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Sad, as I'd really like to use this.
What you can certainly do at the moment is up the exponent to 3 or 4 as then you'll need absurd levels of batteries and/or massive power generation to run it for any real length of time which just makes it more of a stalling aid.
Flagged by AllYourBase, so FYI.
Type <UnityStandardAssets.ImageEffects.Blur> from <arcjc007.walldefenses>'s <Assembly-CSharp-firstpass> probably needs a StaticConstructorOnStartup attribute, because it has a field <m_Material> of type <UnityEngine.Material>. All assets must be loaded in the main thread.
@pgames-food Slag now drops, 3 per destroyed Target, 1 per damage time.
@ZzZombo I think (although again not tested this) that anything non-living will come through intact anyway as the line of code checks if the thing inside will be a threat, I'll look into the injury instead of destroying idea but it will be a toggle in the mod options if I figure out how to do it.
@pgames-food Slag should be pretty easy and makes a nice change will take a look.
It also shouldn't destroy friendly droppods but I haven't had much chance to test that yet.
or do some fall down, but injured, and with debris
also for ship shinks/enemy ships, what would happen?
so this will be cool (either without that mod, or probably with too once i find it) :)