Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

No Besieging Attrition
135 Comments
ANS4  [author] 14 May, 2021 @ 3:41am 
The game hasn't been patched since forever. I just tried it again and it works also it's save compatible.
patrickpeppers 13 May, 2021 @ 5:11pm 
Doesn't work for me, but I can't rule out a mod conflict.
Kira Yamato 26 Mar, 2021 @ 7:37pm 
does this still work? save compatible? i just got hit with attrition in 3 different sieges. it's not winter and i have enough food.
ANS4  [author] 14 Mar, 2021 @ 12:58pm 
No problem thanks.
I-I-Eclipse-I-I 14 Mar, 2021 @ 12:04pm 
Thank you for the mod, thumbs up sent
Anarchy727 26 Jan, 2020 @ 12:14pm 
this mod works perfect, red skull will still come up as usual but no attrition will follow
Nuno 6 Aug, 2019 @ 6:57am 
This mod is great! Someone should make a Mod for DEI removing the sea attrition, it is a real pain that the AI factions won't have any sea attrition and you do, which kind of ruins the game. And it doesn't make any sense at all to have attrition while at sea, I could understand if there are storms sometimes and a few ships sink, and there are some casualties. Other than that it is just a real pain.
Huskii 17 Jul, 2019 @ 6:55am 
mine is not working there's still the red skull for the besieger :((
Priest 12 Apr, 2019 @ 4:10pm 
The mod is compatible with DEI I have tested it.:steamhappy:
ANS4  [author] 18 Sep, 2018 @ 11:04am 
Never tried it but probably not.
LVCIVS AELIVS TRIARIVS 18 Sep, 2018 @ 11:02am 
It's not D.E.I. compatable by any chance, isn't it...?
ANS4  [author] 2 Sep, 2018 @ 1:35am 
It's updated and working.
Ritter Ayla 9 Aug, 2018 @ 9:51pm 
update plz ;-;
KayabaX 18 May, 2018 @ 10:33pm 
its working on grand campaign but not on imperator augustus campaign, please need update
jwoods3054 27 Mar, 2018 @ 5:07pm 
Does not seem to be working - latest patch and update as of 3/27. Looks like beseiged may be work but not the beseiger. I looked through mods I am using and nothing is touching the campaign map attrition files.
regards
Sola Fide 16 Feb, 2018 @ 5:16am 
Why does everyone have to balance it? All I want is a mod that removes siege attrition, why can't people just make that??
ANS4  [author] 14 Dec, 2017 @ 8:26am 
I can't install the old patch right now sorry.
leoAkd22 13 Dec, 2017 @ 2:49pm 
Can you please upload the version of patch 17?? I cant use your great mod with radious mods (he didnt update his mods so only works with patch 17 and your mod only for patch 18).
FireflyKnight85 22 May, 2017 @ 4:57pm 
Concerning compatibility issues, always be aware of what mods work before adding new ones, and test them 1 at a time. If you have any mods at all that modify the same stats, that could be the issue. Some unit mods work with total overhauls, but won't work with other mods that modify the same unit instead of adding a new one to the rosters as an example.
ANS4  [author] 21 May, 2017 @ 11:51am 
It worked last time i tried it but it's been a while. The weren't any new patches since then though.
Captain Fabulous [P.W.D] 19 May, 2017 @ 2:50am 
i still get attrition tho
ANS4  [author] 18 May, 2017 @ 12:21pm 
I believe it does.
Captain Fabulous [P.W.D] 18 May, 2017 @ 11:30am 
does this work with TTT
Frank The Tank 19 Apr, 2017 @ 8:14pm 
This is a good mod. It makes you wonder why the developers didn't make this default in the game.
Eternal Sunset 13 May, 2016 @ 6:31am 
Btw I still get attrition on naval blockades.
Eternal Sunset 20 Apr, 2016 @ 10:53pm 
Not saved game compatible at all, you get lots of crashes if you try to use it with an old saved game. Seems to work fine with new games though.
Galactus 6 Oct, 2015 @ 8:24am 
Thanks alot
ANS4  [author] 6 Oct, 2015 @ 2:50am 
Yea, sorry about that man it should work fine now. Thanks for the heads up!
Galactus 5 Oct, 2015 @ 11:26pm 
This mod no longer work for me , what happened , man ???
Snxw 20 Sep, 2015 @ 10:11am 
Great mod now i can sit out side the Ais City forever
󠀡󠀡 25 Jun, 2015 @ 7:19am 
works for divide impera? also its possible for a version with just the no attrition for besieger changes? I dont care for the other stuff nor aggree with the changes. regardless great mod
ANS4  [author] 8 Jun, 2015 @ 2:29am 
Well that's weird.. I never had that problem. Have few enough troops in the city and they would attack.
Other than that, the mod doesn't change anything that would affect the AI.
HappyMonk3y99 7 Jun, 2015 @ 8:28pm 
ai never attacks walled cities with this mod enabled
Anarchy727 17 May, 2015 @ 5:35pm 
hey this doesnt stop attrition my spartan armies still lose way too many troops
Lysander Of Sparta 21 Apr, 2015 @ 12:39am 
Heh. My problem is less that there is attrition, and more that the enemy hold out times are so short that I can't use attrition on them! If I wanted to fight a field battle with their 30 unit army, I'd raid outside their settlement and draw them out.

If I want them to slowly starve to death inside their settlement, I should be able to try that too.
ANS4  [author] 5 Apr, 2015 @ 7:45am 
Thanks for the suggestions, sorry it took me a bit to respond.
I just felt that all attrition was a bit too much in this game and playing with the changes i made, it just felt fine. I'm not really looking to change anything.
Warempel 2 Apr, 2015 @ 4:28pm 
My suggestion for a slight change:

Besieged 15 (=no change from vanilla)
Desertion 20 (=no change from vanilla)
Disease 10 (=no change from mod)
Besieger 0 (duh!)

- Besieged: No need to be fair to the besieged imo. They can choose to 1) sally forth or 2) wait for reinforcements - at a fair price, that may well be too high if an army is more then a few turns away. Makes it more interesting. The mod makes no difference overall (both besieger and besieged get -5) and I think besieging just needs a slight boost in order to further weaken the city garrison. It probably also allows the attacking force to be slightly weaker ...

- Desertion: is controllable by the player and can be avoided. A harsher penalty is justified imo.

- Disease: is much more random and effects should be less annoying than vanilla.
Damnatio Memoriae 17 Jan, 2015 @ 8:37am 
has no effect when used with DEI 1.x
Dimmitas 2 Jan, 2015 @ 10:59am 
Works as of 1/2/15
ANS4  [author] 20 Dec, 2014 @ 11:55am 
I never tried it.
Diocane 20 Dec, 2014 @ 11:32am 
does this work with Divide et Imperat?
ANS4  [author] 17 Dec, 2014 @ 2:01am 
I did. Is it not working ?
Mr. Cabeza 16 Dec, 2014 @ 10:46pm 
Please Update :)
☩ Armoured ☩ 29 Nov, 2014 @ 2:10pm 
I love you man, this is just perfect.
☩ Armoured ☩ 29 Nov, 2014 @ 2:08pm 
I love you man, this is just perfect.
Alu Nox 29 Nov, 2014 @ 7:36am 
To make coastal cities suffer attrition, you need a fleet and block the port. logically...
ANS4  [author] 10 Nov, 2014 @ 4:40am 
It seems to be working fine for me i updated just in case. Only coastal city defenders don't have attrition.
Adriano 9 Nov, 2014 @ 5:09pm 
for some reason when i siege the defenders don't lose any men?
Ringo 12 Oct, 2014 @ 7:08am 
Propably. I'll try do some uninstalling / installing
ANS4  [author] 5 Oct, 2014 @ 5:44am 
It works fine for me, maybe a mod conflicting ?