Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Copy the mod to Documents\Proxy Studio\Gladius\Mods, then edit Trenches.xml in Data\World\Traits to adjust buffs like <cityDamageReduction add="0.15"/>. To add the trench trait to other units, duplicate and rename the Guardsmen file in Data\World\Units\faction, replacing "Guardsmen" with the target unit name in the file.
Rename the main mod folder and delete any Steam ID info to ensure it shows up in-game.
Love the mod btw!
i made the Mod Compatible with everything that changes the Guardsmen so this can be used as an addon for everything.
Use it wisely you Tactical Genius!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2929036066
I tested it very shallow so i dont know if this broke something else so please report any strange behavior with the trenches.
I have discovered Kurziel's work, he makes interactive ruins when destroying cities or (ship)wrecks when destroying a big unit, and he created a "Salvage" skill for that, I figured I'd integrate the cleaning of trenches into this skill. It still adds a skill on the interface, but since it does so much it seems acceptable.
i took a look into the Clear tile thing.
I suspect i had drop this cause this ability inside the Techpriest unit:
<clearTileUnitAbility cooldown="1"
icon="Actions/ClearTile"
name="ClearTile">
<model>
<action animation="Units/AstraMilitarum/TechpriestEnginseerBuild"/>
</model>
<beginTargets>
<target rangeMax="1">
<conditions/>
<areas/>
</target>
</beginTargets>
<modifiers>
<modifier visible="0">
<effects>
<influenceCost base="5"/>
<oreCost base="5"/>
</effects>
</modifier>
</modifiers>
</clearTileUnitAbility>
Is hardcoded and not accessable for modders.
I searched everywhere for the "Clearing Tile" action, but to no avail.
In the localisation it's in the >Actions folder, but no such thing exists in World> subfolders, it's not in Features> nor Traits> (it could be hidden there but I doubt it) it's also not tied to the tile's characteristic nor the cleaning unit's abilities,
I know you''re not interested in this feature to begging with, but if you have an idea to help me find it that'lll be cool, otherwise I guess it ends there. ^^
You can find it here
I also love the idea of incorparating the removal of trenches to the "Clearing Tile" feature, and after I'm done with all the translations I'll give this a try, even if I notice that it conflicts with other mods and end up not even using it haha.
Data\World\Units make a the explizit faction folder here and set up a Renegade_Guardsman.xml.ext file here. You can copy paste the Guardsman.xml.ext file for this and rename it,
I think you need to change this line to the right something:
<model>
<action animation="Units/AstraMilitarum/GuardsmanIdle"
sound="Actions/Construct"/>
</model>
But that should do it.