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Thanks for the detailed report!
This is the keyed translation and error log:
https://gist.github.com/x1shi/a1fef8b1c49dce1c9473ef585e71a996
Reproduction steps:
0. use all dlcs and mod harmony and this mod.
1. enter dev: quick start
2. kill two pawn and build two crytosleep-casket
3. select dead pawn, click "haul corpse to cryosleep" button
4. wait living pawn pick up one corpse and drop corpse to the crytosleep-casket.
* then error log keeps refreshing, and the last living pawn cannot be moved
Doesn't seem to be a conflict: https://gist.github.com/b1e59f5183b51dcafa906cdc1ea3c043 . This mod is the only one patching that function as far as I can see in RimPy (though it does two postfixes?).
at FrontierDevelopments.DeadCryptosleep.Patch_ReverseDesignatorDatabase.AddDesignator (System.Collections.Generic.List`1[T] ___desList) [0x00001] in <e1dc584047dc40dab731076629396632>:0
at (wrapper dynamic-method) Verse.ReverseDesignatorDatabase.Verse.ReverseDesignatorDatabase.InitDesignators_Patch4(Verse.ReverseDesignatorDatabase)
at Verse.ReverseDesignatorDatabase.get_AllDesignators () [0x00008] in <cce74c43d2c8413bb0c0a5febec31cf7>:0.......
Full log: https://gist.github.com/f06097e2ac2084acf35bc2bc7fbc050c
I have also tried this on the ancient casket and no luck there. I'll disable it and let you know.
Is it possible it's because I'm using close cryptos and that changes the vanilla casket to something the mod can't recognise?