Barotrauma

Barotrauma

U-571 Type VIIC 'GreyWolf'
119 Comments
Wiese 6 Nov, 2024 @ 12:06am 
Das Boot moment
Panzerlamb 16 Sep, 2024 @ 7:38pm 
Just uploaded a functional version of this sub :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3332551856

new startup procedure but appears to be working for the most part.

No drone or redfist version currently, will probably change that if the Barotrauma bug keeps biting.
Malikyte 8 Jun, 2024 @ 7:10pm 
My dudes, this mod hasn't been updated in 3 years.
Sysroot 18 May, 2024 @ 9:29pm 
@Limon I'm not sure if it's still up to date, but I have some comments a few pages back detailing how I fixed the reactor issues.
Limon Astuto 18 May, 2024 @ 8:44am 
[quote=Viper]Go into the ship editor and fix it yourselves.. its not that hard.. I did it.. and it works fine[/quote]
Hey tell me how to do it, I'm learning to edit subs. Thank youy
Viper 13 May, 2024 @ 9:31pm 
Go into the ship editor and fix it yourselves.. its not that hard.. I did it.. and it works fine
SharkTeeth 18 Mar, 2024 @ 5:25pm 
I know it says it was updated on the 17th. the reactor still isn't really working. it will lose power and then I can get it to work for like 20 seconds after shoving 4 fuel rods into the reactor and doing what you said in the description with manually operating it then switching it to Automatic. but it looses power again shortly after.
Von Este 21 Feb, 2024 @ 4:55pm 
The reactor doesnt seem to cooperate at all and wont work properly, cant even move
A bit maniac 9 Feb, 2024 @ 9:14am 
I'm stuck i can't go back to station
A bit maniac 9 Feb, 2024 @ 9:14am 
Hear me out dev, mod is broken
Aether♢Astra 24 Oct, 2023 @ 7:54pm 
updated? seems some things are broken
Aether♢Astra 24 Oct, 2023 @ 7:23pm 
what the diff between greywolf and redfist besides astetic
ВинтерБиберненок 21 Aug, 2023 @ 2:30am 
автор гандон неумеет делать автоматику реактора
Jericho 17 Jul, 2023 @ 1:02pm 
the submarine runs for a while but afterwards the reactor just, fails
jakenotfake 4 Jul, 2023 @ 8:42am 
couldn't get it to start
Шуша 11 Jun, 2023 @ 6:19am 
И как мне отключить реле? Я его в редакторе найти не могу
Mother 1 Jun, 2023 @ 2:40am 
Он подключил с реактора в компонент рэлэ. Рэлэ жрет половины энергии реактора, поэтому ее не получается завести.
Шуша 30 May, 2023 @ 2:30pm 
Энергия от реактора не поступает в системы
Шуша 30 May, 2023 @ 1:55pm 
Я так и не понял как её завести...
Milkman 31 Mar, 2023 @ 8:49am 
How do u start the power?
󠀡󠀡VitorThauma 5 Mar, 2023 @ 6:19pm 
this is a great sub. waiting for an update
[RAT] Strand 16 Feb, 2023 @ 7:41am 
Hello. Will there be any updates made on this one in the foreseeable future? :steamhappy::steamthumbsup:
Zvyozdochka 19 Dec, 2022 @ 6:35am 
How's going buddy, I'm still waiting for this masterpiece:VBOY:
#include<studio.h> 13 Nov, 2022 @ 3:44am 
I have found a quick fix for a few problems that has been making this ship unplayable for some time. With only 4 wires you can bring the U-Boat back to its former glory. Check "Playtesting and Bug Reports".
Zhanlungo 5 Nov, 2022 @ 5:27am 
man you cannot pump my interest and dump it with a BUG like that
greyhome 4 Nov, 2022 @ 7:47pm 
broken unfortunately. out of date
Sysroot 26 Sep, 2022 @ 10:44pm 
It appears the change in how capacitors charge was intentional on the dev's part and was added in the "Rising Tide" update 7 months ago: https://steamhost.cn/steamcommunity_com/games/602960/announcements/detail/3090036628193150926

"Heavily increased supercapacitor's power consumption **and made the recharge speed increase exponentially when the recharge rate is increased.**"
Sysroot 26 Sep, 2022 @ 9:26pm 
Also keep in mind the

ACTUAL_CHARGE_RATE = SET_CHARGE_RATE^2 / 100

formula also applies to reading the current charge rate from the supercapacitor. The formula can simply be changed to:

ACTUAL_CHARGE_RATE = CURRENT_CHARGE_RATE^2 / 100

If you do not apply this formula to the output charge rate, the displays will be displaying the "skewed" charge rate of the supercapacitor instead of the "true" charge rate.
Sysroot 26 Sep, 2022 @ 9:19pm 
Details of the fix for anyone wondering:

The core issue here is that setting the charge rate on supercapacitors via wiring no longer appears to work as it used to, in that sending "10" as the charge rate does not set the charge rate to 10%

Instead, the value you set now has a relationship with the actual charge rate described by the formula ACTUAL_CHARGE_RATE = SET_CHARGE_RATE^2 / 100. Due to this, when the automated system tries to set the charge rate to, say, 50%, the actual charge rate on the capacitor becomes 50^2 / 100 = 25%

The fix for this issue is to perform the inverse of the above formula when we're setting the charge rate; specifically, we need to do: CHARGE_TO_SET = SQRT(DESIRED_CHARGE_RATE * 100). This way, if we want to set the capacitor charge rate to 50%, the actual value to set will be SQRT(50 * 100) = SQRT(5000) = 70.7%

Additionally, as the charge rate can only be set in 10% increments, it can be helpful to put the output value through a ROUND or CEIL component
Sysroot 26 Sep, 2022 @ 9:02pm 
Hello, I have found a fix for the sub's power problem. Please accept my friend request so I can share my findings with you.
Cheetah (Star wing) 14 Sep, 2022 @ 10:19am 
I really do hope this get's a fix cause, I really much enjoyed playing the game with this mod.
Shocktrooper 101 15 Jul, 2022 @ 5:08am 
Can we expect an update soon?
Jack Kellar 12 Jul, 2022 @ 5:58am 
@Panzerlamb

You should upload it and credit him. The workshop is full of copies and retrofits and fixes of subs that haven't been updated.

If he doesn't like it you can remove it afterwards, it has been over a year now
11 Jul, 2022 @ 7:52am 
Nice,but can you make these submarines look more...new?These old iron walls make me uneasy...
Panzerlamb 9 Jun, 2022 @ 2:06am 
If Ankhimas is alright with it, i've managed to get the sub going again with the editor, there's a bit of extra startup and messing around with the regulator but it works as far as i can tell. Will be playing a MP game tonight for some testing to make sure.

I'd be happy to send it to the original author to post, sorry to everyone that has to wait, i don't want credit for their hard work :)
Nero 1 May, 2022 @ 6:48pm 
Seems to be that there is too much of a load on the reactor of the systems running at 10000kw and the sub only producing about 9899kw so that is creating the power shortage
crimsonwfox 28 Apr, 2022 @ 2:28pm 
Goodluck in fixing the power issue created by this patch
I am glad to say I have very much enjoyed your sub for about as long as it has been out, thanks for the great build ^w^
󠁳 23 Apr, 2022 @ 8:58pm 
Best sub mod. but it needs some update, reactor is not working properly
Magnihant 2 Apr, 2022 @ 2:34pm 
An unplayable, non-updated and frustrating mod. If you don't want to get on your nerves, don't download it.
Pianist 2 Apr, 2022 @ 2:11pm 
After a long time, my friends and I wanted to experience the game again. As always, we chose this submarine, which is our favourite, but no matter what we do, we get an "insufficient power" warning. There was no such problem before. We couldn't tell if the problem was us or the submarine.
KONA 23 Mar, 2022 @ 4:52am 
glad to see you back and hope this ship will be updated, I really like this ship
Ankhimas  [author] 1 Mar, 2022 @ 1:56pm 
I had a look at the sub today.. for about 2 hours I tried to figure out what they broke in one of the patches.

The major problem I can see is whatever the hell they did with the charge rates of things (how the hell is 10% of 10 000 coming up as 100, yet 100% is coming up as 10 000?)

Whatever it is they did with the charge rates, its completely messed up the power system on the sub.

May need to do a complete rewire/redesign of the power systems.

In any case, it will require more time to fix than I have at the moment (hopefully they just fix that charge rate issue)

If I do get time, I will definitely try to fix it, I do like my U-Boat.
Man 24 Jan, 2022 @ 2:06pm 
I dont know if anybody else has ever had this before could be because of mods i have
Man 24 Jan, 2022 @ 1:12pm 
When we try to deconstruct items they just disappear and this doesnt happen on any other subs i go on any idea how to fix?
TeK- 9 Jan, 2022 @ 2:46am 
Pretty nice, could use waypoints a bit farther from the walls as bots try to fix stuff from other rooms also it way more fun when torpedo railguns are replaced with heavy railguns from EK Gunnery on workshop, they seem to replicate torpedose far better.
Grindset Goblin 10 Dec, 2021 @ 9:16pm 
Sick ass sub dude keep up the good work, only critique is that it's a bit undersupplied
ArmoredOutlaw 27 Nov, 2021 @ 7:42pm 
This is a shining role-model for all the soyjack U-Boats out there. 10/10 easy, though I would frequent the drone carrier versions more often if the bots knew they had a drone to take care of; Whenever I need it for a mission it's in complete shambles
ArmoredOutlaw 27 Nov, 2021 @ 7:40pm 
@businessMAN Is the safety on? Don't forget to hit the switch that says M/A under the command console
businessMAN 6 Nov, 2021 @ 11:29pm 
you can't fire the railgun somehow even though its already switch to one of the 2 railguns?
乡毋宁 10 Oct, 2021 @ 8:52am 
Sorry to hear about your father and hope your father gets better!