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But for as long as I enjoy airships, I'll keep this mod functional.
Note - I don't mix other mods when doing playthroughs with this, so if you're running multiple mods it could be a mod-vs-mod clash. Try disabling all other mods and then re-enable them one by one until you find the one causing trouble.
Did a playthrough and so far so good
They also all have a long reload time, so they can be swarmed. However the AI can't handle the weapon pack and I don't have time to make AI-Ship designs with them.
I'm not sure which hatch rifles you are referring to, the light or heavy?
I can see them being powerful in numbers. But the light ones really struggle with tougher armours.
The heavy ones though have a much higher cost.
I do suppose there 360 degree field-of-fire gives them a serious edge of not having any blind spots.
If I do go back to dev on this and choose to nerf em; I'll be sure to give you credit ;)
Did you get a lot of errors, or did it double-up on modules?
That text is helpful to me to diagnose the issue
Light Accelerated Pulse Cannon
Light Accelerated Pulse Cannon Deck
Light Accelerated Pulse Cannon Rotary
Light Pulse AA Cannon
Medium Accelerated Pulse Cannon
Dual Medium Accelerated Pulse Cannon
Large Accelerated Pulse Cannon
Dual Large Accelerated Pulse Cannon
Pulse Shotgun Deck
Pulse Shotgun Hatch
Pulse Bomb - Dribble
Plasma Bomb - Thimble
Plasma Bomb - Cup
Plasma Bomb - Bucket
Accelerated Bunker Buster
Light Pulse Barrage Ventral
No there are two Level 2 Wooden Armor which should be Level 2 and Level 3 i guess ?
And with the Heavy Wooden Armor i meant the all cost 6 and not 6, 7, 8,
or something like that.
Your Vision of progression is awesome.
Just my Thoughts
Good spot on the titan bombs. I'll work that into next update
- 2x Level 2 Wooden Armour same Price but better Stats
- Level 2 and 3 Heavy Wooden Armor have better Stats but cost the same
- Titan Bomb Bay has no Explosion Effect like normal T1 Bomb (don´t remember if that is standart)
that´s all for now
Big thanks for your work !