Total War: WARHAMMER II

Total War: WARHAMMER II

Gotrek as a Hero v3
128 Comments
Caracalla 23 Aug, 2022 @ 7:05pm 
any chance of this getting ported over for warhammer 3?
=[NK]= Col. Jack O'Neil  [author] 23 Jul, 2022 @ 9:28am 
It's still going to have some more rebalancing done to it as well.
=[NK]= Col. Jack O'Neil  [author] 23 Jul, 2022 @ 9:28am 
@ luck, feel free to check out my nerfed version of the other gotrek and felix mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782007531
Luck 23 Jul, 2022 @ 8:25am 
isn't it a bit over powered that they basically have 60% ward save?
=[NK]= Col. Jack O'Neil  [author] 23 Jun, 2022 @ 9:24am 
No sorry I haven't looked into wh3 modding :)
Reece 22 Jun, 2022 @ 3:01pm 
@=[NK]= Col. Jack O'Neil Will you be able to convert this mod for war hammer 3 once the modding tool is enabled?

Thank you for bring it back :)
NachoIV 1 May, 2022 @ 12:09pm 
They last the entire game and are recruited from the second turn as two legendary heroes (immortal and with a unique skill tree) but keep in mind that they consume what two heroes like imperial captains or dwarf clan lords, etc. In addition, the original Gotrek and Felix will continue to appear when we meet the tavern construction requirements and will leave after thirty turns (let's say that for a while we can have two Gotrek and Felix at the same time)
Clutchman 29 Apr, 2022 @ 2:28pm 
do they stay or are they temporary as usual?
NachoIV 26 Apr, 2022 @ 12:55pm 
The mod is very good but unfortunately when you start a campaign with the Empire you notice that Gotrek and Felix count as two imperial captains. By deactivating this mod (since captains are essential to me) I could no longer recover the campaign.
It would be nice if Gotrek and Felix didn't take the slots of other heroes. All the best.

El mod esta muy bien pero desgraciadamente cuando inicie una campaña con el Imperio observe que Gotrek y Felix cuentan como dos capitanes imperiales. Al desactivar este mod (ya que los capitanes me son imprescindibles) ya no pude recuperar la campaña.
Estaría bien que Gotrek y Felix no ocuparan los espacios de otros heroes. Un saludo.
ZenislevSoma 21 Jan, 2022 @ 4:48am 
@=[NK]= Col. Jack O'Neil I would just apply it across the board... Doing so fixes more problems than it creates
=[NK]= Col. Jack O'Neil  [author] 22 Dec, 2021 @ 9:18am 
Fixed an issue where Felix wasn't actually mounted on his demigryph on the campaign map :)
=[NK]= Col. Jack O'Neil  [author] 21 Dec, 2021 @ 5:25pm 
@sherwin
Runes are now added for Gotrex

@Zenislev
Any idea if this fix should be applied across the board, or is it only needed for the tomb kings?

@Lampros
I actually did a mod of this were there is no demigrphy, as initially I wasn't sure where the conflict was coming from that I can upload if you want.
=[NK]= Col. Jack O'Neil  [author] 21 Dec, 2021 @ 1:04pm 
Just added gotrex having character runes for this version :)
Saebbi  [author] 21 Dec, 2021 @ 10:09am 
Update kindly provided by Jack O'Neil.
ZenislevSoma 16 Nov, 2021 @ 1:54am 
@cord I just set their upkeep to 0 using RPFM... It's under "db/main_units_tables/cpx_gf" scroll to the right until you see "upkeep cost", then set all 3 of them to 0
cord 23 Sep, 2021 @ 1:28am 
Hi. Just tried this mod with tombkings and it is broken... It works fine but upkeep cost for Felix and Gotrek ruins economy so you need to lover their wages :) other than that great job :)
Nega Prophet Adult Warhead 13 Sep, 2021 @ 3:53am 
I already recruited Gotrek and Felix in my SFO Empire campaign but Gotrek is a lord that can recruit army, so is this mod Save game compatible and will I just have 2 Gotrek? 1 Lord 1 Hero? or I need new campaign?
lwhのsama 7 Sep, 2021 @ 11:19pm 
excellent:steamthumbsup:
Ca Bong 1 Sep, 2021 @ 1:47pm 
hey, I play as vampire Nerarch Brotherhood faction, Gotrek and Felix keep spawn in my region, can u make them recruitable in a particular building such as: Tavern of the Empire?
Mad Larkin 26 Aug, 2021 @ 8:37pm 
Do they not spawn if you're under siege on turn 2? I missed them that way on a faction that normally gets them
Sherwin 26 Aug, 2021 @ 5:09am 
does this mod allow gotrek to have character runes? the other mod doesn't and it urks me a lot
=[NK]= Col. Jack O'Neil  [author] 22 Aug, 2021 @ 2:58am 
No worries, thanks anyway!
Saebbi  [author] 22 Aug, 2021 @ 2:35am 
@(Preußens Gloria) Friedrich II They should appear for you only, however, the AI might still get their vanilla counterparts. I tried to remove them too, but last time i tried it broke a whole bunch of stuff.

@=[NK]= Col. Jack O'Neil Do you mean as in having these work the same as the original ones? You could try overwriting the spawn script and exchanging the unit IDs, but i can't really help you with this, since i have no experience with lua, and last time i tried to do that it broke lots of scripts.
=[NK]= Col. Jack O'Neil  [author] 21 Aug, 2021 @ 11:35pm 
Saebbi I do hate to sound like a pain and keep asking, but how would I remove the spawn conditions from this mod so it's default to the original spawning?

Or could that not happen as these are complete new characters?
Frederick 21 Aug, 2021 @ 10:22pm 
I got them on my already started Chaos campaign. Not sure what is going on there.

EDIT: Checked the other comments and just downloaded the execute useless lords and heroes mods. That should address my issue.
Frederick 21 Aug, 2021 @ 9:17pm 
So does every faction that gets Gotrek and Felix get them as legendary heroes as well? For example, I encounter Gotrek as a Lord with pretty much all the factions that can get them and usually the AI does something weird with Felix. I guess I just want to know if I am facing the factions that get Gotrek and Felix, will I be fighting multiple iterations of Gotrek and Felix as well? Just curious and it would be great if this mod only changes the player faction.
Lampros 21 Aug, 2021 @ 9:47am 
I really think the Demigryph mount needs to go for Felix. It's 1) unloreful, 2) of questionable value given Felix's skill set, and 3) visually horrific.
Carsyn 19 Aug, 2021 @ 1:09am 
Are they permanent?
chubbyninja89 (TNB) 18 Aug, 2021 @ 2:35pm 
Never mind, it works now.

Thanks for fixing that.
Saebbi  [author] 18 Aug, 2021 @ 2:27pm 
@chubbyninja89 (TNB) sounds like the workshop is acting up (once again). If you're using KMM, use the "unsubscribe and delete" option on this mod and then resubscribe, that will force the workshop to download the newest version. Or you can unsubscribe and go to /steamapps/workshop/content/594570 and delete the "2386491114" folder and then resubscribe.
=[NK]= Col. Jack O'Neil  [author] 18 Aug, 2021 @ 8:14am 
If you are still having trouble, I'll quickly try it in like 7 hours
=[NK]= Col. Jack O'Neil  [author] 18 Aug, 2021 @ 8:13am 
Neither of my mods (the ones you mentioned), should effect this mod. Close your mod manager /launcher, unsub from this, and then resub.

Also, you should use kaedrins mod manager
chubbyninja89 (TNB) 18 Aug, 2021 @ 7:53am 
Sorry for reposting.

I just tried starting a new campaign, and using might starting oathgold to buy a basic character rune, and it still doesn't work for Gotrek and Felix.

The only other mods I have turned on that might effect Oathgold or Character Runes, or at least how it's used is that Oathgold Upgrades mod and the Unlimited Rune Crafting one, which just takes off the limits of how many things you can craft.

But those are the only mods I can think of that might possibly effect character runes, though I'm not sure they would.
Saebbi  [author] 18 Aug, 2021 @ 7:17am 
@chubbyninja89 (TNB) & @Darkwolf fixed it. It was literally 2 checkboxes i forgot to check. Thanks for reporting the issue. I'll also take a look at the bonuses.
chubbyninja89 (TNB) 18 Aug, 2021 @ 6:30am 
I ran into a problem with this mod.

When playing as the Dwarfs, I found that Gotrek and Felix could not use character runes.

Is that because they can't get them for other races or something?
Darkwolf 17 Aug, 2021 @ 2:27am 
Hey, i seem to still be unable to give G&F any runes.
chubbyninja89 (TNB) 15 Aug, 2021 @ 9:29am 
Ok. Just wanted to make sure.

Though there is just one little issue I've seen with the game.


The Globetrotter skill seems a little silly.

I just think that the MA and MD bonuses should be either 5 or 10, as they just seem to be a little random. And I think that for such heroes, it should be either a very basic or very powerful bonus, as they are pretty powerful already.
Saebbi  [author] 15 Aug, 2021 @ 7:53am 
@chubbyninja89 (TNB) Yup, they both work pretty much the same as any other legendary hero.
chubbyninja89 (TNB) 15 Aug, 2021 @ 2:06am 
Oh, ok.

Thanks for clearing that up.


Though I do have one more question.

And that is, can you give them items and character Runes when you get them as the Dwarfs?
Saebbi  [author] 15 Aug, 2021 @ 1:11am 
@chubbyninja89 (TNB) This is the revival of the mod you mentioned. They both are legendary heroes, each with their own skill tree.
chubbyninja89 (TNB) 14 Aug, 2021 @ 5:55pm 
I have to ask.

Is this just another version of making Gotrek and Felix a single unit?

Because I'd really like to see someone revive that mod where Gotrek and Felix were both heroes rather than lords, that could stay forever.
Saebbi  [author] 8 Aug, 2021 @ 3:39pm 
I accidentially broke a script with the last update. It should be fixed now, but you'll need to start a new campaign.
the sweetest 8 Aug, 2021 @ 3:31pm 
after spending all day troubleshooting i have determined this mod is now causing issues with a few other mods that it used to work fine with

with this mod enabled i can no longer see the respec lord option in the UI framework from the unlimited respec mods, it also completely disabled the use of the legendary confederations in the MCM. when i turn off gotrek as hero, everything works like normal again.
Darkwolf 8 Aug, 2021 @ 5:28am 
Thank you Saebbi. For those having issues with the originals spawning, using "execute useless Lords and heroes", takes care of it.
Saebbi  [author] 8 Aug, 2021 @ 3:29am 
A damn, i was hoping it wouldn't break any scripts! Should be fixed now, but as a consequence vanilla G&F will also be back. Please let me know about any further issues.
A Ninja Muffin 4 8 Aug, 2021 @ 2:20am 
Hello just to add onto Darkwolf's post, also seems to disable Thoreks artifacts machanic. None of the items needed to craft the lost artifacts seem to spawn on the campain map as theres no runic circles around the settlements where they should be, and when clicking the items in the craft menu it dosent zoom to their location at all. Tried capturing the settlements where they should be to see if it was just Ui pieces missing but the items just dont exist at all. Happens on both Vortex and Mortal Empires. Still love the mod though and don't play without it.
Darkwolf 8 Aug, 2021 @ 2:03am 
Hey @Saebbi. I love this mod and i've been using it since you released it. But since the lastest update you released, this mod seems to mess with "Execute usless Lords and heroes" and the Beastmen faction in general. For the Beastmen, it seems to disable the herdstone mechanic, as in, when you click on a settlement, the numbers that usually appear are absent and the stone no longer produces dread. Also, it messes with the Lord and hero page for the beastmen.
Lampros 7 Aug, 2021 @ 3:59pm 
Thanks, Saebbi!
Saebbi  [author] 7 Aug, 2021 @ 3:55pm 
@Lampros G&F's vanilla counterparts should not appear after this update, since the script is now overriden by this mod. They both also work just like any other immortal hero, they get wounded and take a few turns to recover.
Lampros 7 Aug, 2021 @ 9:23am 
Wauthan,

Yeah, that's how I remembered. But I hadn't played the game much over the last 6 months, so I was wondering if anything's changed. In that case, do you know if the mod that lets you "execute" unwanted characters works for the vanilla Gotrek and Felix?