RimWorld

RimWorld

Kit's Power Protein
115 Comments
Glasninov 2 Mar, 2023 @ 3:04am 
Can it still work in 1.4?
Gerewoatle 4 Feb, 2023 @ 8:23pm 
For anyone asking for an update, Scorpio has already done so:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880137308
delta23 4 Feb, 2023 @ 7:48pm 
1.4plz
leion247 26 Oct, 2022 @ 5:36pm 
My wife just showed me this. Literally just the Cultured Meat mod but better presentation and has human meat, eggs, and milk. Sad it isn't updating directly anymore. The graphics for the synthetics are pretty solid.
Proxy ニャ 25 Oct, 2022 @ 2:32pm 
Are you going to update your mods?
AKEKHQ 30 May, 2022 @ 8:45am 
Yee soo i just had a "farming" outpost pop up that contains 1438 human meat, and i dont know what to say about that, just wanted to share it here
dabeek 21 Mar, 2022 @ 7:02am 
This is a must-have and, quite frankly, it's stupid that this isn't already in the base game or even Vanilla Expanded.

10/10, good job Kitsune
Kayedon 12 Oct, 2021 @ 10:44pm 
Hi Kit, can you add this line to your <mods> section of the OptimizationMeats patch to accomodate the new C# edition? Thanks!
<li>Optimization: Meats - C# Edition</li>
☭ Covre  [author] 21 Aug, 2021 @ 6:18am 
the way theyre coded can cause this

because the auto generation o plants doesnt respect the platform they can grown in
Gyger 20 Aug, 2021 @ 6:01am 
I just found some synthetic beef being grown in the field at an outpost.
Bugginho 31 Jul, 2021 @ 10:21am 
Kkkk faz parte xD
☭ Covre  [author] 31 Jul, 2021 @ 5:10am 
É

kkkkkkkkkkkkkkkkkkkkkkkkkkk

Devido à como foi programado, não tenho como evitar isso.
Bugginho 30 Jul, 2021 @ 9:45pm 
@Kitsune, nasceu galinha sintetica no mapa depois de um evento, ou vanilla ou do vanilla expanded, unicos mods que mexem com eventos que tenho sao os Van Expanded, é normal ? kkkk

Tirando isso, genial !
☭ Covre  [author] 28 Jul, 2021 @ 5:56am 
lol
NoctisTheBogWitch 27 Jul, 2021 @ 5:26pm 
I FORGOT THE NAME OF THIS MOD, AND HAVE BEEN LOOKING FOR IT FOR MONTHS, AND I FOUND IT
Emilie Sackenball 7 Jul, 2021 @ 9:54am 
@Zitronenjoghurt yeah sadly is quicker stacking tilled soil, irrigation and biosolids fertilizing from Dub's bad hygiene mod, but those need more research overall and making a setup of that is more complicated, using a Lab growth like this is less complicated, but sadly you can't speed up, but it need less pawn work and the other I mentioned. I would call it "balanced".
☭ Covre  [author] 25 Jun, 2021 @ 10:55am 
No :(

Its supposed to be expensive as it is a high technology thing
Zitronenjoghurt 25 Jun, 2021 @ 8:48am 
Is there some way to enhance the growth speed? It just takes ages to grow and I dun think its worth the ressources because the meat yield is near zero, what am I doing wrong? (I grow synthetic beef at 21°C and light level 50%)
☭ Covre  [author] 19 Jun, 2021 @ 12:07pm 
yep
Axis 19 Jun, 2021 @ 11:57am 
synthetic eggs need light level 51%?
test 14 Jun, 2021 @ 7:11am 
and it would make sense to grow square meats because they are easier to work with because if you place cylinder meats next to each other there will be holes
test 14 Jun, 2021 @ 7:10am 
can you please add square meat option i liked it
Solid Wires 7 Jun, 2021 @ 5:47pm 
The patch you made almost works, but there's several typos that can be easily fixed:
Defs/TerrainDef should be Defs/ThingDef
@Name should be defName
Change those and it should be good to go. Great mod btw :)
Though you could also remove those two ThingDefs and just leave synthetic beef around (using PatchOperationRemove). That's up to you though.
☭ Covre  [author] 6 Jun, 2021 @ 4:37pm 
tell me if it worked :)
☭ Covre  [author] 6 Jun, 2021 @ 4:35pm 
updated
Saint Mattis 6 Jun, 2021 @ 4:25pm 
Your mods are awesome, thank you!
☭ Covre  [author] 6 Jun, 2021 @ 4:23pm 
i'll make it right now

after so many requests lol
☭ Covre  [author] 6 Jun, 2021 @ 2:38pm 
just need one information:

what all meat are converted to?
Saint Mattis 6 Jun, 2021 @ 12:55pm 
Can we just have a meat version for optimized meats
ELLIOTTCABLE on Discord 18 May, 2021 @ 11:16pm 
Just a small note - the description says the following:

Q: Will you keep updating this mod?.
A: No. That's why the mod is taged as "[DISCONTINUED]" :(

... however, I don't see anywhere where this mod is, in fact, tagged as "DISCONTINUED". Just FYI! <3
trekkre 17 May, 2021 @ 3:57pm 
nevermind, it worked for one session, but reloading my game makes it not work with optimization:meats
trekkre 13 May, 2021 @ 11:27pm 
I also use optimization: meats and I was having the issue others are having, but then I put this mod after optimization:meats, and it works fine for me now
Karoline Dianne 2 May, 2021 @ 9:12am 
I had a random crop growth event and suddenly there were synthetic beef patties growing out of the ground. May wanna see if there's a way to prevent random crop sprouts from using the synth-meat 'crops'.
RustFae 29 Apr, 2021 @ 5:07pm 
I'm never able to harvest anything, whats up with that? It just deteriorates or gets cut before its ready :(
Pamphy 25 Apr, 2021 @ 12:35am 
Using the optimisation : meats mod with this is causing me issues - nothing seems to be harvested when at 100%, they just replant a new crop, with nothing useful being produced
mojucy 24 Apr, 2021 @ 11:18pm 
@kitsune you should make a collection with all your mods and link it on all your mod descriptions. Great mods!
Aerensiniac 11 Apr, 2021 @ 3:00am 
Poses the age old problem: If we hand grow our food, why would we keep animals?
Tim 5 Apr, 2021 @ 4:15pm 
I'm also getting the same issue that @Pim pointed out - where the meat never fully grows and its growth rate is stuck at 50%. It is NOT due to any mod conflicts, after investigating I found out how to fix the issue.

In the mod folder there is a file called Plants_Cultivated_Farm.xml which has all of the meat "plants" listed, the defs for each type of meat have the following lines:

<growMinGlow>0</growMinGlow>

this should be replaced with these 2 lines:

<growMinGlow>-100</growMinGlow>
<growOptimalGlow>.1</growOptimalGlow>

Do that for each item (Chicken/Beef/Muffalo/Milk/Eggs)

The easy way around this is by placing a sun lamp by the meat synthesis station which also fixes the issue. (tested)
Hogwobblin 22 Mar, 2021 @ 1:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193772059&searchtext=meats

this one, though I am only assuming that this causes the error due to it combining all meat types
☭ Covre  [author] 22 Mar, 2021 @ 12:12pm 
hmmmmm

can you send me the link of the mod you re using

so i can make a patch :)
Hogwobblin 22 Mar, 2021 @ 11:04am 
Get the following error when loading this mod https://pastebin.com/QU7GPdYB
I have Optimisation meats which I believe is the conflict due to it removing meats, do you know if its harmful or not? @Kitsune
☭ Covre  [author] 19 Mar, 2021 @ 12:16pm 
no

that's probably with other mod
Pim 19 Mar, 2021 @ 11:05am 
I really love the concept of this mod but I was wondering, my muffalo meat is losing HP when it's being grown and the growth rate is also 50%. Is there any conditions such as temperature or light that I'm missing?
☭ Covre  [author] 19 Mar, 2021 @ 8:32am 
:D
Mr. Calcium 19 Mar, 2021 @ 7:22am 
Considering Rimworld to me is about huge technological progress I'm surprised noones done this before, well done!
☭ Covre  [author] 19 Mar, 2021 @ 3:05am 
Thanks :D
Tabaday! 18 Mar, 2021 @ 11:26pm 
Nice work! The mod is very good
Brian 18 Mar, 2021 @ 9:06pm 
A very niche mod, but very cool.
Trim SD 18 Mar, 2021 @ 10:39am 
Is the synthetic milk able to be made into cheese with the Cooking Expanded mod?