 4:17am 
Yes, I've yet to check, but there's no reason this would go out of date, other than as majones27 points out.
majones27 24 May, 2021 @ 8:26am 
It shouldn't need an update. Looking at the files, it is just an overwrite of ACOT's technology files to include the EST Academy version of Spark of Genius. Only reason it would ever need an update is if ACOT adds more technology requiring that fix or makes huge changes to their existing technologies
SokushaMT 23 Apr, 2021 @ 10:55pm 
Expanded Stellaris Traditions has updated.
Any plan to update this mod?
ChaosOmega98 19 Apr, 2021 @ 7:36am 
expanded stelaris traditions isn't updated yet
SarikOstheim 19 Apr, 2021 @ 7:28am 
Please update
zulu9812  [author] 21 Feb, 2021 @ 2:51pm 
Thanks.
PravusNightshroud 21 Feb, 2021 @ 12:49pm 
Looks like it's fixed; No errors in Irony Mod Manager, nor any I could see myself.
zulu9812  [author] 15 Feb, 2021 @ 8:43am 
I think I've fixed that, thanks for the info. Can you test it again in Irony Mod Manager?
PravusNightshroud 15 Feb, 2021 @ 4:42am 
irony mod manager is saying that you're missing a } in acot_00_army_tech.txt
I think you're short 1 } after the following line
has_trait = "leader_trait_spark_of_genius_est_2" ##Expanded Stellaris Traditions Compatibility##
Rand 10 Feb, 2021 @ 6:58am 
Thanks!
Railgunner2160 9 Feb, 2021 @ 6:49am 
Question: what mod are the backgrounds for your leaders from? They look alot better than the vanilla ones!
zulu9812  [author] 8 Feb, 2021 @ 7:51am 
I haven't made any adjustments with NSC in mind.
Arjun 8 Feb, 2021 @ 7:07am 
would this mod be compatible with the NSC Season 6 mod? Please confirm
zulu9812  [author] 7 Feb, 2021 @ 8:06am 
That is SE: Human 2 by MCN.
Rand 7 Feb, 2021 @ 7:55am 
What mod or mods are you using for the leader appearance? They are great. I like these alot better than the defaults.
Rafocale 6 Feb, 2021 @ 8:33pm 
Several of the ethic based acot tech's require particular expertise for them to show up, also the trait limit is really high and having 1 more shouldn't break it. I'm just saying this mod could make that tradition compatible with every mod out there, much greater use case.
zulu9812  [author] 6 Feb, 2021 @ 6:02pm 
Well, I went through the ACOT mod and added the EST version of Spark of Genius to every list that required the vanilla Spark of Genius, so I think I've covered everything. What do you think I've missed? Also, leaders have a limit on how many traits that they can have.
Rafocale 6 Feb, 2021 @ 4:15pm 
You could pretty easily expand this, since there are a bunch of technologies in acot and other mods that don't show up unless your scientist has the right traits, a pretty easy solution for all of the possible incompatibilities would be to make it so it doesn't actually remove the old version of the trait when it gives the new version, just tone down the new version IE genius is +10% then the improved genius gets toned down to also be +10% 10+10= 20 so it's the same as before but with no incompatibilities.