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Another problem is the Escaped Designermate scenario doesn't have the ammo for the rifle.
These were the three problems that I found hope this helps you Via
I think they need some carry weight modifiers just like their Marine armor equivalents and the old Gothic Dress.. A regular Kurin can barely carry a gun while wearing a full set of armor.
I am not sure whether the no carry weight part is to balance the ridiculous melee dodge chance it gives. If it was not an oversight and a balance decision, I will honor that.
.45 ACP cartridge, Kurin carbine (20 round clip)
7.62x51mm NATO, Kurin sniper rifle (12 round clip)
Kurin assault rifle has a 40 round clip and starts with 150 rounds for the start, if you wanted to give a similar amount of ammunition for the other weapons
Is there any major mods that might cause conflicts to cause kurins to basically become a game ender most the time?
Thanks for asking!
https://gist.github.com/965cf4396317df15dc6c7457c926fb04
[Kurin HAR Edition CE Patch] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationFindMod(Kurin HAR Edition)) failed
should i be worried?
https://gist.github.com/HugsLibRecordKeeper/874db446782d5fbd430b3d47a5c79471