Sid Meier's Civilization VI

Sid Meier's Civilization VI

JNR's District Expansions
61 kommentarer
JNR  [ophavsmand] 1. maj kl. 13:33 
I probably got rid of it at some point because, while adding flavor, it did not really matter for gameplay that late and was just cluttering up adjacency lists ingame.
Holodec 1. maj kl. 10:56 
I don't know how nobody noticed that, but campus +2 adjecency from spaceports does not work. There are simply no such lines in the code.
dion 5. feb. kl. 21:35 
Hi, are the encampment, industrial zone, entertainment complex expansions compatible with zee's distance is a good thing? Looking forward to a run with this list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1671716145
Lanko DeFranko 7. juli 2024 kl. 3:54 
cant load without it either crashing the game, or giving me missing textures :( how fix pls
JNR  [ophavsmand] 22. jan. 2024 kl. 17:32 
I've cut that feature ever since because it made the AI spam encampments way too much.
SSS47t 22. jan. 2024 kl. 0:40 
Hi JNR, asking about Encampments. I'm seeing in the screenshots posted for District Expansion: Military that the Encampment gets production adjacencies, but I'm not seeing that in my game. Am I missing something? Thanks!
Zuro 20. maj 2023 kl. 13:34 
hi, im using City Sprawl Graphics mod and have noticed that cistern and roman aqueducts don't produce city sprawl like the rest of the districts, i was wondering if that is by design or some kind of bug, thx
alborzka 10. mar. 2023 kl. 14:34 
Hi JNR, unfortunately that didn't fix the issue with the Aqueduct -- we still need to manually fix the file ourselves to get games to load / make new games.
JNR  [ophavsmand] 10. mar. 2023 kl. 9:11 
weird, seems like the changes I made removed a bug that prevented another bug from loading, lol. Should all be fixed now.
WM549 10. mar. 2023 kl. 8:15 
Hi, not sure if you're aware but yesterday's update to the aqueduct expansion is causing the mod to fail to load, sorry if you already know.
Geography Teacher 6. feb. 2023 kl. 20:24 
Divine Spark pantheon gives +1 GPP to Libraries and Amphitheaters. How does this interact with District Expansion tier 1 buildings? Does it also affect Schools? Does it have any effect on Civic Squares now the Amphitheater is no more?
JNR  [ophavsmand] 6. feb. 2023 kl. 15:05 
yes
BrickmasterE 5. feb. 2023 kl. 15:20 
Is District Expansion: Government (Tier 4) compatible with the 6T Enlightenment Governments?
CypRyan 19. jan. 2023 kl. 22:12 
Really looking forward to it! Does the Military expansion already add more buildings for the arsenal? I must have missed that :O
Thank you for the fast reply, though!
Awesome mods, really! Wouldn't keep playing without your collections! :)
JNR  [ophavsmand] 19. jan. 2023 kl. 22:09 
don't have anything such planned directly, but the Commerce and Military expansions account for it, and if I ever made a Preserve expansion, I'd include the Waterfront there.
CypRyan 19. jan. 2023 kl. 22:05 
Any chances for a District Expansion: Maritime for Albro s mod More Maritime: Seaside Sectors ?
JNR  [ophavsmand] 29. okt. 2022 kl. 8:21 
you're free to use whatever you want for private use.
greg 29. okt. 2022 kl. 7:39 
hi, i was wondering if it's alright with you if me and a friend could repurpose some of the 3d art assets included in these for our own civ leader mods (like to make unique districts actually look unique). if we ever uploaded the civ leader mods, you would be credited with links to your stuff.

i'd be willing to pay a fee through the paypal donation link if necessary, thanks!
JNR  [ophavsmand] 6. juli 2022 kl. 3:21 
yes, they are explicitly made compatible. See the patch notes for those two district expansions for how I made them compatible. In a nutshell, using them together removes the Shipyard and Naval Base as they would be redundant with the Arsenal district.
ChrisMartin 6. juli 2022 kl. 2:35 
I use all of them, and see no issues.
BrickmasterE 6. juli 2022 kl. 2:18 
Are the Military and Commerce mods compatible with More Seaside Sectors?
JNR  [ophavsmand] 30. jan. 2022 kl. 8:58 
I'm aware of the issue with Removable Districts, it would be better fixed on the end of that mod, I think.
pauloel7 30. jan. 2022 kl. 8:41 
Regarding UC_Resource_Improvements_Bonus mod, UC_Resource_Improvements_Bonus.modinfo file, line 280, contains two forward-slash bars before 'RIB_Text_TechCivic.sql', which was causing an error message for me, resolved upon the removal of one of those forward-slash bars. Maybe it was a typo.
pauloel7 30. jan. 2022 kl. 8:32 
Regarding UC_Expansion_Aqueduct mod, it seems the renaming of the Aqueduct and Bath dstricts, i.e. by adding '_JNR_UC' at the end of these their names, somehow fails not work properly with Removable Districts mod by TC and qqqbbb (mod#970184582). I could not figure out why. JNR, may you please take a look?
fe2o3.rustyiron 25. jan. 2022 kl. 0:46 
The whole District Expansion mod series are so great, I can no longer play without them installed. That said, there is a little thing that bothers me a bit: some tech tree and civic tree boosts require you to build a specific building, maybe make it so any of the expansion buildings could trigger them as well?
JNR  [ophavsmand] 19. jan. 2022 kl. 10:04 
Hi, sorry for not yet having done so. Since I got 59 mods at this point, I update them in batches every now and then so I don't lose track of what's updated and what isn't. I'll change the descriptions for the next round of updates.
Junky 19. jan. 2022 kl. 8:29 
Hi JNR,
I don't know if you are aware of, but a whole bunch of your mods has been translated into german language by me and translator Gorowynn. We made some comments under your modifications but I don't know if you do read them. Therefore I comment here. All translations were made with much effort to fit best with civ standard game language and your intended modification texts, that consumer can enjoy reading it and understand it precisely.
The link to the mod can be found here: Civilization VI Mods - German translations mod pack

I would really appreciate it, if you could refer to the language translation mod in your mod description, that other users can find the translation by an easy click on it. We will refer to your mod in our translation list also.

You don't have to do anything else. If you make changes to your mod, we will update our translation as fast as we can.
Hope to hear from you.

Best
Junky
Skalozubio 10. jan. 2022 kl. 20:39 
Dear JNR, thank you for your mods.
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
Game and mods - Russian translations
marm7211 15. dec. 2021 kl. 13:31 
Hi JNR, I tried to follow the instructions you left on BNW on how to fix the incompatibility issue, Ive done it every single way I could and nothing has happened, I still cant use both mods. Could you please leave detailed instructions for me to follow? thanks in advance
Old Man Jimmy 14. dec. 2021 kl. 6:12 
Hello, there is a incompatibility between the DE: Government T4 and p0kiehl's Civilizations Expanded and you can't start a new game with them both installed
JNR  [ophavsmand] 11. dec. 2021 kl. 5:48 
check the comments on BNW, I already posted a fix there
marm7211 11. dec. 2021 kl. 4:50 
I've noticed that after the mods got updated they are no longer compatible with the golden age brave new world mod, they used to be before the update, could we please get a fix? I feel the two mods had some great synergy, and made civ 6 lots more fun, but now I'm forced to choose between one or the other
PedroAce 16. nov. 2021 kl. 20:03 
I apologize, Im not sure what changed. I uninstalled and reinstalled a few times before commenting. But it did work now. Just wanted to let you know it must've been something on my end. Thanks for all the work you do!
PedroAce 16. nov. 2021 kl. 19:53 
Yes, I have all the DLC for Civ 6
JNR  [ophavsmand] 16. nov. 2021 kl. 19:51 
do you have the required DLC?
PedroAce 16. nov. 2021 kl. 19:28 
Any tips on how to get the Urban Complexity/District Expansion mods to run? If i run just the mods in the playlist given for UC or DE, about half of them have red UC's showing in the enabled mods page. Any help is appreciated as I would love to try to play the mods, they looked amazing from potatomcwhiskey's game.
The Complex 11. nov. 2021 kl. 7:36 
Hi, I am trying to track down an issue with the Encampment districts. I have noticed in games where the civilization has a custom encampment building like Alexander's Basilikoi Paides, it will have an issue with your mod. Specifically if you use the special building then you can't make military engineers (even though in game the description of the building says it is required for military engineers). I am using a few mods so it might be a conflict between your mod and another, though your mod is the only one that modifies encampment districts.
Wladislaw Ivan Staimoslowski 1. nov. 2021 kl. 13:55 
Thanks! Also, I'm playing a game as Brazil right now and noticed that Commercial Hubs/Harbors don't get adjacency from the Carnival/Copacabana districts respectively. It does work the other way round, so I assume it's an oversight.
JNR  [ophavsmand] 25. okt. 2021 kl. 21:30 
good point, will make an adjustment for it
Wladislaw Ivan Staimoslowski 25. okt. 2021 kl. 10:25 
Hi, thanks for providing the compatibility patch with Albro's seaside sectors mod!
There's a small issue though; since you've removed the vanilla Shipyard building, there is no way to trigger the Steam Power Eureka "Build 2 Shipyards". I'd change the Eureka to require building 2 Drydocks instead.
Tama 20. sep. 2021 kl. 10:09 
How can I add spanish language to this? I must create another text sgl file or I can add the new translated text to that sql file?
Melik3April 18. sep. 2021 kl. 13:35 
So i uninstalled everything, i just kept District Expansions, and the text "LOC_DISTRICT_JNR_Industry_Gold" is gone now, it's ok
Commander_Kell 18. sep. 2021 kl. 12:11 
Hey JNR; Just some feedback on the Campus building expansions.

I tweaked the values for the Library to provide +2 science per era since last constructed. This actually made libraries a very interesting option, and they felt competitive with tall cities with multiple science specialists (when built early).

Definitely felt like a good balance as in my first 3-4 cities, I was asking myself "do I want a library here for some nice science, but specialists in other districts? Or do I want the other building (literally just forgot the name. academy?) and a lot of specialists in this city?

Felt like a good balance and made for fun/rewarding planning!
pauloel7 18. sep. 2021 kl. 7:16 
Naval Base UI looks glitchy, to Cothon district. Precisely where the shipyard attaches to the the Cothon becomes flickery when building the Naval Base. Also, I'd like to disable that texture, 'cause the base game Seaport texture look better. How do I do that? Edit "UC_Expansion_Military.modinfo" to comment out / delete the six lines named "Platforms/MacOS/BLPs/SHARED_DATA/TEXTURE_DIS_Harbor_Base_"? Or Naval Base texture lines are the five named "Platforms/MacOS/BLPs/SHARED_DATA/TEXTURE_DIS_HBR_RNY_Base_"?
Melik3April 18. sep. 2021 kl. 6:11 
First of, thank you JNR for the great work!
I have the urban complexity mods installed + The Climate Balance - Complete pack, and i get this "LOC_DISTRICT_JNR_Industry_Gold" in the tooltip text when i try to put a commercial hub, under +2 Gold from...
Dervalanana 2. sep. 2021 kl. 13:45 
Regarding the district expansions and the "Secret societies" mode, how do the unique buildings from "Owls of Minerva" and "Hermetic Order" (or, for that matter, any civ specific unique buildings)
Super Buu 4. aug. 2021 kl. 12:01 
This wouldn't happen to be compatible with Plus: Harmony in Diversity would it? I'm asking creators because that's quite a big pack and I would like to mix it with other large ones. Seems unlikely, but I wanted to ask anyway.
Jeor Mormont "the old bear" 4. aug. 2021 kl. 0:30 
JNR, i added the frontier pass yesterday and now the mod conflict is gone. no idea why
JNR  [ophavsmand] 1. aug. 2021 kl. 14:12 
that's an UI issue, you'll have to look at lua files instead of the database.
Jeor Mormont "the old bear" 30. juli 2021 kl. 17:01 
JNR, love your urban complexity series, but i just found out the government plaza tier 4 mod breaks Civilization Expanded for some reason. I cant load CE with this mod enabled and if i only disable this mod it works again. not sure why.