Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Phalanx [OUTDATED, SUB TO THE NEW VERSION!]
36 Comments
zerg93  [author] 1 Mar, 2021 @ 1:08pm 
New and functional version is out! Thanks for your patience!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412041934
zerg93  [author] 28 Feb, 2021 @ 4:48pm 
Bad news boys, It's seems that my latest updates for fixing a problem with unique indexes broke everything.
I will try to fix this in the coming days by re-releasing all my mods.
Sorry for the inconvenience and please be patient.
zerg93  [author] 27 Feb, 2021 @ 12:49pm 
Good news!
I did manage to give them longer spears!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2409780366
zerg93  [author] 27 Feb, 2021 @ 3:31am 
Updated!
Added three new Iron guard units and changed the colour scheme!
The SFO edition will get this update later.
zerg93  [author] 24 Feb, 2021 @ 4:35am 
@Tovarich[RUS] Yeah, they are kinda small.
Those are models from Empire or Goblins if I remember correctly.
I don't know if there is a proper way to resize them.
Tovarich[RUS] 24 Feb, 2021 @ 4:02am 
why one hand spears so small?
zerg93  [author] 21 Feb, 2021 @ 3:16pm 
zerg93  [author] 21 Feb, 2021 @ 10:14am 
@San_shikiDan Sure thing man, you can translate it :cozyspaceengineersc:
San_ShikiDan 21 Feb, 2021 @ 10:10am 
And do you mind if I make an translation sub mod for this?
San_ShikiDan 21 Feb, 2021 @ 10:00am 
I think you can do whatever you prefer. Because I'm also using some other unit formation mod so the shield wall animation is already broken. So I think I'm fine with losing base unit's animation. :steamthumbsup:
zerg93  [author] 21 Feb, 2021 @ 9:46am 
@San_shikiDan Well, on second thought we might have a problem.
I just took a look at SFO's integrated mods list and I saw Battle Standard Bearers https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179398162
Now I have tested BSB multiple times and while It can run along with Rumpl4's shield wall mod (don't know if It works in SFO but it should) the standard bearers WILL break the shield wall animations sadly.
Now this Is not a problem for my units since they are custom and thus they don't have a standard bearer by default, but every other base Dwarf unit covered by Rumpl4's shield wall from Dwarf warriors to Ironbreakers will suffer from this.
Should I continue despite this trade off?
If not I do think that the only solution to not break anything would be to take the No shield wall version and make an SFO version out of It, which is a bummer but at least is still something.
zerg93  [author] 21 Feb, 2021 @ 4:05am 
@San_ShikiDan Oh! Thanks for your kind words! :)
I honestly did not expect to see a SFO request for one of my mods, and I don't use SFO myself since I'm worried that It could mess up with some of the mods that I'm currently using, so I really don't know how to convert a normal mod into SFO for now.
But yeah, if It's not rocket science hard tier thing to do why not? I'll look into it!
San_ShikiDan 20 Feb, 2021 @ 8:22pm 
Would you consider to make a sfo version of this? This mod is super great by itself, but I also don't want to give up on sfo too...
NEO110 16 Feb, 2021 @ 10:26am 
good, the dwarves need spears to make up for their size
Dreamwave_Arcades 15 Feb, 2021 @ 12:28pm 
Np and yeah love to see dwarf warrior and Iron breaker with sword and shield. It make sese because dwarfs also use swords as well as axes.
zerg93  [author] 14 Feb, 2021 @ 3:32pm 
@YourUgly I'll think about it next time I'm going to make something Dwarf-related.
Thanks for the suggestion!
Dreamwave_Arcades 14 Feb, 2021 @ 2:56pm 
Hey how about dawrf warriors with swords next.
Dreamwave_Arcades 14 Feb, 2021 @ 2:54pm 
ABout time now its likethe dwarfs in the HObbit
zerg93  [author] 11 Feb, 2021 @ 3:29pm 
@RhinoInsomniac https://giphy.com/gifs/producthunt-mind-blown-blow-your-26ufdipQqU2lhNA4g

"Then GW axed that" is probably the best way to describe GW's policies with pretty much everything that isn't canon anymore or borderline semi-canon in both Fantasy and 40k! :cozybrawlhalla1:

Except 40k's Squats.

They were Squatted.

*Sad space Dwarf noises*
NosesCan'tSleep (Max) 11 Feb, 2021 @ 2:41pm 
ackshually - very early dwarf models did have spears. Then GW axed that. Dwarfs also had swords. Axed. Bows. Axed.
zerg93  [author] 10 Feb, 2021 @ 11:29am 
Updated
Comrade Petrov 10 Feb, 2021 @ 9:38am 
I dont want to sound ungrateful. I dont demand you to change anything.

The halberd versions have a bit strange weapon damage profile, when compared to other halberd units in the game.
Their ap ratio is low, about half their damage is ap, when similar units often have around twice as much ap as normal damage.

Their overall weapon damage is a bit higher then usual, where as halberd units often have a bit lower to balance their bonus vs large.

Their melee defence is very high, black guard of naggarond have 48, and are almost the same price.
With their stats and expert charge defence, there is no reason to use ironbreakers.

Whining over.

Thanks again for your work with this mod!


zerg93  [author] 10 Feb, 2021 @ 7:35am 
@Comrade Petrov You are welcome! And I agree about the Slayers, they are supposed to be glass cannons but sometimes they are WAY to squishy.
Comrade Petrov 10 Feb, 2021 @ 7:14am 
Thanks for this!

Slayers are great for what they are, but they are so squshy.
i have often missed the option of a more sturdy anti-large for them.
zerg93  [author] 10 Feb, 2021 @ 1:52am 
@Imperator You are welcome! :cozyspaceengineersc:
Imperator 9 Feb, 2021 @ 11:27pm 
Epic! thanks
zerg93  [author] 9 Feb, 2021 @ 1:54pm 
@jjjjjj I didn't have anything lore-related in mind when I did this mod, but I 99% agree with you on that one.
I'm leaving that 1% of doubt just in case some very old and obscure miniatures appear from nowhere and change everything :cozybrawlhalla1: .
It doesn't help that GW have some "creative" ways to define what's canon and what's retcon whatever Is Fantasy or 40k.
But yeah, overall I think that this mod Is absolutely NOT lore-friendly.
jjjjjj 9 Feb, 2021 @ 1:29pm 
I think in lore they never used spears.
Anax 9 Feb, 2021 @ 10:17am 
thank you
Anax 9 Feb, 2021 @ 10:00am 
can i use only the units without the dwarf shield formation mod?
zerg93  [author] 9 Feb, 2021 @ 9:07am 
@jomix7 Fair enough :cozybrawlhalla1:
Jomix7 9 Feb, 2021 @ 9:06am 
Bah! Spears are for Umgi and Elgi! Write down that grudge!
zerg93  [author] 9 Feb, 2021 @ 8:45am 
@Anarky Happy to hear that!
Anarky 9 Feb, 2021 @ 8:27am 
This looks extremely interesting and fitting for the dwarfs given that longer weapons will give them more reach.

Cant wait to get these spear walls in some of the excellent bridge battles in GCCM
zerg93  [author] 9 Feb, 2021 @ 7:15am 
Disclaimer: You'll need Rumpl4's shield wall mod installed and activated to make this work properly.
p.s. A user named FriendlyDave left a comment on Rumpl4's shield wall mod page claiming that activating the shieldwall on Longbeards crashes the game.
I'm not having none of that.
Maybe that user didn't know about the siege issue or maybe I'm not experiencing any of that because while I was working on the mod I did also update an outdated table that I did find in Rumpl4's main mod.
If by any chance you start having crashes please tell me and I will provide a mini-tutorial on how to manually update tables with RPFM.