Stellaris

Stellaris

More Ecumenopolis Districts
33 Comments
Patrick Schlesier 9 May @ 9:20am 
update this please!!!
Kali  [author] 29 Sep, 2022 @ 2:06am 
Np it is outdated atm p sure might fix
Dominula Local 28 Sep, 2022 @ 1:11pm 
Love this mod, thanks for uploading!
SalmonToastie 22 Dec, 2021 @ 11:31pm 
thanks for the respone
SalmonToastie 22 Dec, 2021 @ 11:31pm 
aight i've been trying to get into stellaris modding now and it ain't that bad imo.
Kali  [author] 22 Dec, 2021 @ 11:47am 
@SalmonToastie I can look into if/when i go about updating this mod.
SalmonToastie 22 Dec, 2021 @ 3:56am 
I guess i just do planet tags right
SalmonToastie 22 Dec, 2021 @ 3:56am 
I'll try and do it myself, but is it possible to give these districts to the Planetary Diversity - More Arcologies mod? Fortress arcology with the fortress district would be dope.
Kali  [author] 19 Dec, 2021 @ 11:38am 
Ye, it hasnt been updated to 3.2 yet
n3ur0s 19 Dec, 2021 @ 9:12am 
This mod seems to have compatibility issues with the new Aquatics species pack. The Arcology Project decision changes the planet to a default ecumenopolis rather than an aquatic one.
Kali  [author] 16 Dec, 2021 @ 12:49pm 
Maybe
Frog Poggertin 16 Dec, 2021 @ 4:48am 
will this mod ever get updated without be merged
Kali  [author] 9 Dec, 2021 @ 2:44am 
atepanubis 10 Jun, 2021 @ 8:23am 
thanks a lot, its a great mod!!
Kali  [author] 11 May, 2021 @ 2:10pm 
Updated to include 3.0.3 changes.
atepanubis 8 May, 2021 @ 5:12pm 
can anyone recommend a good UI overhall mod so i can properly see all the new arcology options?
Kali  [author] 23 Apr, 2021 @ 4:45pm 
Pretty big new update, merged foundry and factory districts and changed up Agrarian Idyll's interactions with it.
Kali  [author] 23 Apr, 2021 @ 4:21pm 
Yes, the unity district will provide priest, death priest, mortal initiates, death chroniclers, necrophytes...
Vinylla 23 Apr, 2021 @ 4:01pm 
"Also separated unity and amenities into 2 districts. Both provide different jobs based on civics and ethics."
Spiritualist/temple district?
Kali  [author] 23 Apr, 2021 @ 3:36am 
Ill get it done soon, nothings changed that needs to be updated besides the version number.
SharkSam 20 Apr, 2021 @ 1:28pm 
excuse me you have to update it again
Kali  [author] 20 Apr, 2021 @ 10:07am 
If you're meaning the ecumenopolis city districts, they arent supposed to add buildings. Ecumenopoli get all building slots unlock (12). If you're not getting all slots then one of your other mods that change ecumenopoli planet class is outdated.
Kali  [author] 20 Apr, 2021 @ 10:00am 
My mod doesn't touch city districts.
Frog Poggertin 20 Apr, 2021 @ 8:46am 
City Districts don't add building slots
Kali  [author] 19 Apr, 2021 @ 5:58pm 
2 New districts (thought technically 1).
Kali  [author] 18 Apr, 2021 @ 3:09pm 
Also made it to where rogue servitors could restore relic worlds and get Arcology Project.
Kali  [author] 18 Apr, 2021 @ 3:09pm 
Np
SharkSam 18 Apr, 2021 @ 2:53pm 
You already gave it an update that's great
SharkSam 18 Apr, 2021 @ 12:22pm 
hi would you mind updating the mod to the latest version of the game
DPT Wanderer 1 Mar, 2021 @ 5:08am 
that being said gravity would suffer from mining LOL (also you can't in the current game I terraformed a planet that had high gravity into a continental world (probably gonna re terraform it into a Gia planet) and it didn't remove the high gravity modifier
Kali  [author] 13 Feb, 2021 @ 2:12pm 
Thank you, to me it also really seems like ecumenopoli are an inevitable end point for any colony. In terms of magnetospheres I would think that at the point where we are able to make an ecumenopolis the technology to create our own would also be available, considering at the point of creating one you can already control the weather of the planet and gravity.
samsockeater 13 Feb, 2021 @ 1:56pm 
surprisingly good, point, no reason one of these can't have district scale versions of things like hydroponics bays, or have giant sod off drills into the planets core - might be a bad idea for the sake of the planet's gravity and magnetosphere but still