Half-Life: Alyx

Half-Life: Alyx

Superiority Complex: Episode 2
17 Comments
kloppda 7 Oct, 2024 @ 7:07pm 
Definetly one of the better maps! Really enjoyed it. Any hopes of a "to be continued"?
Mostly Luck 10 Nov, 2022 @ 5:09pm 
I liked how one of the weapons and its ammo was displayed. I liked the ending. The combat seemed well balanced with the weapons and armor. The map had a good mix of various environments. Overall, it was a good experience.

Even though you mark a trigger, it was still difficult to understand (perhaps such a place would be better suited to finding extra ammo as opposed to being a necessary step).

The music was incessant and makes me feel ill after extended periods of time. Something about it is sticky and awful, like it's a music box from the novel 'It'. Anyway, it subtracted from the enjoyment.

Still, those two things aside, it was a mostly fun experience that felt like a short story. :steamthumbsup:
vincent_g 12 Aug, 2022 @ 6:18pm 
Would have been nice to see 1 and 2 as one plus add to it 3 making it one long game to play.
At end of 2 we see to be continued ( Superiority Complex episode 3 )
Just my thoughts for what it's worth.

My playthrough ----> https://youtu.be/eGICAULKmtU
Glockstr 2 Jun, 2022 @ 2:12pm 
Well, with over 400 hrs of Half Life Alyx play under my belt, I was pleasantly surprised when I played and finished your Map(s 1 & 2) above. I really enjoyed the reasonably paced play along with the "not to crazy" puzzle aspects. Thanks again , I haven't looked yet but I'm hoping you did others. What more can I say, I liked it and I HAD FUN doing so... :steamhappy:
⊹ ₊❤︎Lia❤︎₊ ⊹ 11 Dec, 2021 @ 9:59am 
good map but the bloom is blinding like please it hurts
BloodyBrothers12 29 Oct, 2021 @ 7:47pm 
In my opinion, not a good map at some occasions. When you first get the pistol and you have to fight a supressor and two grunts with only 30 bullets. I understand that this is the 2nd map and people are experienced. But with only a pistol and such short ammo. Some people might get stuck.

Next is the part where you have to go through the mines and explosives. I threw a grenade and ran far away across the planks and still got hurt. I understand that you are FORCED to go through that by disarming the mines and not blowing up the barrels. But you give me a grenade to use. I think Half Life Alyx had this problem as well I believe. I might be wrong. But it breaks immersion and it doesn't feel like it should be there.

Last criticism I had will be that the map feels empty. Not a lot of props that I see. It just feels too spacious.

Of course, I can tell you put a lot of work into the map. At the end I had fun.
λrokh 21 May, 2021 @ 12:24am 
Very good fun to play. Also nice pace-making between puzzles and fights.
FPS Daisuki 2 May, 2021 @ 2:02am 
I love the idea of blowing debris with a gas cylinder XD
Disguised Poison 19 Apr, 2021 @ 10:28am 
I am enjoying this map, it's fun.
But I can't find a battery cell to open a door. I watched a walkthrough twice already but for the life of me, I can't spot where he finds this battery cell! :(
Bad RS 4 Apr, 2021 @ 10:31am 
Post playthrough thoughts: Indoor architecture/level design wasn't much to look at with extremely simple brick-wall hallways for the most part. However most importantly, action & events were too few and far between - and the combat was too sparse. Most of the level simply involved walking through aforementioned basic hallways with nothing happening along the way. I think (as I can recall) the action was balanced quite well in the first episode, in comparison.
Willhart 25 Feb, 2021 @ 11:05am 
I made a video for this here:
https://www.youtube.com/watch?v=sSSXflgRYKw
Radio Chinchilla 16 Feb, 2021 @ 1:27pm 
This map was really fun :), there were a few parts where I got stuck because some side areas looked important so I wasted a bunch of time looking for a way forward. The mapping was a bit inconsistent, but the combat was fun and the atmosphere was pretty good, which is more important. I can't wait for the next part :steamthumbsup:
CharlyPlayman 14 Feb, 2021 @ 10:26am 
Worse than the first part but still enjoyable. Also i think there is a bug, i exploded the red barrel without knowing it was going to be useful (i had to load previous save)
johnhill 13 Feb, 2021 @ 12:46pm 
This map has a lot of potential. The environment has a good flow. I agree that it is a bit sparse, but in places that aspect creates a nice feel. The combat is light and too easy as well. All said I enjoyed it and look forward to seeing it evolve.
woody9x 12 Feb, 2021 @ 8:12pm 
Honestly, I was very excited when I saw this was out but was a bit disappointed after playing. I'm not sure if it was rushed a bit or is still a work in progress but there were a lot of dead areas with nothing to do and a noticeably small number of encounters throughout. I think with some more action mixed in and less dead areas it could still be fun. If I didn't enjoy your first one so much I wouldn't have bothered commenting but my expectations were pretty high.
Skummeh 12 Feb, 2021 @ 5:26pm 
A nice continuation to part 1...thanks for helping me at the part I got stuck on. My playthru here: https://youtu.be/MHvJmgITJM0
Peter Nencompoop 12 Feb, 2021 @ 1:50pm 
I haven't played it yet but I'm pretty sure you'll be seeing it in a video tomorrow.