Stellaris

Stellaris

Ultra Aggresive AI
21 則留言
☦StrategXp7☦  [作者] 2021 年 6 月 22 日 上午 7:50 
[Mini-patch] Increased aggresive options to 999.
☦StrategXp7☦  [作者] 2021 年 4 月 28 日 上午 2:39 
@Lgk Mod updated.
☦StrategXp7☦  [作者] 2021 年 4 月 5 日 上午 6:26 
@malthric OldEnt is right,you must continue playing xd
OldEnt  [作者] 2021 年 4 月 4 日 上午 7:13 
That is not enough data. At this point many empires don't even have contact with each other, don't borders with each other, and have no casus belli produced yet.
malthric 2021 年 4 月 4 日 上午 5:49 
10 years in game
☦StrategXp7☦  [作者] 2021 年 4 月 3 日 下午 5:23 
@malthric Do you use only this mod?
Did you set the AI aggression to high? Don't use the berserk_ai command.
How many game years you have on your save?
malthric 2021 年 4 月 3 日 下午 5:14 
none of the ai has started waging war with each other
☦StrategXp7☦  [作者] 2021 年 4 月 2 日 上午 7:41 
@malthric yes
malthric 2021 年 4 月 2 日 上午 7:20 
will there be wars between ai
Crazy Old Texan 2021 年 3 月 24 日 上午 9:12 
This is a great little mod. Thank you.
OldEnt  [作者] 2021 年 3 月 14 日 上午 5:09 
@JenkoRun Both mods change the same thing, but this can be used with Starnet now.
JenkoRun 2021 年 3 月 14 日 上午 4:44 
Starnet compatibility? Thanks
Alkorahil 2021 年 3 月 13 日 下午 7:37 
Thanks for posting this!
☦StrategXp7☦  [作者] 2021 年 3 月 10 日 上午 1:57 
@OldEnt I thank you!
OldEnt  [作者] 2021 年 3 月 9 日 下午 3:52 
@☦CтратегXp7☦: That's perfect, thank you!
☦StrategXp7☦  [作者] 2021 年 3 月 9 日 下午 1:56 
@Moon Bandit probably sometimes yes.
☦StrategXp7☦  [作者] 2021 年 3 月 9 日 下午 1:53 
Ok, please see now. If I made a mistake again sorry, I was busy today.
OldEnt  [作者] 2021 年 3 月 9 日 上午 8:56 
NAI = {
AI_AGGRESSIVENESS_LOW_MULT = 99.0
AI_AGGRESSIVENESS_HIGH_MULT = 99.9
AI_AGGRESSIVENESS_BASE = 99 # Base chance AI will declare a war (multiplied by personality aggressiveness score)
AI_AGGRESSIVENESS_PROPAGATOR_BOXED_IN_MULT = 99 # When a warlike 'propagator' personality is boxed in aggression is multiplied by this value
AI_AGGRESSIVENESS_BOXED_IN_MULT = 99 # When an AI can no longer peacefully expand aggression is multiplied by this value
AI_AGGRESSIVENESS_NO_COLONY_TARGET_MULT = 99 # When an AI has no immediate colony targets and at least MAX_PLANETS_FOR_BUDGET_FACTOR planets (but is not boxed in) aggression is multiplied by this value
}
OldEnt  [作者] 2021 年 3 月 9 日 上午 8:56 
Hi there. Your mod overwrites whole 00_defines.txt file, making it incompatible with any other mod which overwrites this file completely too.
Defines entries can be overwriteen individually, see https://stellaris.paradoxwikis.com/Modding#Overwriting_Specific_Elements .

Defines are LIOS overwrite, so you'll have to name file ie. zzzzzz_uaai_defines.txt and include only parts you want to overwrite:
MrFunEGUY 2021 年 3 月 9 日 上午 4:24 
Unlikely, that was an overflow error.
Moon Bandit 2021 年 3 月 8 日 下午 10:10 
Would this make a Nuclear Gandhi situation but in reverse if one AI is already aggresive?