Don't Starve

Don't Starve

Nature's Wild
73 Comments
mero555 22 Aug, 2024 @ 6:32am 
Yes it still works, and works great in all worlds. But only with prefabs listed above.
aquelarrefox 24 Jun, 2019 @ 6:03am 
sw?
matt_f4rell 21 Sep, 2017 @ 9:16am 
can you make it shipwrecked compatible?
Glowth 24 Apr, 2016 @ 11:31am 
Mod is outdated, can anyone confirm if it's working? Also OP please update.
Tresixth 1 Mar, 2016 @ 4:03pm 
does this work in SW? i have it installed i think it spawns things, but i dont know if tree seeds plant themselves if left on ground. would be cool if you checked it out its a good mod!
JWT 22 Dec, 2015 @ 8:57am 
will this be compatible with the new dlc?
Chozzenone11 11 Apr, 2015 @ 6:21pm 
make spider dens spawn too, please
Medra 3 Jan, 2015 @ 8:53pm 
I suggest marking the mod as RoG compatible in steam, so that other users can find it easier.
Woodhouse 1 Jan, 2015 @ 2:56pm 
Compatible with RoG or no?
Ginkofishin 14 Dec, 2014 @ 8:17pm 
thanks man! this is still one of the coolest mods in the workshop!
UnderwearApprentice  [author] 14 Dec, 2014 @ 8:14pm 
@Ginkofishin - No worries. That is a possibility in the future as I plan to make the mod more user configurable. Thanks for the suggestions.
Ginkofishin 14 Dec, 2014 @ 8:07pm 
@Farnsworth - i'm sorry, i was making a suggestion.
Ginkofishin 14 Dec, 2014 @ 8:04pm 
also could there be a hard cap for things that can't be removed wothout console comands like tentacle pillers and tallbird nests?
UnderwearApprentice  [author] 14 Dec, 2014 @ 8:04pm 
@Ginkofishin - What do you mean?
Ginkofishin 14 Dec, 2014 @ 7:59pm 
cactus?
UnderwearApprentice  [author] 1 Nov, 2014 @ 9:34pm 
@Alberto Pietralunga - It still works as it should. I will update when I can.
アルベルト Pietralunga 26 Oct, 2014 @ 3:40pm 
This mod looks great! Unfortunately it's outdated. Could you update it please?
Crowflake 31 Jul, 2014 @ 1:06am 
In fact I'm in a world where I almost broke every boulders, and a world without boulder is kind of, well, empty. Of course I can go in caves, that's what I do, but it won't bring back boulders in rocky biomes. But I'll try this rock lobters mod. Looks like a decent option, thanks for the tip!
Hexerin 30 Jul, 2014 @ 10:17pm 
you can get infinite rocks from the caves anyways, right?
UnderwearApprentice  [author] 30 Jul, 2014 @ 9:33pm 
@André - Thanks for the kind words, I doubt I will add in spawning rocks though, as I don't see where they would spawn from, or who would make them. There is a mod that makes some rock lobsters turn into boulders though, best I can recommend.
Crowflake 30 Jul, 2014 @ 9:16am 
This mod. Is. Awesome. There is just one missing respawn: rocks.
UnderwearApprentice  [author] 28 Jul, 2014 @ 11:36am 
@Hexerin - Thanks, glad you're enjoying it.
Hexerin 28 Jul, 2014 @ 8:23am 
fav'd. i love mods like this. there was one of these in minecraft, added seasons and natural world growth, completely altered my view of how the game could be.
W4R-D3N 23 Jul, 2014 @ 9:53pm 
ah yes by itself the rock lobsters are appearing. There must be a conflict with another mod I have enabled.
UnderwearApprentice  [author] 23 Jul, 2014 @ 9:34pm 
@X0XWARGASMX0X - Have you tried it with only this mod on? I have used it since I made it and can see Rock Lobsters in my game. This mod does nothing to affect them.
W4R-D3N 23 Jul, 2014 @ 9:27pm 
For some reason this mod makes rock lobersters in the caves invisible. I am able to see them on the map and can hear the sound of them walking but I can only see small circular shadow indicating where they are. There is also no way I can interact with them as well. Anyone else experiencing this problem? (disabling the mod causes the rock lobsters to appear and function normally)
UnderwearApprentice  [author] 16 Jul, 2014 @ 4:09pm 
@hotmatrixx - They can only spawn near other objects of their type. Theoretically, they could eventually crawl onto desert turf, but wouldn't spawn there unless there was a merm house already there. The spawns ignore turf type.
hotmatrixx 16 Jul, 2014 @ 3:58pm 
Heh I was just thinking of a merm-hut spawning in the desert. Is that a thing? or is it "smart" enough to know which biomes / rooms it can spawn certain types of prefabs in?

Just curious, now.
UnderwearApprentice  [author] 16 Jul, 2014 @ 11:29am 
hotmatrixx - Thanks for the kind words. It is quite simple, but one of my favourites. I'm glad you enjoy it.
hotmatrixx 16 Jul, 2014 @ 6:29am 
For a while, I parely understood the need, usefulness or point of this mod. I just realised how mandatory this should be on vanilla.

It respawns Mandrakes? Woot Woot!
And then you get massive bushfires, etc that can potentially wipe a forest, or species of something out, it's good to have this continually adding what are otherwise finite resources to the game, especially items like bushes and twigs.

I'm also pleased to see that it's not indiscriminate - It won't spawn rocks (which are always findable in caves anyway, that's what the caves are for ) or animals.They already have respawners. But it spawns their respawners. how clever.
UnderwearApprentice  [author] 7 Jul, 2014 @ 8:49am 
@Urist McEngie - Thanks for the update.
Urist McEngie 5 Jul, 2014 @ 7:20pm 
@Farnsworth You dpn't need to be concerned about the crash I reported long ago, turns out another mod was causing it, and it wasn't because of this one.
UnderwearApprentice  [author] 4 Jul, 2014 @ 4:56pm 
@Lord Toaster - You cannot at this time. There is no flower spawner in this mod though.
BeatleSanders 4 Jul, 2014 @ 11:05am 
is thare a switch to tern off diffrent spawns like you could tern off flowers
or cave ferns etc
UnderwearApprentice  [author] 22 May, 2014 @ 6:59am 
@Urist McEngie, Block Wrangler - The first three lines are from my mod, but I thought I got rid of those printouts. I am unsure if the crash is from my mod. The actual crash is not, but it is possible a plant was spawned and that function was called before the component was set. Only thing I can think of, but I doubt it. Is this a recurring crash?, If not, please post the full log on pastebin or something so I can see it next time it happens.
Urist McEngie 19 May, 2014 @ 5:16pm 
I think I'm getting a crash: Here is an except from the log:
../mods/workshop-240458284/scripts/components/plantspawner.lua(209,1) Seasonchange entered
../mods/workshop-240458284/scripts/components/plantspawner.lua(216,1) should enter spawnplant
../mods/workshop-240458284/scripts/components/plantspawner.lua(108,1) spawnamount = 36
scripts/entityscript.lua:339: attempt to call method 'IsWithered' (a nil value)
LUA ERROR stack traceback:
scripts/entityscript.lua(339,1) in function 'GetDisplayName'
scripts/widgets/hoverer.lua(67,1) in function 'OnUpdate'
scripts/frontend.lua(532,1) in function 'Update'
scripts/update.lua(46,1)

Is this from your mod?
UnderwearApprentice  [author] 10 May, 2014 @ 11:13pm 
@debugman18 - My concern was how to tell how long the pinecones have been on the ground. ie. If you loaded a game for 10 minutes, I probably do not want them spreading within 1.25 segments. I figured I would need to create a timer for each pinecone, and keep track of it myself. It was my understanding that every load, all entities "exists time" is reset to 0.
Debug 10 May, 2014 @ 8:38pm 
@Farnsworth
Just use the periodicspawner component, and in the function callback remove the pinecone after the tree is spawned.
UnderwearApprentice  [author] 30 Apr, 2014 @ 8:06pm 
@Urist McEngie, Block Wrangler - The pinecone idea is good, the only problem is everything starts it's lifetime when you load a game, so it would be difficult to keep track of all of them. I have an idea, but it may be more difficult than it is worth. The catcoon dens should spawn new ones around them whether alive or dead. Please let me know if they do not.
Urist McEngie 30 Apr, 2014 @ 4:33pm 
Have you considered adding to this mod or an alternate mod this mechanic: If a pinecone is left on the ground for a while, it will automatically plant. That way, if a forest is burnt down, the pinecones that pop out from dead trees will help the forest rejuvenate.

Now, you probably have not thought of this, but: If a catcoon den dies(the catcoon runs out of lives), will it spread to make more dead catcoon dens? Or will a dead catcoon den spawn live ones around it? Or will it not spread whatsoever?
UnderwearApprentice  [author] 30 Apr, 2014 @ 7:36am 
@Urist McEngie, Block Wrangler - Should work for both, but I haven't tested it without RoG.
Urist McEngie 29 Apr, 2014 @ 8:49pm 
This makes perfect sense! Does this work with RoG only or does the one mod work for both non RoG and RoG games?
Ginkofishin 29 Apr, 2014 @ 7:06pm 
I took over the comments... MUWA HA HA!
UnderwearApprentice  [author] 29 Apr, 2014 @ 6:35pm 
@rellera - Mushtrees are already in, but I wasn't in the description. Thanks.
Ginkofishin 29 Apr, 2014 @ 5:55pm 
Mushtrees
Ginkofishin 29 Apr, 2014 @ 1:52pm 
ancient statues during the nightmare phase can make gems by some means of conversion or whatever. ruins earthquakes. idk.
UnderwearApprentice  [author] 29 Apr, 2014 @ 1:34pm 
@rellera - there was an idea of a thulecite fountain that would make thulecite only during earthquakes during the nightmare phase in the ruins. I may look at doing that. Gems maybe if the idea is unique enough.
Ginkofishin 29 Apr, 2014 @ 1:28pm 
Not exchange, just a means to make a finite and nearly finite item like thulecite and gems more attainable without removing the rarity and challenge.
UnderwearApprentice  [author] 29 Apr, 2014 @ 12:48pm 
@rellera - If you mean some kind of exchange or crafting system for gems or thulecite, that won't happen. There are already mods for that, and nothing multiplies, that theoretically couldn't. Spider Dens do not multiply. I thought about it, but they have queens for that. The objects will make another one near to them. So no, there will not be wasps nests in the swamp unless a very long game is played and the nest are close to the swamp, they might start spreading into that area. Highly unlikely though.
Ginkofishin 29 Apr, 2014 @ 12:11pm 
Too much to say! Ugh! I'm sorry, do the randomly picked objects locate randomly or in their appropriate biomes? Will I see wasp hives in the marshes?