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[SpawnGroup] -> [FactionOverride]
[SpawnConditions] -> [FactionOwner]
<Faction Tag="ABOMINATION" Founder="?????">
SE doesn't support tags that long, so it gets clipped to ABOMI
Because of the clipping, it can't find the already created faction and instead creates a new one.
@TheFinalEvent97 @Spaceman Spiff not sure who handles the .sbcs but I propose changing the faction tag to ABOM to avoid this.
This bug also seems to cause the spawned ships to show up as SPRT, at least on my server.
https://youtu.be/3Ji7PhEHJsE
This one only crashes when i try to grind down on of their ships, kills me sinstantly and then crash
Vanilla way: grind surrounding blocks, use ship to move block and finally use merge block to reconnect block to yur grid.
Modded way: use mod advanced grinding and welding pad. This allows you to disconnect the targeted block without having to grind it surrounding and use the welding pad to reconnect the block to your grid.
i kind of find that once you have yourself decently setup they no longer life up to theyre name and become a bit like a joke once i have 1 or 2 weapons mounted that have more firepower and range than gatling and start going for theyre power supply.
in longer runs i even had made the encounter of ai ships from imber corporation ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=973526550 ) giving me more of a fight than the abomination ships.
i usually play nowadays in survival with an x1 multiplier for char-/gridinventory, efficiency, yield and speed as well as a death counter of 10 death, after i did die 10 times i restart from scratch.
i dont find them so difficult to defeat.
have a setup running around mes, wc and defense shields with the ai beeing able to use shields and wc weapons.
i already had a few abomination ships that gave me one hell of a fight from a few km away and still was able to take them out relativly easy, did set my wc based wepaons to conzentrate theyre fire on the power supply so that the power producing stuff gets shot out first which usually results in far more loot and an easier time of taking down an enemy.
but i need to note i only started encountering them afte i did setup and arm my base on pertam.
"This mod is not designed to be easy or to be generous with resources, you have been warned."
Yes the screams volume control would be nice.
on a side note could use a warning that they basically can cloak had my first spawn just now and i need new boxers
I didn't suspect defense shields since other craft that have them are fair game for turret targets, but any time an Abomination spawns, it's like my turrets absolutely refuse to target it.
Thank you for the answer !
I think the MES thing apparently doesn't work well to erase the scripts apparently... Also, check the grid "Saraceno" in the .sbc and In Game the ship has almost 15 time his projections for some reasons... and the weight of the .sbc was about 80Mo because of that
Thanks for the precision, I didn't understand how the bosses was supposed to spawn ahah, I'll try to kill more of them in order to spawn a boss then :)
i wasnt even able to take down its shields, they where just starting to get a yellow tint, wouldnt count that as disabled.
Willthe abomination spawn on planet that as a base with antenna but you are on a other planet building a base ?
Example: base on mars, you are currently on earth building new base?
Fun fact i added the configuration mod which allow you to modified the speed of large and small grid so i made it so my large grid go up to 150m/s and small one up to 200m/s and think abotut how more nasty the flea just got.
First, the grids, almost all of them, have a projection of itself and a bunch of scripts, that is unecessary and not very optimised for servers or small configs,
then, I noticed that the bosses don't spawn at all, for that, maybe I'm doing it wrong...
If you have any workaround it would be very much appreciated !
Otherwise, very good work, I love these, and I love shooting at them ahah :)
Thank you !
did have a ship despawning i was activly fighting against with wc based weapons on both sides and a fighting distance of 2,5km at figthignstart and 500m as it despawned. on the way it did a flightover over an ai base , think it is one of the assertive installation ones, and did fire some shots on it.
"2021-12-17 01:21:33.311 - Thread: 1 -> MES Spawner / CleanUp: Large Grid 7284 Grid is being Closed.
2021-12-17 01:21:33.311 - Thread: 1 -> MES Spawner / CleanUp: - Despawn Source: [Despawn-Behavior]
2021-12-17 01:21:33.311 - Thread: 1 -> MES Spawner / CleanUp: - Grid Majority Owner [144115188075855914]. NPC Ownership: True
2021-12-17 01:21:33.500 - Thread: 1 -> MES Spawner / CleanUp: ABOMINATION-Eradicator's-Incisor Grid is being Closed.
2021-12-17 01:21:33.500 - Thread: 1 -> MES Spawner / CleanUp: - Despawn Source: [Despawn-Behavior]
2021-12-17 01:21:33.500 - Thread: 1 -> MES Spawner / CleanUp: - Grid Majority Owner [144115188075855914]. NPC Ownership: True"
would be the ares of the log refering to mes with a coinciding timestamp of the despawn.
Give them shields and build and repair bots! Make them utilize weapon mods like okim industries!
<3<3
#6seasonsandamovie
Request: a slight blueprint rework to give them a massive power surplus for use with the NPC Defense Shields Provider
My question is I've built up quite a bit and have seen both ships on the sides numerous times but the one in the middle seems to not spawn.. what does my threat score need to be? Are there even bigger ships?