Rusted Warfare - RTS

Rusted Warfare - RTS

Mining Outpost
19 Comments
Lukencio™ 22 Jan, 2024 @ 6:28am 
Hello, thank you for coming back
Oh yeah i get it, but my main idea was making like a separate mod but entirely modular, adding shield, laser, repair and defences to making it more custom for multiplayer (make them unpredictable for the enemy) but doesn't matter it's a very good mod anyways
Evil Overlord  [author] 22 Jan, 2024 @ 4:56am 
Hey @Lukencio.

Hmm, probably not going to make it more modular. The point of this mod is to remove some tedious micro-management from the game. Not looking to add more. Thanks for the suggestion though.

If you want a more modular defence, you could just build a bunch of turrets?
Lukencio™ 25 Jun, 2023 @ 3:07pm 
Hey! do you have plans on updating it more? bc it would be awesome if the outpost were modular (like the modular spider)!
FeralFaith 12 Nov, 2022 @ 8:35am 
Christ I wish to hell this worked with AEA....
MCBinks 14 Apr, 2022 @ 6:35pm 
I really like those. I only wish they had the same vision as an upgraded watchtower :P
Evil Overlord  [author] 4 Apr, 2022 @ 8:02am 
@WiredTiger I think AI can build them, but they don't seem to. Not much point for the AI.
I deliberately made them more expensive than the individual parts they're "made from". They're not more cost effective, but they save a lot of clicks, so you're paying for the convenience.
Evil Overlord  [author] 4 Apr, 2022 @ 7:59am 
@WiredTiger Yeah I limited them to only be built on resource points, as otherwise they'd be OP. The clipping with other structures is a bit buggy. I couldn't figure out how to solve that without it getting in the way of the extractor. I tried incorporating the extractor into the outpost, but then balance was really difficult.
NotSoAnnoyingUsername 1 Jan, 2022 @ 4:57am 
all in one
WiredTiger 5 Dec, 2021 @ 9:59am 
OK, I've tried it out and they are strong enough for the cost at T1. You can actually build these just as fortresses even without building the extractor, although that may not make sense.

Funnily enough, you can build a whole bunch of defences around an extractor and then build the Mining Outpost on top, even though you wouldn't be able to build the other structures if you built the Mining Outpost first.
Mosoko 5 Dec, 2021 @ 4:44am 
Great Mod , works fine and its super usefull to hold an mining spot without many builders / turrets or Units
WiredTiger 15 Nov, 2021 @ 10:06am 
Cool idea, seems pretty useful. Might be a bit expensive for T1 considering it takes a T2 builder to build but not sure yet. Can the AI build them?
Lanimore 6 Sep, 2021 @ 11:14am 
This is cool!
Kazeel_Amataka 26 Jun, 2021 @ 9:22pm 
So you build the extractor then plop this down on it?
Kazeel_Amataka 26 Jun, 2021 @ 9:21pm 
Yo, we heard ya like to defend your extractors, so we rolled all of those defences into one structure!
Evil Overlord  [author] 14 Mar, 2021 @ 5:51am 
@ashleigh0199 you need to use a Tech 2 builder or above. So a Combat Engineer or Mech Engineer.
Random dude 3 Mar, 2021 @ 6:54pm 
how do i build them? i do not see them to build in the builder menu
Evil Overlord  [author] 16 Feb, 2021 @ 10:25pm 
Changes:

Altered stats to make outposts more affordable.
- Level 1, 2, and 3 outposts no longer have gun turrets. They still have increasing number of missile launchers.
- Level 3 outpost no longer upgrades laser defence to T3.
- New Level 4 upgrade includes laser beam turrets, shield, and upgrades laser defence, but does not increase credit generation.
Evil Overlord  [author] 16 Feb, 2021 @ 7:37pm 
In response to some feedback, and my own experience using this, I'm going to modify this mod a little.

I'll be making the base outpost a bit cheaper and less strong (especially the T3 upgrade), so it's more affordable to get the most credit generation if you don't need a building that can fight multiple experimentals and come out on top.

I will either add modular turrets, or a T4 upgrade so there is still the option to fully fortify it.
Mr Gold 16 Feb, 2021 @ 2:15pm 
pretty cool