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我会把它们放在场景文件中,这样你就可以在游戏中有中文了
如果我能为你做些什么,请告诉我
It is true, you will have to plant some.
Conifers are pine, spruce, fir etc... main trees on this map.
Re lynx, they are not available in DOM. they are replaced by lions.
All these are available from the start.
Forgot to mention there is a easy version of the scenario "Carpates easy" try this one and see how you go.
I am sorry to ear of your problem.
As you can see there are 1730 subscribers to this scenario and none ever complained about the frequency of raids.
I admit it is a challenging map and hope you will give it another try.
Good luck
The sheer number of raiders and insane frequency makes this a very unenjoyable mod.
Thank you for the review.
I have checked the files and you are right about the Biface and flint spears, I have now changed the count to resource produced.
I have checked the mammouth and they do appear but on small quantity and as I changed the map size some time ago, I should have increased the numbers, it is now done.
Thank you for that feed back and happy gaming.
- Larger map (Size 5)
- New start positions
It works a lot better and now shows up in the custom scenario screen as "The Carpates".
You are the 3rd person to point out this problem and it was on 3 different scenarios.
It mainly occurs at 4x 8x game speed. if you slow game speed people get unstucked.
This was not happening before the last game update and is common now.
I think it has to do with saving the game at higher speed and save get corrupted.
I did put a message to the DEV about it about 10 days ago and had no reply.
I don't think the DEV cares much about this game anymore so personaly I stopped playing it.
It is very sad as this game had good prospects.
I got problem fixed a couple of times by restarting a new game and avoiding higher speeds.
Happy to ear that everything else is OK.
Viva Italia, I was there in 2019 and spent a month touring your beautiful country.
Have a good game.
Have not played it yet but it does look promising.
It has to do with the game itself because it does not run according to the script.
I have added a grace period in Paleolithic and increased the extra raider per population from 15 to 20 so 1 extra raider for every 20 population.
Numbers of raiders have been reduce to a lower number and it seem to work OK.
I had 13 raiders in Paleo and 18 in Mesolithic with pop of 23 and 35.
Please unsubscribe and subscribe again to have the update as it does not appear to update automatically on my computer.
DEVs need to do a bit more work on the game as it does not work as it should.
Good gaming you guys!
je pense que tu dois être Français.
j'ai du mal a comprendre ce que tu essayes de m’expliquer, peux tu me mettre ça en Français.
What do you mean by "regular" game?
Are you saying that games which you downloaded from the workshop crush on your computer?
If so there may be many possible reasons.
without more details I can't answer that.
-Settings are as follow: Paleo = 10 to 14 raiders with extra 1 raider per 5 population in hardcore.
Meso = 18 to 22 raiders with extra 1 raider per 5 population.
With 50 pop in Meso you should get max 22+10=32 raiders.
I have noticed variations before but not great.
I have uploaded an update so you only get 1 extra raider per 15 population.
I have also increased the number of years before the A1 moves from one era to the next.
You now have 10 years before A1 moves to Mesolithic.
Try unsubscribing and subscribing again to update and let me know if this improves the raiders number.
One thing I would recommend is to not rush moving up eras before having a descent population.
When I played it I lost many people on each raid and often just manage to get population back to where it was when next attack arrived.
Once in Mesolithic with 60/70 pop you should be OK.
I can't understand why you would be getting 30 plus raiders in Paleolithic.
The scenario is set to 10/14 raiders.
Just one thing, when did you suscribed it? if before the latest update, unsuscribe and suscribe again to make sure you have the latest version.
Are you playing hardcore? as you would get 6/8 more raiders with a pop of 30/35.
I am playing the latest version at the moment and have no issue. I just unlocked the CopperAge and got around 30 raiders as raiders are set to 28/35 for that age.
I know that in the original version you were getting 25+ raiders from the start.
See if this can fix your problem.
Thank you and to all of you!
I have made changes in this scenario which will require you to start a new game.
Have fixed some map issues and adjusted the raider's numbers.
Normal mode is a little less of a challenge but if you really want a challenge try hardcore.
I am sorry for the inconvenience caused to you guys already in game.
Have FUN
Can you tell me which era you are in, Paleo or meso.
I don't understand why you would get 50 + raiders.
In Paleo you should get 10 to 14 only which is already quite hard.
In Meso raiders go up to 18 to 25 which is a curse but very doable.
I stayed in Paleo until I had a population of 50, unlocked palisade first and build gates and palisades + towers. I stocked piled log in Paleo to over a 100 and made a lot of leather.
I have now unlocked all techs in Paleo and meso and am ready to go to Neolithic. pop of 75.
If you are playing the Blue lake start look out for raiders spawning on the edge of the lake, got a nasty surprise twice.
Give me more details please.
Good luck