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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1671716145
Thank you for the fast reply, though!
Awesome mods, really! Wouldn't keep playing without your collections! :)
i'd be willing to pay a fee through the paypal donation link if necessary, thanks!
I don't know if you are aware of, but a whole bunch of your mods has been translated into german language by me and translator Gorowynn. We made some comments under your modifications but I don't know if you do read them. Therefore I comment here. All translations were made with much effort to fit best with civ standard game language and your intended modification texts, that consumer can enjoy reading it and understand it precisely.
The link to the mod can be found here: Civilization VI Mods - German translations mod pack
I would really appreciate it, if you could refer to the language translation mod in your mod description, that other users can find the translation by an easy click on it. We will refer to your mod in our translation list also.
You don't have to do anything else. If you make changes to your mod, we will update our translation as fast as we can.
Hope to hear from you.
Best
Junky
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
Game and mods - Russian translations
There's a small issue though; since you've removed the vanilla Shipyard building, there is no way to trigger the Steam Power Eureka "Build 2 Shipyards". I'd change the Eureka to require building 2 Drydocks instead.
I tweaked the values for the Library to provide +2 science per era since last constructed. This actually made libraries a very interesting option, and they felt competitive with tall cities with multiple science specialists (when built early).
Definitely felt like a good balance as in my first 3-4 cities, I was asking myself "do I want a library here for some nice science, but specialists in other districts? Or do I want the other building (literally just forgot the name. academy?) and a lot of specialists in this city?
Felt like a good balance and made for fun/rewarding planning!
I have the urban complexity mods installed + The Climate Balance - Complete pack, and i get this "LOC_DISTRICT_JNR_Industry_Gold" in the tooltip text when i try to put a commercial hub, under +2 Gold from...