Stellaris

Stellaris

Ultra Aggresive AI
21 kommentarer
☦StrategXp7☦  [ophavsmand] 22. juni 2021 kl. 7:50 
[Mini-patch] Increased aggresive options to 999.
☦StrategXp7☦  [ophavsmand] 28. apr. 2021 kl. 2:39 
@Lgk Mod updated.
☦StrategXp7☦  [ophavsmand] 5. apr. 2021 kl. 6:26 
@malthric OldEnt is right,you must continue playing xd
OldEnt  [ophavsmand] 4. apr. 2021 kl. 7:13 
That is not enough data. At this point many empires don't even have contact with each other, don't borders with each other, and have no casus belli produced yet.
malthric 4. apr. 2021 kl. 5:49 
10 years in game
☦StrategXp7☦  [ophavsmand] 3. apr. 2021 kl. 17:23 
@malthric Do you use only this mod?
Did you set the AI aggression to high? Don't use the berserk_ai command.
How many game years you have on your save?
malthric 3. apr. 2021 kl. 17:14 
none of the ai has started waging war with each other
☦StrategXp7☦  [ophavsmand] 2. apr. 2021 kl. 7:41 
@malthric yes
malthric 2. apr. 2021 kl. 7:20 
will there be wars between ai
Crazy Old Texan 24. mar. 2021 kl. 9:12 
This is a great little mod. Thank you.
OldEnt  [ophavsmand] 14. mar. 2021 kl. 5:09 
@JenkoRun Both mods change the same thing, but this can be used with Starnet now.
JenkoRun 14. mar. 2021 kl. 4:44 
Starnet compatibility? Thanks
Alkorahil 13. mar. 2021 kl. 19:37 
Thanks for posting this!
☦StrategXp7☦  [ophavsmand] 10. mar. 2021 kl. 1:57 
@OldEnt I thank you!
OldEnt  [ophavsmand] 9. mar. 2021 kl. 15:52 
@☦CтратегXp7☦: That's perfect, thank you!
☦StrategXp7☦  [ophavsmand] 9. mar. 2021 kl. 13:56 
@Moon Bandit probably sometimes yes.
☦StrategXp7☦  [ophavsmand] 9. mar. 2021 kl. 13:53 
Ok, please see now. If I made a mistake again sorry, I was busy today.
OldEnt  [ophavsmand] 9. mar. 2021 kl. 8:56 
NAI = {
AI_AGGRESSIVENESS_LOW_MULT = 99.0
AI_AGGRESSIVENESS_HIGH_MULT = 99.9
AI_AGGRESSIVENESS_BASE = 99 # Base chance AI will declare a war (multiplied by personality aggressiveness score)
AI_AGGRESSIVENESS_PROPAGATOR_BOXED_IN_MULT = 99 # When a warlike 'propagator' personality is boxed in aggression is multiplied by this value
AI_AGGRESSIVENESS_BOXED_IN_MULT = 99 # When an AI can no longer peacefully expand aggression is multiplied by this value
AI_AGGRESSIVENESS_NO_COLONY_TARGET_MULT = 99 # When an AI has no immediate colony targets and at least MAX_PLANETS_FOR_BUDGET_FACTOR planets (but is not boxed in) aggression is multiplied by this value
}
OldEnt  [ophavsmand] 9. mar. 2021 kl. 8:56 
Hi there. Your mod overwrites whole 00_defines.txt file, making it incompatible with any other mod which overwrites this file completely too.
Defines entries can be overwriteen individually, see https://stellaris.paradoxwikis.com/Modding#Overwriting_Specific_Elements .

Defines are LIOS overwrite, so you'll have to name file ie. zzzzzz_uaai_defines.txt and include only parts you want to overwrite:
MrFunEGUY 9. mar. 2021 kl. 4:24 
Unlikely, that was an overflow error.
Moon Bandit 8. mar. 2021 kl. 22:10 
Would this make a Nuclear Gandhi situation but in reverse if one AI is already aggresive?