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I also deleted my last 2 comments because it looks like i'm map spamming you.
This is the first time I see this kind of trick with the light bridge, thumbs up.
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I need your skills of acrobat to solve this test:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=281571478
Thanks for playing :)
@Brave won't let me play as I don't have the mod and I don't want to install it... sorry
If you can't play it cause you don't have the mod or not interested in installing the mod, i'll understand.
@Brave thanks for playing and the demo. The moving walls are all func_movelinear's.
@piotr_mil I make maps for fun and hence I usually make maps that I would enjoy solving/playing. I don't see a problem with using "obscure" techniques as long as it isn't a glitch (which I avoid in my maps). The solution to the last puzzle is complicated however I can't think of any "genuinely challenging" fling puzzle that has an uncomplicated solution.
"How come I can jump higher if I jump from lower level?" - you gain 3 extra 'units' of momentum during the fling, then you enter the angled panel travelling perpendicular to the surface and the extra momentum is conserved through a portal to vertical.
@DeathWish808: Until now I thought very well of you and your maps, which in most cases are incredibly well made. However, there is a difference, between making a map that is a genuinely challenging and one that is just too complicated. Also, not sure why the fact that I don't make maps would affect that. In my opinion using very rare and obscure techniques doesn't make you a better player or map designer - it makes you a player/map designer, who knows obscure techniques.
And, most importantly, I play for fun, not achievements or being better than others, like you do, calling other people noobs for no reason.
@nintendo.erk, I'm not sure what your second screenshot is pointing out, I can't see anything wrong with it...
Thanks to everyone for playing.
The difference with Portal is how much experience you have playing it.
You have very little experience based on your play time. You really need to better understand Portal physics better before you play more advanced chambers. No offense is intended, but you should stick to front page maps which are generally very easy. At the same time, they are mostly poorly thought out and easily breakable.
This map is very well executed and very well thought out using Portal's momentum and physics.
***I see you have not made a single map yet. If you know so much about what makes a good map then I challenge you to make one better than this. Hell, I suck at making maps, so I challenge you to make one better than my last one.
n00bs... :-/
Spoiler video: http://youtu.be/ccjQ29vKT8I
I did have some visual glitches, screenshot , screenshot
Nice puzzle as usual :P