Total War: WARHAMMER II

Total War: WARHAMMER II

Guns of the Empire + Empire Master Engineers 2 Compatibility (Works with SFO)
44 Comments
Snek  [author] 9 Sep, 2024 @ 9:31am 
I don't even have this game installed anymore. Sorry.
demarcusscott06 7 Sep, 2024 @ 10:46pm 
can you update please it wont work for me
Iusnex 11 Feb, 2022 @ 10:30am 
NVM, even with that property they have their use, so their existence is very much justified (for example you can put them at 90 deg angle and move the line infantry back).
Iusnex 11 Feb, 2022 @ 9:31am 
Is it intended that the defensive stakes ability is useless?
Once they are placed, if the unit behind them has no arch fire it considers them to be an obstacle and does not shoot at all?
Snek  [author] 7 Dec, 2021 @ 4:58pm 
It should. The main mod has its Sigmars Heirs compatibility built in.
lego116 7 Dec, 2021 @ 2:22pm 
does this work with sigmars heirs?
星辰耀龙 29 Aug, 2021 @ 9:19pm 
this mod need update too,Empire Master Engineers 2 SFO Compatibility is finish update now
RedesRojas Best USA Player 25 Aug, 2021 @ 1:06pm 
hi dude, the mortars men arms are invisible with these activated :/
Snek  [author] 21 Aug, 2021 @ 7:55pm 
This should load before both other mods. The names of tables are set to load in the right order automatically.
No Name 21 Aug, 2021 @ 6:12pm 
What the correct load order for these 3? Does this go last or first?
Snek  [author] 1 Aug, 2021 @ 8:40am 
This will get an update tomorrow yes. A lot of this mod, as I know now, can actually be incorporated directly into Guns of the Empire without issue, so I will incorporate all I can into the main mod and update this with whatever remains.
Lukasao 1 Aug, 2021 @ 8:28am 
will there be update for this as well? since you have updated your main mod
Nawaaan 14 May, 2021 @ 8:20am 
it will be awesome, thanks for this and for the fast answer.
Snek  [author] 14 May, 2021 @ 4:52am 
Oh, I hadn't thought to assign GOTE units to his upgrades. I'll do that.
Nawaaan 14 May, 2021 @ 1:54am 
i cant uprage GOTE units with the new uprage mecanic, is it normal?
Snek  [author] 20 Apr, 2021 @ 5:02am 
The description says exactly what this does. The changes are mostly aesthetic. The most functional one is that EME2 has a new unit set for gunpowder units and this puts GOTE into that unit set so all engineer skills will apply.
Patrick 19 Apr, 2021 @ 5:56pm 
when this mod isnt even neede if i got the base mods why is this mod even a thing ? srry i jsut dont understand or misinterpreted your statement to the other guy
CaptainKampfkeks 13 Apr, 2021 @ 6:37pm 
A quick question: How does this play when I also have Sigmar's Heirs going on?
رضا شاه روحت شاد 9 Apr, 2021 @ 7:04pm 
Sorry I may be misunderstanding but you are saying I dont necessarily need this right? just run the 2 base mods and I am good?
Snek  [author] 9 Apr, 2021 @ 6:53pm 
This is not necessary to run a game with both required mods on. Go without this and I'll check out the CTD issues.
رضا شاه روحت شاد 9 Apr, 2021 @ 6:03pm 
Hey Snek, I am just getting a CTD with this mod loaded in my order at all. If I run this with guns of the empire and the newely picked up (finally) master engineer II mod. the game wont get past the loading screen of the logo and copyright message
Snek  [author] 22 Mar, 2021 @ 2:09pm 
How are Garrisons crashing? Is it the same hovering over the unit card error?
GlaDi 22 Mar, 2021 @ 12:54pm 
Garrisons still seem to CTD
Gurnhawk 22 Mar, 2021 @ 9:42am 
Awesome!
Snek  [author] 22 Mar, 2021 @ 8:22am 
I've updated this EME2 patch to correct the CTD problem. I added unit description keys, but that change in desc keys also needed to be repeated here. Make sure you have the most recent version of everything.
Masa 21 Mar, 2021 @ 5:14am 
When i mouse over the blitzschutzen or the other top tier long range unit on recruit menu my game crashes to desktop, any info on this?
TradingOwl1 12 Mar, 2021 @ 3:56pm 
The issue was solved by resubscribing, guess steam updates love being problematic for me. Thanks for the reply.
Snek  [author] 12 Mar, 2021 @ 3:19pm 
First, make sure you have the version of GOTE SFO I updated a couple hours ago. Unsubscribe from GOTE SFO, delete it from data, and resubscribe to make sure you have the most recent version.

I did not check this while also having the EME2 SFO patch running, so I'll add that to see if there is any problem.
TradingOwl1 12 Mar, 2021 @ 1:52pm 
Hey sorry to bother but I'm having some issues, I'm not able to launch with this mod and SFO, EME2(and its sfo and necessary effects mods), and GOTE SFO. If I disable just this and leave the rest it does launch with no issues. And I am using KMM.
Mrwaxy 11 Mar, 2021 @ 8:04pm 
Waiting on the SFO version, but man you are a submod compatability monster. Empire bois appreciate you
24岁,是猛犸 9 Mar, 2021 @ 6:58am 
sounds great, thx:steamthumbsup:
Snek  [author] 9 Mar, 2021 @ 6:46am 
Correct. GOTE SFO needs a full update before it will work. I'm in progress with that now.
24岁,是猛犸 8 Mar, 2021 @ 11:06pm 
looks like it's not work with Guns of the Empire sfo version. CTD when I use the sfo+Guns of the Empire sfo version+Empire Master Engineers2+Mechanical Steed Effects+Empire Master Engineers2 sfo Compatibility and Guns of the Empire + Empire Master Engineers 2 Compatibility
Snek  [author] 8 Mar, 2021 @ 2:34pm 
Updated to work with Robies changes to unit upgrades. That one change let me load a campaign in, so please let me know if anything else causes crashes.
Mr.Necrophile 8 Mar, 2021 @ 12:59pm 
Thanks mate! It's greatly appreciated :)
Snek  [author] 7 Mar, 2021 @ 1:04pm 
Thanks guys! I'll try to get this updated tomorrow. In the meantime you should be able to turn this compatibility off and continue your campaign with just the base mods.
Nevron 7 Mar, 2021 @ 1:22am 
Empire master engineers 2 mod was updated 7 march в 4:01, after this time and that update with activated compatibility mod game doesn't launch. Snek! Update please ! Thank you !
Nevron 7 Mar, 2021 @ 1:08am 
Hello Snek and thank you for your super mods! Same problem here - yesterday worked fine and today the game doesn't launch if this compatibility mod is activated. And I don't use SFO , only GOTE on vanilla.
stevendiao 7 Mar, 2021 @ 12:22am 
@Snek Hi, I used this mod with Guns of the Empire and Empire Master Engineers 2 yesterday, and it worked fine, but it seems i can't launch the game with these three today and I have ruled out other possibilities. Don't know is it just me or is there something wrong.
Snek  [author] 6 Mar, 2021 @ 4:52am 
This will very likely CTD with the SFO version for now. I'll get that updated soon.
Chrillo 6 Mar, 2021 @ 2:04am 
And does this works with the SFO standalone version aswell? :)
星辰耀龙 5 Mar, 2021 @ 5:41pm 
wryyyyyyyyyyyyyy
Snek  [author] 5 Mar, 2021 @ 1:48pm 
I've been stoked for EME2 since August, so it was easy to get motivated.
David 5 Mar, 2021 @ 12:32pm 
That was quick, thx!