Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal_balanced
37 Comments
Lord_Havoc  [author] 13 Aug, 2023 @ 1:00pm 
Rockets, Missiles, Rifles and Gatling have now received some research bonus love
Lord_Havoc  [author] 12 Aug, 2023 @ 3:07am 
Gonna be doing this incrementally, there are a lotta guns :). Cannons done
Lord_Havoc  [author] 12 Aug, 2023 @ 2:28am 
I'll take a look into it. I'm sure it's something I'll be able to manage.
chryssjanzonio 11 Aug, 2023 @ 7:56pm 
are you gonna add heraldry that buffs specific weapon types in this mod?
Lord_Havoc  [author] 25 Jan, 2023 @ 1:22pm 
@DovahkiinW/PPK12 Thanking you muchly
DovahkiinW/PPK12 24 Jan, 2023 @ 7:46pm 
This is by far my favorite large scale weapon pack, not super unbalanced, variety of weapons, logical order of tech.
Lord_Havoc  [author] 23 Sep, 2022 @ 5:24am 
@Mr.Mart36 - Yep, but it'd be worth it! Karda, the original author made this a huge mod and he was kind to give me his blessing to make this branch; and the work I put in was some 1000+ edits and several weeks work.
But for as long as I enjoy airships, I'll keep this mod functional.
Lord_Havoc  [author] 23 Sep, 2022 @ 5:20am 
@chryssjanzonio - I'm not sure what you mean, this mod does work with the current (1.1.0.9 version) of the game, I did a playthrough in august and didn't encounter anything game breaking.

Note - I don't mix other mods when doing playthroughs with this, so if you're running multiple mods it could be a mod-vs-mod clash. Try disabling all other mods and then re-enable them one by one until you find the one causing trouble.
Mr.Mart36 22 Sep, 2022 @ 2:47pm 
That's probably a fairly large undertaking.
chryssjanzonio 22 Sep, 2022 @ 5:45am 
can you update cataclystic expansion?
Lord_Havoc  [author] 25 Aug, 2022 @ 3:28pm 
Not that I can see
Did a playthrough and so far so good
Tal'Raziid 25 Aug, 2022 @ 2:45pm 
Ey chief, any issues popping up after the conquest update?
Lord_Havoc  [author] 25 Apr, 2022 @ 10:38am 
ROF has been reduced on Hatch cannon, light rifle and heavy rifle
unsubstantiation 24 Apr, 2022 @ 12:45am 
how about reducing the firearc not to go higher than the musket, but to go farther down, slightly backwards, So starting at maybe 60 or 70 degrees, with a 180 degree range. This would give them more versatility while not allowing them to completely counter light high flyers. fire rate is a good solution too though. :)
Lord_Havoc  [author] 21 Apr, 2022 @ 6:30am 
Don't fancy resizing them, graphics part takes ages. But there are other areas I can use for balancing. Already mentioned fire arc, you mentioned cost. I could reduce the fire rate by a significant amount actually, really hamper their ability to chew through heavy armor (since damage is never zero). Yep! Slowing their fire rate seems like an easy solution
unsubstantiation 19 Apr, 2022 @ 8:48pm 
Actually I think the light hatch rifles are slightly more unbalanced than the heavy hatch rifles due to being so cheap, it means you can just pump them out on everything, defenses, ships, tanks (even being half as powerful they chew through armor and you only really need 6-8 combined with the heaviest armors to take down ships that have 4x the cost). My recommendation would be mostly to increase the size though, as the compactness really allows you to pack tons in easily (which is reflected in low armor weight too). I would suggest all three of the hatch cannons be 2x2, double the price, double the weight, double the hp. I would still use them a lot. No need to credit me, it's all your work.
Lord_Havoc  [author] 19 Apr, 2022 @ 2:00pm 
@unsubstantiation - Oh, all the T4 cannons are extremely powerful. But they're also very expensive and very heavy.
They also all have a long reload time, so they can be swarmed. However the AI can't handle the weapon pack and I don't have time to make AI-Ship designs with them.

I'm not sure which hatch rifles you are referring to, the light or heavy?
I can see them being powerful in numbers. But the light ones really struggle with tougher armours.
The heavy ones though have a much higher cost.
I do suppose there 360 degree field-of-fire gives them a serious edge of not having any blind spots.
If I do go back to dev on this and choose to nerf em; I'll be sure to give you credit ;)
unsubstantiation 18 Apr, 2022 @ 2:07am 
the hatch rifles as well are far too cheap, they make it more practical to have a heavy low flying hover tank and kill the advantage of high altitude or directional warfare, destroying the balance.
unsubstantiation 18 Apr, 2022 @ 2:00am 
aspis cannon is extremely overpowered, this mod really isn't "balanced"
Tanelorn 19 Feb, 2022 @ 5:28pm 
Sorry, when I learned that this was an alternative to default KAA, and checked the last update date of KAA, I just unsubscribed from the original. So I don't have feedback on overlap.
Lord_Havoc  [author] 19 Feb, 2022 @ 2:21am 
Just out of curiosity, what happened when you had them both turned on.
Did you get a lot of errors, or did it double-up on modules?
Lord_Havoc  [author] 19 Feb, 2022 @ 2:20am 
Done
Tanelorn 18 Feb, 2022 @ 6:46pm 
Please add in your main description whether we need to disable the original KAA or if this overwrites / supplements it. I had to dig in the comments to find out.
Gmod9K 15 Apr, 2021 @ 1:52pm 
I don't know if that really would help,Its literally one of those message box from the game in a white text saying literally something about it being corrupted or that the files are missing.I'll take a picture of it and try to reinstall it next time I play the game.
Lord_Havoc  [author] 14 Apr, 2021 @ 1:55pm 
@Gmod9k - I'm sorry you're having issues with the mod - did you get it sorted? If not, can you try to get the red-text error message that comes up when you go into Settings -> Mods and then try to enable the mod.
That text is helpful to me to diagnose the issue
Gmod9K 14 Apr, 2021 @ 1:20pm 
Hey there,I'm having a problem activating the mod.The game refuses to enable it,and shows a message saying that the mod couldn't be enabled because it was missing or corrupted.In any case,I will try just to reinstall it.
Lord_Havoc  [author] 3 Apr, 2021 @ 2:34pm 
New stuff on its way:

Light Accelerated Pulse Cannon
Light Accelerated Pulse Cannon Deck
Light Accelerated Pulse Cannon Rotary
Light Pulse AA Cannon
Medium Accelerated Pulse Cannon
Dual Medium Accelerated Pulse Cannon
Large Accelerated Pulse Cannon
Dual Large Accelerated Pulse Cannon
Pulse Shotgun Deck
Pulse Shotgun Hatch
Pulse Bomb - Dribble
Plasma Bomb - Thimble
Plasma Bomb - Cup
Plasma Bomb - Bucket
Accelerated Bunker Buster
Light Pulse Barrage Ventral
Lord_Havoc  [author] 2 Apr, 2021 @ 3:24am 
I've just realised the date I pushed the update out - no, this isn't an April fools. There really is a bunch of new weapons added.
Lord_Havoc  [author] 16 Feb, 2021 @ 11:57am 
Ahh yeah i see it now
azurenses 16 Feb, 2021 @ 10:23am 
Great thank you !
No there are two Level 2 Wooden Armor which should be Level 2 and Level 3 i guess ?
And with the Heavy Wooden Armor i meant the all cost 6 and not 6, 7, 8,
or something like that.
Your Vision of progression is awesome.
Just my Thoughts :winter2019coolyul:
Lord_Havoc  [author] 16 Feb, 2021 @ 8:17am 
That was a very good spot actually...a lot of the weapons had broken explosion fx. I've pushed out a quick update fixing a bunch of them. Notes are in the changelog
Lord_Havoc  [author] 16 Feb, 2021 @ 7:13am 
The wood armours are intentional. I envisage a progression of technology where things improve...I just haven't worked out where to put things in the tech tree yet

Good spot on the titan bombs. I'll work that into next update
azurenses 16 Feb, 2021 @ 5:51am 
Found some things :
- 2x Level 2 Wooden Armour same Price but better Stats
- Level 2 and 3 Heavy Wooden Armor have better Stats but cost the same
- Titan Bomb Bay has no Explosion Effect like normal T1 Bomb (don´t remember if that is standart)
that´s all for now :steamhappy:
Big thanks for your work ! :steamthis:
Lord_Havoc  [author] 15 Feb, 2021 @ 9:48am 
You shouldn't need to remove it, just disable it in game. They're on separate workshop IDs
azurenses 15 Feb, 2021 @ 8:56am 
Do I have to remove the Core Mod ?
Lord_Havoc  [author] 14 Feb, 2021 @ 3:31pm 
Thanks, I'm hoping it'll inspire more modding for this game
Dextrose 14 Feb, 2021 @ 2:18pm 
thx bro KAA is a classic :)