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Even though you mark a trigger, it was still difficult to understand (perhaps such a place would be better suited to finding extra ammo as opposed to being a necessary step).
The music was incessant and makes me feel ill after extended periods of time. Something about it is sticky and awful, like it's a music box from the novel 'It'. Anyway, it subtracted from the enjoyment.
Still, those two things aside, it was a mostly fun experience that felt like a short story.
At end of 2 we see to be continued ( Superiority Complex episode 3 )
Just my thoughts for what it's worth.
My playthrough ----> https://youtu.be/eGICAULKmtU
Next is the part where you have to go through the mines and explosives. I threw a grenade and ran far away across the planks and still got hurt. I understand that you are FORCED to go through that by disarming the mines and not blowing up the barrels. But you give me a grenade to use. I think Half Life Alyx had this problem as well I believe. I might be wrong. But it breaks immersion and it doesn't feel like it should be there.
Last criticism I had will be that the map feels empty. Not a lot of props that I see. It just feels too spacious.
Of course, I can tell you put a lot of work into the map. At the end I had fun.
But I can't find a battery cell to open a door. I watched a walkthrough twice already but for the life of me, I can't spot where he finds this battery cell! :(
https://www.youtube.com/watch?v=sSSXflgRYKw