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Just curious, now.
It respawns Mandrakes? Woot Woot!
And then you get massive bushfires, etc that can potentially wipe a forest, or species of something out, it's good to have this continually adding what are otherwise finite resources to the game, especially items like bushes and twigs.
I'm also pleased to see that it's not indiscriminate - It won't spawn rocks (which are always findable in caves anyway, that's what the caves are for ) or animals.They already have respawners. But it spawns their respawners. how clever.
or cave ferns etc
../mods/workshop-240458284/scripts/components/plantspawner.lua(209,1) Seasonchange entered
../mods/workshop-240458284/scripts/components/plantspawner.lua(216,1) should enter spawnplant
../mods/workshop-240458284/scripts/components/plantspawner.lua(108,1) spawnamount = 36
scripts/entityscript.lua:339: attempt to call method 'IsWithered' (a nil value)
LUA ERROR stack traceback:
scripts/entityscript.lua(339,1) in function 'GetDisplayName'
scripts/widgets/hoverer.lua(67,1) in function 'OnUpdate'
scripts/frontend.lua(532,1) in function 'Update'
scripts/update.lua(46,1)
Is this from your mod?
Just use the periodicspawner component, and in the function callback remove the pinecone after the tree is spawned.
Now, you probably have not thought of this, but: If a catcoon den dies(the catcoon runs out of lives), will it spread to make more dead catcoon dens? Or will a dead catcoon den spawn live ones around it? Or will it not spread whatsoever?