The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Dawnguard Brotherhood
29 Comments
dmac93065 17 Nov, 2015 @ 3:50pm 
Thank you Dr. Shocks. Awesome Mod
dmac93065 17 Nov, 2015 @ 12:13am 
Where is the shop? I can't tell whether the mod has been properly loaded because I am not sure where you've placed the storefront.
FaceFisted 6 Sep, 2015 @ 11:58am 
Just what i was looking for. It's nie impossible to find a good mod for undead, vampire, werewolf, and drauger killers. Honestly, why do people find it so much more fun to run around as a monster killing helpless people? Well, to each their own I guess.
TechWolf20 14 Dec, 2014 @ 3:23pm 
I can't craft the vial belt
Lucian SaDiablo 12 Aug, 2014 @ 10:54am 
When would be the best time to utilise this mod? Before, during, or after the main questline of Dawnguard?
UnderDog 9 Aug, 2014 @ 6:35am 
do this do any armor besides ring amulet
TechWolf20 13 Jul, 2014 @ 12:29pm 
an idea for the vial belt, you could make a black varient crafted from the normal one
Dragon Slayer 11 Jul, 2014 @ 9:00am 
I feel that werewolfs would fit right in with the the Dawnguard because they're immune to becoming vampires and with their increidble sense of smell they would be able to track them down. Just my two septims
ying_ko13 28 Jun, 2014 @ 4:43pm 
Jolly good mod.
Mindcrimes 27 Jun, 2014 @ 2:21am 
Lol ;3 thanks?
ShocksVR #AirLink  [author] 26 Jun, 2014 @ 2:06pm 
Ya, says it right at the top:

=============================================================
REQUIRES:

----------------------------------------------DAWNGUARD--------------------------------------------
----------------------------------------------DRAGONBORN------------------------------------------
=============================================================
Mindcrimes 26 Jun, 2014 @ 12:25pm 
Does this require Dragonborn or Dawnguard?
ShocksVR #AirLink  [author] 22 May, 2014 @ 8:05pm 
A Matter of Time - A HUD clock widget by SkyAmigo
http://www.nexusmods.com/skyrim/mods/44091/
ShocksVR #AirLink  [author] 29 Mar, 2014 @ 8:24pm 
I'll be uploading a new update as soon as Workshop will acceept it [Erroring out right now]
ShocksVR #AirLink  [author] 26 Mar, 2014 @ 2:29pm 
I forgot to test whether Vampires can buy from the Merchants ; but I purposely did not add the merchants to the Dawnguard Faction so that Vampires COULD buy from the Merchants. In other words, Vampires should still be able to purchase from the Merchants.

I did this as I realized Vampires also have a need to crawl through dungeons and thus need to kill Draugrs. However, there are Dawnguard Specific Items [ability to craft resist potions, craft Arrows/Bolts, Craft Ring of Stendarr, Craft new items in v1.1]; Vampires do not have access to these items.
DemonDaBomb 26 Mar, 2014 @ 2:19pm 
lol what if you are a vampire will they kill you or something
ShocksVR #AirLink  [author] 26 Mar, 2014 @ 1:08pm 
Preview of next update:

(1) Bandoliers [thx to Cyrax for letting me use some of his assets]. See here Link
--- Pouches that fortify Carry Weight, Health/Magicka
--- Special "Blessed" version ONLY for Dawnguard, will automatically cast FireStorm when HP of player falls below 25% HP; Can be used Once per day
--- Blessed version Crafted at Station

(2) Blessed Dawnguard Shield
--- Incorporates Enchantments from J3X's wonderful Elaborate Enchantments Link
--- Shield ONLY available to Dawnguard, can be crafted at Dawnguard Crafting Station
--- Shield does Fire Dmg to Undead when blocking

Perhaps even a few more items; we'll see.....
ShocksVR #AirLink  [author] 25 Mar, 2014 @ 3:20pm 
@MrKtucson

Good to hear and thanks for the feedback!
Doctor G 25 Mar, 2014 @ 2:07pm 
its working good, thanks my good man
ShocksVR #AirLink  [author] 24 Mar, 2014 @ 10:27am 
That's the mod "A Matter of Time"
http://www.nexusmods.com/skyrim/mods/44091
Nefnoj 24 Mar, 2014 @ 9:46am 
What's that li'l clock in the top-right corner?!
Yokai 23 Mar, 2014 @ 12:30am 
hah thanks! so far I can only think of snow elf as an added race though so it's not going so well :P
ShocksVR #AirLink  [author] 23 Mar, 2014 @ 12:23am 
Thank you for the kind words!
And congratulations on your mod "Race Improvements", it's a very good mod; looking foward to the playable DLC races :)
Yokai 22 Mar, 2014 @ 11:45pm 
One does not simply choose to side with the dawnguard. until now. Great mod!
ShocksVR #AirLink  [author] 21 Mar, 2014 @ 2:24pm 
**NOTE**
It should also be noted that the "merchant" price of the goods in my pictures are based on the mod "Skyrim Redone", which increase the price of goods by 4x.
So the price users would pay [who don't have that mod] for an item would be a lot less.

Example: my above pic says "Potion of Nighteye is ~500 gold"; it is actually around ~ 125 gold.
Doctor G 21 Mar, 2014 @ 12:50pm 
oh great, thank you. i had some odd armor bits and bobs over write. After reading about them. Stripped them down.
ShocksVR #AirLink  [author] 20 Mar, 2014 @ 2:44pm 
No; these are "new" items. I created them so they DO NOT overwrite anything; Skyrim will see them as individual assets. Personally, I do not like making mods that overwrite "vanilla" assets; I only like to create "new" items that "add" to Skyrim.

For example: lets say Skyrim has 200 spells in the game; well when you load my mod Skyrim will now think there's 205 spells in Skyrim.

However, the only thing I overwrote is the location of the Dawnguard Brotherhood Door [which is on the wall of the Riften Jarl house]. It's a very minor edit [door + frame] and should not conflict unless you have a mod that edits the exact spot as my door.

This mod has been cleaned with TES5Edit; it has no dirty edits, no deleted references, no deleted navmeshes. It is "clean"
Doctor G 20 Mar, 2014 @ 5:12am 
wont this over write just about every mod in the game? i means spells, pots,weapons, skills, and items?