Space Engineers

Space Engineers

MES Abominations PvE Encounters
70 Comments
Arkil 18 Jan @ 6:41am 
The latter issue could also be because of [FactionOwner] being used in the SpawnGroup defs instead of [FactionOverride].

[SpawnGroup] -> [FactionOverride]
[SpawnConditions] -> [FactionOwner]
Arkil 18 Jan @ 6:33am 
@Roboman5e15YT no, but a bug in the faction definition probably does this:

<Faction Tag="ABOMINATION" Founder="?????">

SE doesn't support tags that long, so it gets clipped to ABOMI
Because of the clipping, it can't find the already created faction and instead creates a new one.

@TheFinalEvent97 @Spaceman Spiff not sure who handles the .sbcs but I propose changing the faction tag to ABOM to avoid this.

This bug also seems to cause the spawned ships to show up as SPRT, at least on my server.
Roboman5e15YT 5 Jan @ 5:04am 
is this mod supposed to make a new faction every time it spawns?
dke47059 6 Apr, 2024 @ 1:30am 
is there a way to lower the spawn chance?, i start on a crashed red ship game withing 30min of getting some solar panels on and a battery i get these things showing up, i can't even get the ship modified to escape before they spawn in, atm it's unplayable with this mod but i really want to have it in for later on
spiritplumber 3 Jul, 2023 @ 3:36am 
reminds me of the beast from homeworld
R1po 1 Jul, 2023 @ 4:43am 
Great mod. Especially the sounds. Only small downside is that they don't use reactors. So "upgrading" them with modded reactors is too much work. Still huge fun to play against those Abominations.
https://youtu.be/3Ji7PhEHJsE
Doomguy_74 23 Apr, 2023 @ 9:12pm 
I don't know if this mod gets updated much anymore but we are using this mod on our dedicated server. Vanilla turrets (more notably the Warfare II) turrets seem to take some time before recognizing these npcs are enemies (they appear red for me so I know they are enemies) as well as the new drone AI blocks. This is just feed back more so than a "question." I've tested against the Parallaxx npcs and Imber npcs and they work as intended but when going up against the Aboms, my grids just stare into nothingness as they just get blown away.
Fuedrakia 18 Apr, 2023 @ 2:16am 
God these guys scared the crap out of me, was putting a new docking port on my asteroid base so that I could dock my second frigate, and then the only warning I get is a single red question mark before two abomination drones come screaming out of nowhere and begin attacking the other side of my base.
Ace 23 Mar, 2023 @ 2:17pm 
i have several ai mods in, this one, including corrupt, orks, and reavers. every 10-15 mins a Big RED questoin mark has been appearing with really loud like broken growling noise, its not reavers as they have clear growling audio, this one sounds glitchy and much louder. was wondering if its this mod?
TheFinalEvent97  [author] 16 Mar, 2023 @ 6:35pm 
Sure :)
Tiberius 16 Mar, 2023 @ 3:20pm 
@TheFinalEvent97 Me as well. I can provide you with the logs and ticket if you wish though.
TheFinalEvent97  [author] 16 Mar, 2023 @ 2:16pm 
@Tiberius I'm struggling to understand how a mod that only adds xml files and prefabs could cause graphical errors?
Tiberius 16 Mar, 2023 @ 1:41pm 
We added this mod to our community server. Sadly, this mod causes tons of crashes to desk top graphical errors. This was verified by Keen Support via ticket. If you'd like the logs, and ticket, please contact me.
NovaSnake 4 Mar, 2023 @ 11:12am 
Been subbed to these for a while, and finally had one spawn. I was building a mining ship and they scared the shit out of me lol
spEeͥD`eͣxͫ 21 Jan, 2023 @ 1:47am 
AsteroidBuggs, disable "MES Pirate Enhanced" that caused my game to crash.
This one only crashes when i try to grind down on of their ships, kills me sinstantly and then crash
АsteroidBuggs ☂ 1 Jan, 2023 @ 2:56pm 
All of the MES mods causes my game to get an error crash, whys that?
ATF_Coldblooded Carebear || 15 Dec, 2022 @ 12:48pm 
Sorry the real name of the mod is Advanced Welding - detaching and reattaching blocks!
ATF_Coldblooded Carebear || 15 Dec, 2022 @ 12:46pm 
@Dr. Manhattan there are 2 ways

Vanilla way: grind surrounding blocks, use ship to move block and finally use merge block to reconnect block to yur grid.

Modded way: use mod advanced grinding and welding pad. This allows you to disconnect the targeted block without having to grind it surrounding and use the welding pad to reconnect the block to your grid.
Dr. Manhattan 15 Dec, 2022 @ 12:12pm 
How do you make use of a single component without grinding/rebuilding it? Am I missing something? :)
Abisius Xarvenius Carbensius 29 Aug, 2022 @ 4:11pm 
@Spaceman Spiff
i kind of find that once you have yourself decently setup they no longer life up to theyre name and become a bit like a joke once i have 1 or 2 weapons mounted that have more firepower and range than gatling and start going for theyre power supply.
in longer runs i even had made the encounter of ai ships from imber corporation ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=973526550 ) giving me more of a fight than the abomination ships.
i usually play nowadays in survival with an x1 multiplier for char-/gridinventory, efficiency, yield and speed as well as a death counter of 10 death, after i did die 10 times i restart from scratch.
Abisius Xarvenius Carbensius 29 Aug, 2022 @ 3:59pm 
@Spaceman Spiff
i dont find them so difficult to defeat.
have a setup running around mes, wc and defense shields with the ai beeing able to use shields and wc weapons.
i already had a few abomination ships that gave me one hell of a fight from a few km away and still was able to take them out relativly easy, did set my wc based wepaons to conzentrate theyre fire on the power supply so that the power producing stuff gets shot out first which usually results in far more loot and an easier time of taking down an enemy.
but i need to note i only started encountering them afte i did setup and arm my base on pertam.
Spaceman Spiff  [author] 29 Aug, 2022 @ 1:37pm 
Sometimes, when I'm playing with this mod in survival, I say to myself, "Why did I make these ugly spuds so difficult to defeat!"
Mike_Huntstynx 29 Aug, 2022 @ 12:50pm 
Erubian. First paragraph says
"This mod is not designed to be easy or to be generous with resources, you have been warned."
The Erubian Warlord 7 Jul, 2022 @ 1:24am 
Inhibitor free version available? not all of us like that 'feature' in our private games
ATF_Coldblooded Carebear || 4 May, 2022 @ 9:05am 
@raymondsims2 yes Abominations are active everywhere, unlike Reavers who is mainly space environmental with a few in atmosphere.

Yes the screams volume control would be nice.
raymondsims2 4 May, 2022 @ 8:16am 
on earth too so wasnt expecting it to just appear :D
raymondsims2 4 May, 2022 @ 8:14am 
how do i turn down the reveal sound its murder on headphones .

on a side note could use a warning that they basically can cloak had my first spawn just now and i need new boxers
BLM's Strongest Warrior 5 Mar, 2022 @ 1:51pm 
Is there any way to allow grinding without it instantly killing you? Considering a fortress decided to spawn within three kilometres of my base in the first two hours of playing when I have no weapons I think it would be only fair if I were able to use my tools to fight.
Cap Buster Boogie 20 Feb, 2022 @ 2:30am 
So, are turrets not suppose to be able to target them or is that a feature of defense shields?

I didn't suspect defense shields since other craft that have them are fair game for turret targets, but any time an Abomination spawns, it's like my turrets absolutely refuse to target it.
Walto 20 Dec, 2021 @ 5:24am 
@TheFinalEvent97 Hello again !
Thank you for the answer !
I think the MES thing apparently doesn't work well to erase the scripts apparently... Also, check the grid "Saraceno" in the .sbc and In Game the ship has almost 15 time his projections for some reasons... and the weight of the .sbc was about 80Mo because of that

Thanks for the precision, I didn't understand how the bosses was supposed to spawn ahah, I'll try to kill more of them in order to spawn a boss then :)
Abisius Xarvenius Carbensius 17 Dec, 2021 @ 3:41pm 
with active shields on the grid and no shield penetrating weapons on my end it would be problematic to get to the rcblock without taking down the shields first.
TheFinalEvent97  [author] 17 Dec, 2021 @ 3:38pm 
Disabled is when the RC block is destroyed so it shouldn't have been disabled
Abisius Xarvenius Carbensius 17 Dec, 2021 @ 3:37pm 
@TheFinalEvent97
i wasnt even able to take down its shields, they where just starting to get a yellow tint, wouldnt count that as disabled.
TheFinalEvent97  [author] 17 Dec, 2021 @ 3:34pm 
@Abisius The SG drones/ships have a 100% chance to self destruct/despawn when disabled, LG has a 25% chance. It's possible that is what happened.
TheFinalEvent97  [author] 17 Dec, 2021 @ 3:33pm 
@ATF_Coldblooded Carebear II MES spawns only occur in the area around players (15km radius by default) though stuff that spawns from other grid using RAI behavior will keep happening outside this range.
TheFinalEvent97  [author] 17 Dec, 2021 @ 3:31pm 
@Walto Hmm, all the spawns are using an MES tag that is supposed to erase the scripts from the programmable blocks. I'm not seeing projectors on any of the grids in my blueprints of the spawns. The largest spawn doesn't use the Boss Encounter part of MES but rather has an X percent chance to spawn above a certain threat score level.
ATF_Coldblooded Carebear || 17 Dec, 2021 @ 10:02am 
Greeting Spaceman Spiff i got a question for you

Willthe abomination spawn on planet that as a base with antenna but you are on a other planet building a base ?
Example: base on mars, you are currently on earth building new base?

Fun fact i added the configuration mod which allow you to modified the speed of large and small grid so i made it so my large grid go up to 150m/s and small one up to 200m/s and think abotut how more nasty the flea just got.
Walto 17 Dec, 2021 @ 8:12am 
Hi, few things to give my honest feedback :
First, the grids, almost all of them, have a projection of itself and a bunch of scripts, that is unecessary and not very optimised for servers or small configs,
then, I noticed that the bosses don't spawn at all, for that, maybe I'm doing it wrong...
If you have any workaround it would be very much appreciated !
Otherwise, very good work, I love these, and I love shooting at them ahah :)
Thank you !
Abisius Xarvenius Carbensius 16 Dec, 2021 @ 7:34pm 
@Spaceman Spiff

did have a ship despawning i was activly fighting against with wc based weapons on both sides and a fighting distance of 2,5km at figthignstart and 500m as it despawned. on the way it did a flightover over an ai base , think it is one of the assertive installation ones, and did fire some shots on it.
Abisius Xarvenius Carbensius 16 Dec, 2021 @ 7:33pm 
@Spaceman Spiff


"2021-12-17 01:21:33.311 - Thread: 1 -> MES Spawner / CleanUp: Large Grid 7284 Grid is being Closed.
2021-12-17 01:21:33.311 - Thread: 1 -> MES Spawner / CleanUp: - Despawn Source: [Despawn-Behavior]
2021-12-17 01:21:33.311 - Thread: 1 -> MES Spawner / CleanUp: - Grid Majority Owner [144115188075855914]. NPC Ownership: True
2021-12-17 01:21:33.500 - Thread: 1 -> MES Spawner / CleanUp: ABOMINATION-Eradicator's-Incisor Grid is being Closed.
2021-12-17 01:21:33.500 - Thread: 1 -> MES Spawner / CleanUp: - Despawn Source: [Despawn-Behavior]
2021-12-17 01:21:33.500 - Thread: 1 -> MES Spawner / CleanUp: - Grid Majority Owner [144115188075855914]. NPC Ownership: True"

would be the ares of the log refering to mes with a coinciding timestamp of the despawn.
Mike_Huntstynx 17 Oct, 2021 @ 1:47am 
I love this mod and it is the hardest NPC mod out there. Pleasee add more and harder ships! My threat score is over 13,000 and i'd love to be forced underground again.
Give them shields and build and repair bots! Make them utilize weapon mods like okim industries!
<3<3
ATF_Coldblooded Carebear || 1 Oct, 2021 @ 2:06pm 
Lol Spaceman Spiff, hoisted by your own petard
Spaceman Spiff  [author] 1 Oct, 2021 @ 10:26am 
I just got sliced-and-diced by my own design...the pesky "Flea". That ugly spud is dangerous and hard to hit!
Snow 30 Sep, 2021 @ 3:28pm 
Not sure why but it crashes my game whenever a something spawns in.
Stubkan 24 Sep, 2021 @ 6:10am 
Was it intentional to update this mod to require the Modular Encounters beta spawner? Cos it kind of forces it on to you, and breaks things unless you've prepared for the beta
Husker_85 19 Sep, 2021 @ 11:35am 
Nope, that wasn't even the biggest one. Just met Cerberus. EPIC!!!
#6seasonsandamovie
Husker_85 14 Sep, 2021 @ 9:11am 
This mod is so underrated. Just fought the biggest one and it was great. It was bigger than my entire space station XD. Had to kinda wiggle my warship out from under it and maneuver it outside of my base shields to engage it. I like that they disappear once you bust their core. Orks and Reavers have to be demolished almost down to the last block just to get them to stop moving and it always feels like a waste of ammo.
Request: a slight blueprint rework to give them a massive power surplus for use with the NPC Defense Shields Provider
BlueBronco1 3 Sep, 2021 @ 9:29am 
cool
Mike_Huntstynx 15 Aug, 2021 @ 9:25am 
I love this mod and have made a few recommendations to people on reddit because it's so good.

My question is I've built up quite a bit and have seen both ships on the sides numerous times but the one in the middle seems to not spawn.. what does my threat score need to be? Are there even bigger ships?
PepsyCS 14 Aug, 2021 @ 5:44am 
ships list pls the biggest ship I will meet? because I have already demolished a few, but I do not know if they are the largest objects. such a length of 200 m would be nice