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I'm not sure how you control intake of industry products. Most of my assets work because they are based off of a pre-existing building that I have re-skined. It starts getting a bit more complicated when you want to do things like add a whole new industry.
But I mean, I can look into it sometime when I have the time.
@[OG]CombatMedic02 How to chat with you?
I have an idea, as well as many others for a building:
A "Bio-oil" factory of sorts. Similar to a "Industries DLC" factory or unique factory, but would take in 'crops' and/or 'wood', and converted to 'raw oil'.
(Could use 'algae', though that's 'fish products' in-game. Still would work, you can get fish oil, heh! but would also require the "Sunsets DLC")
Anyways, the reason being that when oil reserves are depleted, could produce 'raw oil' for mainly supplying factories that produce 'plastic'. Would be an alternative to importing all 'raw oil'. 'Plastic' is needed for several of the unique factories.
A bit of a 'green' way to keep the industrial economy running without relying solely on imports.
Another way I guess could be to directly convert 'crops' and/or 'wood' (Or fish/algae) directly into 'plastic'.
I really liked Fishbus ACAB's original (the building model is gorgeous) but I just felt it would be nice to make a Green Cities version that actually gives you some recycled materials from the rubbish.
iii