Space Engineers

Space Engineers

Star Trek Encounters 2.6
343 Comments
chouchydog 9 Apr @ 2:22am 
ok
Qarannia  [author] 8 Apr @ 1:34pm 
@chouchydog Nothing bad will happen. I don't plan on changing this mod anytime soon (if ever) so you should be fine.
chouchydog 8 Apr @ 11:46am 
i may or may not just have deleted the files used for them specifically to spawn...
chouchydog 8 Apr @ 11:46am 
k
Qarannia  [author] 8 Apr @ 10:42am 
@chouchydog Modular Encounters Systems (MES) is the framework mod that we use to make NPC mods like this one. It has a bunch of stuff that players can use to "admin" the NPC mods that they use.

Typically, restricting which NPCs can or can't spawn globally is left up to each player to decide with the help of the MES admin toolset.
chouchydog 8 Apr @ 7:51am 
ehh whats MES?
Qarannia  [author] 8 Apr @ 2:30am 
@chouchydog I think MES has a way to blacklist certain spawns so they never show up. You'd have to ask in the MES Discord though; I've not used that feature before.
chouchydog 8 Apr @ 2:03am 
*play normally
chouchydog 8 Apr @ 2:03am 
i really cant normally play due to them
chouchydog 8 Apr @ 2:03am 
is there a way i could turn off borg?
Atomicfard 6 Apr @ 12:22am 
i really want to use this mod
Atomicfard 6 Apr @ 12:22am 
whenever i try to use this mod my game wont load and it just tells me to check the log can you please fix it
Qarannia  [author] 2 Feb @ 2:04am 
@Jasper Yeah, most likely. That wreck blueprint was just my Enterprise that had a liberal sprinkling of warheads applied to it. I never bothered removing everything that was left over I don't think.
Jasper 1 Feb @ 12:59pm 
I've noticed that the USS Endeavour wreck spawn has 4 functioning programming blocks. They don't seem to provide any useful function. Are those left over from the blueprint conversion?
Qarannia  [author] 7 Jan @ 2:42am 
@ImplosiveErection Hmmm, I wonder if anything has changed with MES or SE recently? The more MES mods you have the less you'll see of these ones as well.
ImplosiveErection 6 Jan @ 11:52am 
all the factions are asking for a peace treaty immediately. also haven't seen any of them at any point, though i have a bunch of other MES encounters on
The Doctor 1 Dec, 2024 @ 6:41pm 
could add stations
The Doctor 8 Nov, 2024 @ 8:29am 
ok i understand
Qarannia  [author] 4 Nov, 2024 @ 5:42am 
@Masterbuilder2.0 Hmmm, I see what you mean. Not sure if MES can even do that based on reputation. Keen's rep system is not reliable or the greatest. I could set up economy stuff for trading if you're friendly with factions but that's a huge amount of work that I no longer have the time for.
The Doctor 3 Nov, 2024 @ 4:43pm 
i meant one where basicly depending on your reputation the encounters will have more powerful ships but if you have a super positive relationship they give you supplys and open trade and stuff
Qarannia  [author] 1 Nov, 2024 @ 1:22am 
@Masterbuilder2.0 The Kobayashi Maru encounter is in the separate Klingon Encounters Module; this one has a similar ambush scenario called the Endeavour.

Not sure what you mean by a spawn script. All these NPCs are already run by spawn scripts.
The Doctor 31 Oct, 2024 @ 10:15am 
what if i want to do a kobioshi maru thingy bu didnt have the players
The Doctor 31 Oct, 2024 @ 10:14am 
i meant like individual types of encounters not just the different nations and would also like a spawn script if you would work on it
Qarannia  [author] 30 Oct, 2024 @ 1:57am 
@Masterbuilder2.0 As I noted in other comments you made, don't use this mod if you're also using any of my Star Trek mods that being with the words Star Trek Module. I recommend you use the Module ones as they're completely rewritten and designed so you can use only what you need.

Also, all the NPCs start out as neutral to you and won't shoot at you unless you engage them first. Make sure your weapons are not set to target neutrals otherwise you'll find yourself at war with all the factions very quickly.

Lights are annoying as they're made of tissue paper, so they're always the first things to pop. I use my own strengthened lights in my Q-Tech Utilities mod which helps a bit. If I were to nerf the weapons so they don't destroy lights then they'd be useless against anything else as well.
The Doctor 29 Oct, 2024 @ 9:00pm 
i would also like if you could seperate encounters into their own mods so i can use these in a star trek roleplay server as well as have the reliant spawn
The Doctor 29 Oct, 2024 @ 8:59pm 
can you make it so tjhey wont actively just attack me unless i first provoke them and if they are not at peace or have a very bad rep with me this rule would be ignored as i would like to not get all of my lights get blown out by cardassians while building
Qarannia  [author] 21 Jun, 2024 @ 12:34pm 
@StarfleetPups The ships are all freely available on the workshop for any player to use. All I do is add some of my power and weapon mods to each one; something anyone else can easily do.

Making them as NPCs in your own faction is less trivial. You'd have to make a mod with them using MES to script their behaviour. Basically you'd be doing what I've done here. It's certainly doable with enough time and effort. Only thing is to make sure you get permission and give credit to those whose ships you use.
StarfleetPups 21 Jun, 2024 @ 10:10am 
that would explain a lot. also if i may make a suggestion. would it be possible to have some of those models as player use as well. if not then i would need to find a way to use them as npc in my own faction, i have no idea how to get that to work
Qarannia  [author] 21 Jun, 2024 @ 9:59am 
@StarfleetPups It's possible that the NPCs are spawning with an old version of Defense Shields which no longer exists, and perhaps the old WeaponCore as well. If it was a blue[rint it would automatically use the newer versions but maybe prefabs don't. Both WC and DS changed hands earlier this year which would explain why it worked last year but not this year.

The only solution is I will have to recreate the prefabs and update the mod. That may take some time as I am currently focused on the re-make of the encounters with new ships and factions.
StarfleetPups 21 Jun, 2024 @ 9:26am 
i did it used to spawn perfectly last year but not it has some errors that i am trying to find
Qarannia  [author] 21 Jun, 2024 @ 9:15am 
@StarfleetPups Because the NPCs spawn in from prefabs they don't act quite the same as blueprints. I think you can save it first as a blueprint and then paste from that but I'm not 100% sure.
StarfleetPups 21 Jun, 2024 @ 8:39am 
hey i have captured a ship but some reason when i paste it it says it missing some mods. when it spawned in everything looks good, but i can't gain weapon control or shields
Qarannia  [author] 1 Apr, 2024 @ 6:06am 
@Fuedrakia Thank you; I appreciate the kind words. It can get pretty wild, especially if you pair it with one of those mods that spawns NPCs more often. Even so, having four factions that will fight each other and (potentially) players makes for some fun times
Fuedrakia 31 Mar, 2024 @ 6:38pm 
Man this has got to be one of the best encounter mods for MES, and it can get fucking wild. On my current save my base is surrounded by three Klingon ships, and about 10 kilometers away a Romulan War Bird, a Federation Constitution Class and a Klingon Bird of Prey are battling a Vengeance Boss encounter I accidentally tripped when I was heading back to base. Thankfully I am currently a neutral party right now, but who knows how long that will last.
Qarannia  [author] 14 Jan, 2024 @ 3:43am 
@Nova Astral That is also a possibility.
Weighted Sensory Kitty 14 Jan, 2024 @ 3:22am 
maybe their tracking was being hampered by the massive speeds from the tractor beams
Qarannia  [author] 14 Jan, 2024 @ 3:11am 
@Nova Astral Borg torpedoes do track but they're slower to turn than normal. It's meant to be a tradeoff to allow them to be dodged since there are so many of them and just 1 or 2 will take out shields. It's mainly designed so people don't just sit still and tank a boss fight; I can increase their agility if needed, you're the first to give me feedback on that.
Weighted Sensory Kitty 14 Jan, 2024 @ 3:06am 
the torpedoes also don't track, im not sure if thats intentional, but it means the most damage the borg ever did to my ship was when the tractor beam accidentally slammed my ship into the borg
Qarannia  [author] 14 Jan, 2024 @ 2:59am 
@Nova Astral I've been meaning to remove those for a while but I keep getting distracted by other things. I'll look into doing that as soon as I can.
Weighted Sensory Kitty 14 Jan, 2024 @ 2:55am 
The borg boss fight is genuinely annoying because often when it tries to lock otnto you with a tractor beam, it hits itself and launches itself at max speed, and if your ship is in a tractor beam, it gets launched with it, which just turns into a loop of the borg trying to tractor you, hitting itself, and launching both of you
Willchill 6 Jan, 2024 @ 2:21pm 
nice :steamthumbsup:
Qarannia  [author] 25 Nov, 2023 @ 12:52am 
@zeph112 You can use it with a server; MES works fine on servers.

I don't think it's the torpedoes causing the game to lock up or others would have reported that issue before now. I suspect it's the size of the prefab that MES is loading; the Negh'Var is a big ship. See if you can spawn the Federation Galaxy Class and check whether that does the same thing because that model is even bigger.

From recollection there is a way to blacklist certain ships from spawning in MES. You may want to ask around on their Discord and disable any ships that are causing undue lag for your game / server.
zeph112 24 Nov, 2023 @ 10:05pm 
@Qarannia is this mod best used with a server also the torps are causing the game to lock up mostly with the Negh'var battleship when it spawns and starts to shoot is torps the game completly lock up for a long time
Qarannia  [author] 5 Sep, 2023 @ 12:27am 
@jivaii Yes, the ships are mostly empty inside. Many of them started out life as empty shells and I only added the bare essentials. Others were whole ships that had modded blocks that are not part of the mod download.

In the original version of the mod, the ships were all set to self destruct rather than be boarded. I removed the warheads for reasons I don't quite recall now; I should probably add them back in.

If I had the time I would probably fit out all the ships properly that aren't finished, but I definitely don't have the time so I'm afraid they will remain in their current state. They can be salvaged for components or captured and re-fitted if players wish.
jivaii 4 Sep, 2023 @ 4:20pm 
I've managed to board a couple of the ships so far, but they all seem to be missing things inside. Like, a vent that's just sitting by itself, or an empty space with two conveyors connections pointed at it.
Qarannia  [author] 20 Jul, 2023 @ 1:53pm 
@gogo I will do some checks on my DS to see if I can replicate it, but the error may also be due to a corrupted mod download. That Klingon BS spawn worked fine for me the other day but I don't check them every day as they seldom change.
gogo 20 Jul, 2023 @ 1:50pm 
2023-07-20 20:47:53.750: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [Klingon-No-Weapons-BS]
22:47:54
2023-07-20 20:47:54.379: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [Klingon-No-Weapons-BS]
Qarannia  [author] 14 Jul, 2023 @ 1:59pm 
@RobGoGames For whatever reason, GESAP seems to not work anymore. However, you can use the following:

/MES.Info.GetEligibleSpawnsAtPosition

This gives the same info as GESAP (it should since it's what GESAP stood for) copied to the clipboard. I'll have to ask the MES dev why GESAP doesn't seem to work.
Qarannia  [author] 14 Jul, 2023 @ 11:08am 
@gogo You don't "use" this mod; MES doesn't work like that. If your threat score is high enough then eventually one of the NPC spawns will occur in your vicinity.

Bear in mind threat score has no relation to PCU or block limits; it's calculated by MES using your ship and the blocks in it.

Check your threat score with /MES GESAP and at the same time check if the Star Trek spawns are on the eligible list. If they are, try spawning one manually. If that works then you just have to be patient.

Also, these NPCs share spawn time with every other NPC, including all the Keen SPRT ones.
gogo 14 Jul, 2023 @ 10:24am 
i have all the mods on the server i have cpu limit and block limit disabled they should maybe make a detailed guide or video how to use the mod properly