Age of Wonders: Planetfall

Age of Wonders: Planetfall

The Revenant
295 Comments
Zionus5 7 Apr @ 9:43pm 
I see something resemble vampires being added to my sci-fi game i download. I love your faction mods so far, I've only been playing with teh cyberpunk one and I've been craving a tiny bit of fantasy mixed in! Thanks!
Wolfie  [author] 4 Dec, 2024 @ 1:04pm 
Unlikely, your best bet is to hope for Planetfall 2 or try your own hand at it. I'll be focusing on modding AOW4 outside of a few missed mechanics like cover and essence you can implement everything including unit modding plus much more like UI, audio and map making
Kerovanka 3 Dec, 2024 @ 12:32pm 
pity,maybe in the future (If there's time) will you make mods on on the combination of existing ones already existing races which are not in the game. would be great. thanks for answer.
Wolfie  [author] 1 Dec, 2024 @ 1:03pm 
No in short. The only customization readily available is the hero loadout, and you can see with my Playable Faction mods you can do a lot with that. Outside of that you need to create a race for any tech combo, that comes with duplicating the hero setups, city setups, empire and quest setups and by that point you mose well make a custom race
Kerovanka 26 Nov, 2024 @ 3:04am 
hi,question.is it possible to create a mod on the combination technology(without races),so that you can play with combination which are not in the game? for example: bio+arc or bio+entropy,etc.
Or the game won 't allow it? need mods on combination. (very lack this in game)
Wolfie  [author] 12 Jul, 2024 @ 7:41pm 
Sorry bud i don't speak it, and google translation did a botch when i tried with an older mod
G0DLIKE_ 9 Jul, 2024 @ 10:42pm 
Russian translate for this great mod Please!
Wolfie  [author] 24 May, 2024 @ 6:16pm 
- Journal text updated for easier reading
Wolfie  [author] 9 Dec, 2023 @ 3:14pm 
Update
- Not sure if all unit abilities were missing on the steam version but thats been fixed and updated
- The Hunger ability by the conjurer has been updated to be a resisted chance 1 turn effect
Kim bosong 5 Dec, 2023 @ 7:33am 
nice, though i didn't test yet.
Wolfie  [author] 4 Dec, 2023 @ 2:00pm 
Udpate
- Dark Riders recruitment cost +4 Cosmite
Wolfie  [author] 4 Dec, 2023 @ 1:55pm 
Update
- Phantasms fixed bug of adversity, fixed bug of energy drain
- Updated Master of Holdings text and buildings to be more clear
- Reduce health of all Undead, Thralls, Dragon Knights and Countess's
Wolfie  [author] 24 Nov, 2023 @ 11:32am 
I am bud, i've made a dent on the bug list. Although thankyou for the refresher anything else chuck it here and ill have a look at it
Kim bosong 24 Nov, 2023 @ 8:03am 
I hope you come back and fix Adversity bug :)
Wolfie  [author] 26 Oct, 2023 @ 2:44pm 
@chi Thats an empire objective correct? i think from memory i couldn't do that as any override to the objective can only effect 1 race mod. The others would be overridden, id have to do a combined mod to have that take effect. Im planning to do an all in 1 mod for AOW4 but for this i figured it was a minor setback id leave it
chi 26 Oct, 2023 @ 1:17pm 
@Wolfie another thing: founding a colony doesn't count towards the secondary objective 'rebirth of civilization'.
Wolfie  [author] 24 Oct, 2023 @ 2:34pm 
@WeaverOfStars I'll have some spare time around Christmas to look into this. I cant recall exactly which units are effected.

@chi yeah so how it actually works is, convert the target unit, on success the caster dies, the converted unit is given new abilities, eg on death raises a spectre again. So technically the specter keeps killing itself resetting the xp. On the plus side you gain the level of the enemy. It was the only way to recreate the incarnates ability, something i intend to implement into AGW4 once development finishes
chi 17 Oct, 2023 @ 2:30am 
@Wolfie Is it intended that the spectre can't gain levels, because after every possession it basically resets?
WeaverMoth 1 Oct, 2023 @ 11:30pm 
So I have been having a weird issue with this and the Megacorps mod. For some reason when I build the Skirminisher and Specialist buildings those units are never built. I am not sure whats causing this behavior, or is it intended. I have Adventure Mod and the Tech Unit Expansion mods
Wolfie  [author] 28 Apr, 2023 @ 7:14am 
When you level up your hero, there is a similar ability to the Oathbound, cant remember the name from the top of my head but something like 'master of holdfast' or something like that. The third tier structure that can be built is all the apostate vehicles and weapons and so on. Its intended to be difficult to get
Cranky Corgi 27 Apr, 2023 @ 5:27pm 
I was wondering if the Blackguard Tyrant or a version of it could be added? Was disappointed when I couldn't pick it with my "More Vehicle Selections" mod.
Wolfie  [author] 8 Apr, 2023 @ 2:18pm 
wont have time to do those updates this weekend, but will try and update soon
Wolfie  [author] 4 Apr, 2023 @ 4:06pm 
@Kim Bosong yeah no worries bud ill have a look

@∇ It was in a weird location not with the racial tactical set of the rest of the stuff. I'm not sure if i copied the same system but have a look in the tacticals folders of my mods it should be somewhere there.

In vanilla, its in one of the subfolders of tactical, i cant recall which if you have a look at the names you should be able to narrow it down, i don't have the game or mod in front of me. To be honest the best practice just ignore actually modding stuff and go into each rpk and have a look around. Its how i learned and usually find something you were not expecting that could be useful at a later date
Kim bosong 3 Apr, 2023 @ 5:18pm 
i have found that cursed soul(adversity) doesn't work all of units. it is immediately cured with player's turn start.
Kim bosong 3 Apr, 2023 @ 5:15pm 
in recent patch notes 'in addition Dark Riders now also cost a small amount of cosmite' -> it doesn't cost cosmite. it may be a bug.
Wolfie  [author] 3 Apr, 2023 @ 5:03pm 
No probs ill have a look at the end of the week
Kim bosong 3 Apr, 2023 @ 11:46am 
dark rider stats may be overpowered now.
Kim bosong 3 Apr, 2023 @ 11:45am 
Adversity effect per turn doesn't work on dark riders. adversity ends immediately because it happens when your turn ends. it's cured with your turn starts.
Wolfie  [author] 30 Mar, 2023 @ 12:51am 
If its mod related go for it, pillage as much as you like
Wolfie  [author] 7 Feb, 2023 @ 1:54am 
Cheers! yeah def keen to get my hands on it
Treeeeee 6 Feb, 2023 @ 9:48pm 
hey ive been using your mods for a while now and love them, i look forward to your mods for age of wonders 4 if you choose too mod it.
Wolfie  [author] 6 Feb, 2023 @ 12:22pm 
thanks bud
johnny527 6 Feb, 2023 @ 10:51am 
Currently playing through these factions, nice work wolfie.
Wolfie  [author] 6 Feb, 2023 @ 2:53am 
Udate
- Countess and Dragon Knights further updated to their tier3 price,in addition Dark Riders now also cost a small amount of cosmite
Wolfie  [author] 5 Feb, 2023 @ 11:43pm 
Update
- Countess and Dragon Knights now cost the same as a tier2 aircraft
Wolfie  [author] 31 Oct, 2022 @ 9:40pm 
Good news is this will be the last change unless someone comes across a bug that is severe though i doubt it at this point
Amikdara 27 Oct, 2022 @ 4:51am 
Yeah, in the new free for alls, but this one is from year ago. Okay, thank you nevertheless
Wolfie  [author] 21 Oct, 2022 @ 11:55pm 
It cant be reversed even if i undid the changes it would be a new build, besides i thought your multiplayer group outlawed race mods?
Amikdara 21 Oct, 2022 @ 6:27pm 
The game is already glitched by a player leaving and repair button is out of order. It either gets reversed somehow or the game is over.
Wolfie  [author] 21 Oct, 2022 @ 2:41pm 
ah shit sorry i didnt keep a backup with this one, even rolling back a few turns doesn't fix it?
Amikdara 21 Oct, 2022 @ 4:14am 
Hello Wolfie, I have a problem. One of the Free For Alls I'm in was in-combat while you released the update and it is now inaccessible, desyncing as soon as me or my opponent log in. Can I ask you for a prepatch version 0.0.3497? Add me on steam or message me on Discord. Thanks.
Wolfie  [author] 20 Oct, 2022 @ 4:05pm 
Alright got around to doing this
- Standard Bearers now get a once per battle ability called Rally of Death, heals all undead for +5 health and gives +10 damage for 2 turns.
- Fixed text for Lost Souls they already could only target tier2
- Rev Liche also unchange could already have a chance to rez Necros and Doom Knights
- Angel now has +5 thermal Immunity instead of complete Immunity
- Veil of Hell now has a chance for 5 random effects, beserk, panic, charred, immolation and burning
I think thats all
Ambalabada 27 Sep, 2022 @ 11:06am 
Btw can you also nerf soul possession ability to target T2 units? Lost Souls is the unit
Or you think it's okay? Cuz tbh you can get half of the armies if you stall the battle and play it properly
Wolfie  [author] 26 Sep, 2022 @ 2:24am 
I think 2 should of (well was intended) to summon higher levels but ill check when i can
Ambalabada 26 Sep, 2022 @ 1:39am 
Right, completely forgot about it cuz work.
Thoughts:
1 Change deadite standard bearer Rallying Cry to something like "Once per battle Fast Movement to all Undead or +5 hp heal every 3 turns to every undead" undead are already immune to moral changes
2 - Lich ability that summons 1-2 deadites should summon higher lvl deadites than the lowest one. Like guard, executioner and other t2.
3 Fallen Angel should lose its Thermal Immunity and just have resistant 3 vs it imo. Right now one fallen angel cant attack another one because they both would be immune to thermal.
Veils of Hell doesnt actually make it's attack have Immolation and Burning,
Also its attacks should get 8 chance to apply Charred under Veils Of Hell prob.
Wolfie  [author] 26 Sep, 2022 @ 12:49am 
@AeldariOne nice one

@Ambalabada let me know soon bud of the changes ill be locking up shop when i can
AeldariOne 25 Sep, 2022 @ 10:24am 
Found out why. Planetfall Overhaul mod disables Phantasma research
AeldariOne 25 Sep, 2022 @ 10:09am 
I dont know why but I dont have access to the Phantasma research so I cant continue that line of research, for the demons and the necromancy I have access so I can do them but the first one for Phantasma doesnt exist so I cant do the other four
Wolfie  [author] 1 Sep, 2022 @ 9:12pm 
Update
Necros and Doom knights were sharing the same cat name, fixed
Ambalabada 31 Aug, 2022 @ 4:43pm 
It happens at random btw. Feels like the old version which was giving both of them with %