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http://images.akamai.steamusercontent.com/ugc/3300317258783921000/A91E64EA2084E0AE82A9AD1EE6187CF89BD40214/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black
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REQUIRES:
----------------------------------------------DAWNGUARD--------------------------------------------
----------------------------------------------DRAGONBORN------------------------------------------
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http://www.nexusmods.com/skyrim/mods/44091/
I did this as I realized Vampires also have a need to crawl through dungeons and thus need to kill Draugrs. However, there are Dawnguard Specific Items [ability to craft resist potions, craft Arrows/Bolts, Craft Ring of Stendarr, Craft new items in v1.1]; Vampires do not have access to these items.
(1) Bandoliers [thx to Cyrax for letting me use some of his assets]. See here Link
--- Pouches that fortify Carry Weight, Health/Magicka
--- Special "Blessed" version ONLY for Dawnguard, will automatically cast FireStorm when HP of player falls below 25% HP; Can be used Once per day
--- Blessed version Crafted at Station
(2) Blessed Dawnguard Shield
--- Incorporates Enchantments from J3X's wonderful Elaborate Enchantments Link
--- Shield ONLY available to Dawnguard, can be crafted at Dawnguard Crafting Station
--- Shield does Fire Dmg to Undead when blocking
Perhaps even a few more items; we'll see.....
Good to hear and thanks for the feedback!
http://www.nexusmods.com/skyrim/mods/44091
And congratulations on your mod "Race Improvements", it's a very good mod; looking foward to the playable DLC races :)
It should also be noted that the "merchant" price of the goods in my pictures are based on the mod "Skyrim Redone", which increase the price of goods by 4x.
So the price users would pay [who don't have that mod] for an item would be a lot less.
Example: my above pic says "Potion of Nighteye is ~500 gold"; it is actually around ~ 125 gold.
For example: lets say Skyrim has 200 spells in the game; well when you load my mod Skyrim will now think there's 205 spells in Skyrim.
However, the only thing I overwrote is the location of the Dawnguard Brotherhood Door [which is on the wall of the Riften Jarl house]. It's a very minor edit [door + frame] and should not conflict unless you have a mod that edits the exact spot as my door.
This mod has been cleaned with TES5Edit; it has no dirty edits, no deleted references, no deleted navmeshes. It is "clean"