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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
someone,please update.......
i think i am playing rimworld for the mods nowadays. without mods like this the base game just feels very lacking.
i have been seeing so many abandoned mods after being away for a while that it killed my intention to play.
guess this is near the end of the road for me too.
thanks man. truly appreciate it! all the best in your future endeavors.
I have attempted to fix the reported bug.
However, there are too many mods to reproduce or test the bug here.
It is a conflict that can only occur under special circumstances.
I have put in a fix based on your report, but I have not been able to confirm whether it was successful or not.
I look forward to your additional reports.
Thanks for the bug report.
I will see if it can be fixed.
Thanks for the bug report.
Vanilla Factions Expanded - Ancients
Functional Room
and their prerequisite mods
I started a NewGame in above environment with an Ancients-only scenario, but I could not get the error message.
Could you please tell me the procedure to receive the error message?
I am short on time and am having difficulty locating it myself.
Also, if you could provide a link to the HugsLib log when you get the error message, that would be a big help.
I apologize for not being able to meet your expectations.
Changing thresholds in this mod may cause future conflicts with Realistic Rooms and other mods that change thresholds, so we hope to see future updates to those mods.
Thank you for using this mod.
This is a problem with RimWorld's own specifications, which can be very confusing.
The discrepancy is due to the fact that the actual room size and the room size shown in the stats are treated differently.
The former is the number of tiles occupied by the room itself, which is what is required by the Throneroom requirements.
The latter is a dynamic evaluation value calculated by multiplying the number of tiles a room occupies by 0 to 1.4, and it is this value that determines the overall evaluation of the room and the feelings of the occupants.
Since Functional Room is involved in the latter, it cannot lighten the required cost of Throneroom requirements.
Don't worry about it.
I hope the problem will be solved.
And Thks for your mod :)
Have a awesome day :)
Thanks for your interest in this mod.
This mod by itself does not cause any abnormal lag.
One possibility is that conflicts with other mods are causing the high frequency of errors, etc.
"Dubs Performance Analyzer" should make it easier to identify the mods that cause the lag.
Thanks for your interest in this mod.
When I made this mod, I had in mind that I would surely let the colonists live in a nice room, nicely decorated without making it look cramped.
They now live in a room with 4 cells of floor space and a double bed.
Thanks for your interest in this mod as well.
Your contribution is much appreciated.
Thank you for using this mod. I'm very glad that you like it.
@kyracraft
Thank you for using this mod. I'm very glad that you like it.
@Leugimimi
Thank you for your help. If you have any problems, please don't hesitate to let me know in the comments.
I put that mod in and did a little checking, and while I can't say for sure that every detail of the values are correct, they seem to be compatible.
The results of the verification are written below for your review.
Space comparation result:
(Vanilla blank) 35, Average-sized
(Vanilla furnitured) 15, Rather tight
-- The following is based on the above data. --
(Feng Shui200%) 15, Average-sized
(FunctionalRoom) 35, Average-sized
(Feng Shui200% + FunctionalRoom) 35, Somewhat spacious
(FunctionalRoom + Feng Shui200%) 35, Somewhat spacious
Thank you for the report.
It's very good news that the mod is now successfully working in your environment.
I hope you will continue to use this mod in the future.
@Leugimimi
I will try to get confirmation. However, I've never used that mod, so I don't know if I can accurately assert that this is the right move. I would appreciate it if you could try it on your end as well.
@Stallion as the mod author already said, it works just fine with Realistic Room, it was a mistake on my end. This mod is a must have, Quality of Life even.
Thank you for your interest in this mod.
It is compatible with Realistic Rooms.
We have just the right image that we recently created for verification purposes.
https://i.imgur.com/2CMU7ol.png
詳細なログ付きでのご報告、非常にありがたいです。
内容を確認しましたが、1.2.2で対応したMinifyEverythingとの競合と同じ原因の問題だったようです。
(結局はnullチェック不足だったので、競合というよりこちらの想定不足であったということになります。ご迷惑をおかけしました。)
今回の問題のご報告および問題解消のご報告、あわせて応急処置方法の共有までして頂き、誠に助かりました。
引き続き、問題が生じることがあれば遠慮なくコメントで報告をお願いします。
検証不足で申し訳ないです。お騒がせしました。
一応、セーブロードで治ります。
エラーログになります。
https://gist.github.com/HugsLibRecordKeeper/35034b96a81c8ed12390c3824176ffb6
壁、フェンスMODはGloomyFurniture、ED-Embrasuresで確認しています。
(ED-Embrasuresは1.1対応しかないのでそれが原因かもしれませんが…)
複数のMODの併用ですのでこちらのMODが原因でないかもしれませんが、念のためご報告まで。
We have not identified any compatibility issues between this mod and Realistic Rooms.
We are now asking the person who reported the problem to check the test case for any flaws.
If there are no problems, please try to use it.
@Tox
@SovHed
Fixed a compatibility issue that caused wind turbines to disappear and dead space to be created instead when trying to uninstall or reinstall them using this mod and MinifyEverything at the same time.
The latest version after the fix is "1.2.2", so you should be able to use it safely after completing the download of this version.
I will report the results of our investigation into the problem you reported.
As it turns out, there don't seem to be any compatibility issues between this mod and Realistic Rooms.
I tested it in my environment using only two mods, this one and Realistic Rooms, and it did not behave in any way that seemed to be a problem.
(I have prepared an image of the test case. Please check it and if you find any flaws in the test cases, please point them out to me.)
If it looks okay, I would be happy if you continue to use this mod.
Please let me know if you find anything else.
test cases(imgur): https://i.imgur.com/2CMU7ol.png