RimWorld

RimWorld

Dead Cryptosleep (Continued)
37 Comments
szmtex 19 Jul @ 6:30am 
@aCaboodL , @gh0stashes Just checked you actually can throw corpses in ancient caskets. You have to left-click on a corpse and there is a gizmo to haul to cryptosleep if you have a claimed ancient casket pawns haul corpses in there just fine
gh0stashes 20 Jun @ 8:02pm 
You can absolutely re-use ancient pods. I do so to shelter hypersensitive pawns during psychic drones.
aCaboodL 10 Jul, 2024 @ 2:24pm 
I checked with a non-dead person, and it was an option to throw them in there.
Mlie  [author] 9 Jul, 2024 @ 11:00pm 
@Jumbo Josh Dont think ancient are meant to be reused
aCaboodL 9 Jul, 2024 @ 10:33pm 
should this work for ancient pods? i discovered one but it wont haul to there
Mlie  [author] 6 May, 2023 @ 11:56am 
@我 Should be fixed now. There were no check if the closest casket was occupied.
Thanks for the detailed report!
6 May, 2023 @ 1:42am 
Completely unable to work!!!
This is the keyed translation and error log:
https://gist.github.com/x1shi/a1fef8b1c49dce1c9473ef585e71a996

Reproduction steps:
0. use all dlcs and mod harmony and this mod.
1. enter dev: quick start
2. kill two pawn and build two crytosleep-casket
3. select dead pawn, click "haul corpse to cryosleep" button
4. wait living pawn pick up one corpse and drop corpse to the crytosleep-casket.
* then error log keeps refreshing, and the last living pawn cannot be moved
Evennacht 18 Apr, 2023 @ 10:07am 
Thank you for this. Imagine my frustration after building a CRYPTOsleep CASKET for my dead colonist when I had no option to do this.
Mlie  [author] 6 Nov, 2022 @ 1:25pm 
The load error should be fixed now
Mlie  [author] 2 Nov, 2022 @ 7:29am 
@AerosAtar Thank you for verifying, Ill add it to the todo-list
AerosAtar 2 Nov, 2022 @ 6:46am 
@Mlie
Doesn't seem to be a conflict: https://gist.github.com/b1e59f5183b51dcafa906cdc1ea3c043 . This mod is the only one patching that function as far as I can see in RimPy (though it does two postfixes?).
Mlie  [author] 2 Nov, 2022 @ 5:12am 
@Velxra Yes, two reports. Hence why I would like to get it confirmed with only this mod loaded to rule out a mod conflict
VelxraTV 2 Nov, 2022 @ 4:42am 
Multiple of us are seeing errors with this mod. So something is happening. I ended up removing it from my game due to the errors.
Mlie  [author] 2 Nov, 2022 @ 4:35am 
@AerosAtar Can you verify with only this mod loaded?
AerosAtar 2 Nov, 2022 @ 4:20am 
System.MissingFieldException: Field 'Verse.Command.icon' not found.
at FrontierDevelopments.DeadCryptosleep.Patch_ReverseDesignatorDatabase.AddDesignator (System.Collections.Generic.List`1[T] ___desList) [0x00001] in <e1dc584047dc40dab731076629396632>:0
at (wrapper dynamic-method) Verse.ReverseDesignatorDatabase.Verse.ReverseDesignatorDatabase.InitDesignators_Patch4(Verse.ReverseDesignatorDatabase)
at Verse.ReverseDesignatorDatabase.get_AllDesignators () [0x00008] in <cce74c43d2c8413bb0c0a5febec31cf7>:0.......


Full log: https://gist.github.com/f06097e2ac2084acf35bc2bc7fbc050c
Mlie  [author] 25 Oct, 2022 @ 2:31pm 
@Velxra Please follow the instructions described under Reporting Issues
VelxraTV 25 Oct, 2022 @ 2:08pm 
Getting a patch_ReverseDesiginatorDatabase error on this one
aCaboodL 8 Aug, 2022 @ 10:44am 
@Mlie yes my bad, i guess it was me being stupid or just the mod kicking in.
Mlie  [author] 8 Aug, 2022 @ 10:18am 
@CaboodL Cant those already be put into a cryptosleep casket?
aCaboodL 8 Aug, 2022 @ 9:46am 
would this work with incapacitated pawns?
angrysc0tsman12 27 Mar, 2022 @ 2:39pm 
Having the same issues as those below. Was able to successfully use this once however now my pawns ignore the command entirely.
Direct91 18 Sep, 2021 @ 11:16am 
I was having the same issue with other pawns not able to haul the corpse, although after stripping the second pawn, I was able to haul him to an ancient casket. Maybe it has something to do with weight or apparel? (The first pawn was relatively early and would have either been stripped or didn't have much on)
VelxraTV 7 Sep, 2021 @ 3:23pm 
Having the same issue. I can store one pawn then it will no longer work. The pawns will just switch to a job task instead.
lloki 6 Aug, 2021 @ 12:46pm 
Hi there. I'm having some issues with the mod. Once clicking on corpse I get this error (log attached). They succesfully moved one copse to a casket, but they can't carry another one. I can order my pawns to haul the corpse, but they just ignore it, no additional error on that. There is plenty of empty ancient caskest, all claimed. https://gist.github.com/d602abfe9c7153a03821c7a44caa9998
Tablenack 30 Jul, 2021 @ 9:58pm 
@mlie am a bit confuse it worked the first time and for some reason now they get confuse and just stand when i try to tell them to haul into the cryptosleep casket i get no error or w/e any idea ? does ancient crypto doesnt count ?
Mlie  [author] 5 Jul, 2021 @ 10:48pm 
@Luneflyte Should probably work, have not tried it
OwO Sukunyan 5 Jul, 2021 @ 7:08pm 
Do you know if this will work with Entosomnia - Medieval Cryptosleep?
Mlie  [author] 13 Jun, 2021 @ 7:20am 
@Taylor7500 Does it work with only this mod active?
Taylor7500 13 Jun, 2021 @ 6:59am 
Removed Close Cryptos and no change.
Taylor7500 13 Jun, 2021 @ 6:31am 
@Mlie Close cryptos allows cryptosleep caskets to be put directly side by side rather than needing to leave a space for the interaction spot.

I have also tried this on the ancient casket and no luck there. I'll disable it and let you know.
Mlie  [author] 13 Jun, 2021 @ 5:36am 
@Taylor7500 The mod looks for any building that is of the class Building_CryptosleepCasket. Not sure what ”close cryptos” is or does but try it without that and see if it works
Taylor7500 13 Jun, 2021 @ 4:47am 
I can't seem to get this to work. The job task to move someone to cryptosleep exists and I can set it on a corpse but no pawns will do it, as though there isn't a valid place to move it.

Is it possible it's because I'm using close cryptos and that changes the vanilla casket to something the mod can't recognise?
lloki 9 May, 2021 @ 8:49am 
Ok, sorry, I've just noticed that you have to click on a body itself and there is an option to haul :)
lloki 9 May, 2021 @ 8:36am 
Doesn't seem to work for me :( It's maybe because I'm using save our ship, but there is no option to carry a dead colonist to cryptosleep casket (I tried with ancient one and I've build some in god mode to check).
mr_sebitor (twitch) 11 Feb, 2021 @ 9:00am 
@Mlie thanks
Mlie  [author] 8 Feb, 2021 @ 9:57pm 
@sebitor I assume they dont
mr_sebitor (twitch) 8 Feb, 2021 @ 3:20pm 
hello there, the body continue to rott?