Sid Meier's Civilization VI

Sid Meier's Civilization VI

AI Resource Booster
12 Comments
axatoramus 14 Apr, 2022 @ 9:36pm 
You are awesome, I dont know what to say :)

I did find out that AI tends to make lots of heavy chariots...
R.E.D  [author] 14 Apr, 2022 @ 1:30pm 
I am working on the Experience Booster right now, but turning this mod around is on my list.
axatoramus 7 Apr, 2022 @ 6:08pm 
Testing it now!
axatoramus 6 Apr, 2022 @ 4:56pm 
Hi @R.E.D, did you test it? How does it work out?
R.E.D  [author] 26 Oct, 2021 @ 3:42pm 
I will try to see how much the AI pays, turning it around and halving the resource production and then add AI bonus is not a bad idea. I generally have great balance success in changing it that way. I might create a alternate version that does that change.
StompySquirrel 11 Oct, 2021 @ 10:03am 
Do you know whether these changes affect what the AI is willing to pay in trade for strategic resources? I feel the AI pays too much - I can usually finance my entire early empire by selling a few plots worth of horses - but I have not been able to find anywhere to mod the AI exchange rate. I worry that the increased resource cost of early units would magnify this unless the AI somehow knows that each horse/iron is individually less valuable. Thoughts?
Have you considered halving early resource income instead?
R.E.D  [author] 10 Oct, 2021 @ 9:18pm 
Moved Oil Plants and Conversion project to synthetic materials and increase maintenance to 10
R.E.D  [author] 10 Jul, 2021 @ 8:34am 
Increase maintenance for oil plants from 3 -> 8. They can be used in worse case but will now as in real world be more expensive to run.
-=Maure=- 3 Apr, 2021 @ 8:22am 
I like the mod but I feel it makes it too easy to get power from Oil Plants as just two Oil locations can power an entire civilization.
R.E.D  [author] 13 Feb, 2021 @ 1:32pm 
Updated to support other difficulties and increase all players base stockpile and added difficulty bonus stockpile increase for the AI.
R.E.D  [author] 12 Feb, 2021 @ 1:09pm 
Interesting idea, I plan to add scaled downed bonuses for lower difficulties you can still test it but the AI wont get any bonuses to extraction or stockpile. If I have time this weekend I will add lower difficulties at least Emperor and King. A supply system would be great and something simple like Three Kingdoms with a meter that goes down per turn.

But not sure how we would add it without access to the dll.
Spartak 12 Feb, 2021 @ 2:59am 
Looks great! But i'll wait to test on king difficulty...
R.E.D what do you think about the warfare system/logistics of the game and could it be improved?
A mod called Agricultural Revolution (AgRev) had this feature and it was awesome, but with the recent updates the mod crashes:
the feature was to reduce HP of units when they are outside of home territory.
This could be balanced with the supply convoys ingame and make a nice use for those.