Total War: WARHAMMER II

Total War: WARHAMMER II

The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)
920 Comments
Deltakai 8 Oct, 2024 @ 5:42am 
So the hidden unit Runic Mortar seems a bit improperly balanced - almost all of its damage is in its direct hit missile damage which kinda doesn't do anything since yknow its a mortar whereas its actual explosive damage is identical to a regular mortar.

Additionally, both the runic mortar and cannon in the SFO submod have absurdly high amounts of hp, with runic mortar having like 36k hp and the cannon with 41k hp which seems like a mistake. When they abandon their artillery they still have like 20 - 28k hp which is kind of ridiculous for a 24 entity artillery crew - you can literally just put them at the front of the army as bait and the enemy takes forever to kill them.

I do find myself not building the stonemason building much either since its kind of expensive with relatively low benefit (only gives access to stonemasons with a little bit of growth and public order) and it has to compete with the engineer and runesmith buildings which are way more valuable.
LEPS 6 Jul, 2024 @ 7:56pm 
Missing you bud, glad to read you are enjoying the game again!
mickiedn 11 May, 2024 @ 12:18pm 
I'm glad you are enjoying the game again :)
I'm going through a malakai campaign and having a lot of fun.
Will prob reset it, but be more aggressive with war declerations.
greyTiger  [author] 8 May, 2024 @ 7:49am 
ToD has drawn me back into Warhammer 3. Had lost interest for a long time. Enjoying playing the new lords at the moment (though yet to touch Malakai). Whether this brings me back into modding, and porting this over, I'm not sure yet.

I did open up the games database files for the first time in a loooong time this week though and was utterly confused as my memory is like a sieve :)
Mike Hellforger 24 Apr, 2024 @ 8:26am 
God I miss this mod so much for Wh3 :( After watching all the videos of ToD from content creators, even though the DLC itself seems to be really good, it really leaves a big hole in vanilla dwarf LLs mechanic-wise

greyTigers mods were incredible for doing exactly that - giving all the vanilla boring LLs their own mechanics and turning them into DLC-level campaigns
greyTiger  [author] 21 Apr, 2024 @ 1:12am 
Are you using any of the mods in the Compatibility list above as they may cause this issue.
Little Timmy 5 Apr, 2024 @ 5:32am 
i keep trying to use this mod but the buttons and panels disappear after i finish a battle and idk whats causing it, to be fair i have a large mod list but was curious if anyone knew of this issue and what causes it
greyTiger  [author] 28 Mar, 2024 @ 12:08am 
You will need to have the UI modding framework mod activated for the screens to work.
louis.sica 18 Jan, 2024 @ 12:14pm 
Can anyone help me figure out how to use this. The buttons pop up for the upgrades in the bottom right of the screen but nothing happens when I click them. Can someone help le out. What am I missing?
Bastilean 3 Nov, 2023 @ 5:56am 
That's fair. Hope you come back at some point
greyTiger  [author] 3 Nov, 2023 @ 1:15am 
@Bastilean I have not looked at the Dwarf Rune Lore rework by CA. Infact I have stepped away from modding and content creation this past 8 months or so.
Bastilean 14 Oct, 2023 @ 11:56pm 
greyTiger you are a UI and modding genius. This mod still blows my mind in hind sight.

Have you looked at the Rune Lore rework for Dwarf Rune Magic? I cannot seem to access the new Rune Lore UI visuals nor keep the Rune Abilities in the spell slots with another rune lore without gutting the original Rune Lore key. Any chance you would be interested in helping me with the UI? If not, I understand you are busy and have much on your plate already. Thanks for reading and thank you for sharing your gift.
JFCaesar 22 Jun, 2023 @ 6:37am 
Thank you so much for all your great mods! I would love to play them in WH3 and I am patiently waiting for whatever mod you can port, even if I would prefer this one the most. I understand that it takes a lot of time and effort, so don´t feel pressured in any way. Everything is appreciated :)
moster8604 4 Jun, 2023 @ 6:42am 
Thats cool as well! This and that are my fav. Cant wait, hope you ok
greyTiger  [author] 2 Jun, 2023 @ 6:50pm 
@Odd Box I do intend to port this over, but it's not the first of my mods that I plan on porting. The Medallion of Chaqua (completely reworked) is at this time likely to be my first Warhammer 3 project.
greyTiger  [author] 2 Jun, 2023 @ 6:48pm 
@mickledn This will be ported over to Warhammer 3, but not in quite the same form. I appreciate the offer of assistance but I tend to work better alone.
Odd Box 28 May, 2023 @ 5:48pm 
This was my favorite mod in all of WH2! Can't wait for the day when you port it to WH3! cheers
moster8604 21 May, 2023 @ 1:52pm 
Hi Grey, how does life treats you?
I wonder a treat for the community to port this over?
If you up for teaching me how to do it, i would be more than happy to assist
mickiedn 27 Mar, 2023 @ 8:41am 
Thank you for all your work and the update :)
I will still look forward to Hammer port to WW3
=[NK]= Col. Jack O'Neil 26 Mar, 2023 @ 10:20pm 
Thanks for all your work Grey :)
greyTiger  [author] 26 Mar, 2023 @ 9:35pm 
Hello all. Wish Steam would notify me of new comments but it doesn't seem to want to any longer.

Anyways, I would like to port this mod, and several others to game three but my current real life circumstances prevent that. I have even withdrawn from the CA Content Creator program recently as I have some real life issues to sort out.

To be honest, even though I intend to jump back into modding in the second half of the year, the Hammer of Grungni is unlikely to be the first mod I work on. I have several ideas whirling around in my head for a full on Clan Pestiens mod improving on the version released for Warhammer 2, and that is where I am likely to start.

I do appreciate it has been some time since the release of Warhammer 3, but creating this mod and the Bretonnian Crusades mod for Warhammer 2 took a lot out of me, and I need the break if I'm going to stick with the game long term adding mechanics to neglected lords and races.
DefenderConstantin 19 Mar, 2023 @ 4:45am 
Listen here lad, I know you said you wanna take a break with modding. I have never programed anything so I don't know how difficult is to update a mod from one game to another, but I know how hard it is to restart a hobby when you didn't cared abaou for many months. I am not mad at you beacause you haven't updated the mod even after 1 year of the release of WH3, and I think I can say this in the name of many your fans. but still THIS IS THE BEST DWARF MECHANIC OVERHAUL. The CA realesed many things about the chaos dwarf yet. They got many cool things. But the dwarfs of Karaz Ankor? They did get even a nerf, nothing else. Many ordertide players or those who just don't wanna puchase the DLC want to play with the Karaz Ankor destroying the chaos dwarfs. We need this mod. So please when you think and you can PLEASE update to the Warhhamer 3
Villfaren 9 Mar, 2023 @ 1:39pm 
i never played wh2, so i did not try this. but it looks amazing and i hope your break leads to further inspiration. although, given we are expecting chaos dwarves soon i would not be in a hurry to port this :p
moster8604 31 Jan, 2023 @ 10:49pm 
Please, port it to 3
=[NK]= Col. Jack O'Neil 21 Jan, 2023 @ 4:31pm 
Awesome!
mickiedn 21 Jan, 2023 @ 1:10pm 
Thank you for the update :)
Will wait to play dwarfs then till you are done with your work ^^
greyTiger  [author] 21 Jan, 2023 @ 5:39am 
it will come to Warhammer 3 eventually. currently taking a break from modding but should get back to it later this year
Big Baby Skesus 8 Jan, 2023 @ 1:47am 
Is this coming to wh3?
Jossec 6 Nov, 2022 @ 1:24pm 
AWESOME mod! Please take your time and bring it to WH3!
mickiedn 2 Nov, 2022 @ 8:42am 
thank you very much for the update greytiger :)
greyTiger  [author] 21 Oct, 2022 @ 6:23pm 
@mickiedn Yes. As mentioned it will be sometime next year. It will include some changes to the mechanics for Thorgrim, new mechanics for Thorek and may even have new Stonemason heroes and lords.
greyTiger  [author] 21 Oct, 2022 @ 6:21pm 
@imrezilard2005 Update for Warhammer 3 will come, but it's going to be a long wait I'm afraid.
greyTiger  [author] 21 Oct, 2022 @ 6:20pm 
@Bronthir Yes. This will eventually be ported to Warhammer 3. It will be available sometime next year, but is not first in line of the mods being ported so it may not be until the middle of the year or later.
mickiedn 4 Oct, 2022 @ 8:20am 
Dear Greytiger, are there any plans to port this mod to warhammer3?
DefenderConstantin 12 Sep, 2022 @ 9:45am 
Update for wh 3 PLEASE!!!!!!
Rabblerouser 12 Sep, 2022 @ 4:24am 
Since playing this in WH2, I can't help but feel WH3 Dwarfs are missing so much. I can't wait for when this gets ported to 3 along with Dawi Thunder! Appreciate the work!
Bronthir 9 Sep, 2022 @ 2:58am 
@greyTiger Will you be porting this mod to WH3?
Bronthir 1 Sep, 2022 @ 5:02pm 
raynay - same here. Im waiting for this and other mod to be ported to WH3 to play my dwarves again :)
raynay 29 Aug, 2022 @ 7:48am 
Hi...hope you find the time&passion to port it over to wh3....malakais barge and mixxus slayerheros waiting for a proper mechanic ;-)
And again thanks for ya work!
Bronthir 26 Aug, 2022 @ 3:05am 
Hey. The mod looks pretty cool. Any plans for updating it for Immortal Empires, Warhammer 3?
greyTiger  [author] 24 Aug, 2022 @ 6:14am 
They should have a single life.
OnyxFyre 21 Jul, 2022 @ 5:51am 
I'm confused on if you can re-recruit the great beasts or not ? I lost mine early on in my run, and It says it'll replenish.
ArchRanger 20 Jul, 2022 @ 4:26pm 
Could you please move or adjust Belegar's Ancestral Renown meter in some way? It covers unit stat cards and building descriptions in a pretty awkward way and makes unit traits unreadable. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2838073132
moster8604 17 Jul, 2022 @ 12:43am 
I seriously love this mod, im doing an ultimate dawi play through with Dawi thunderer, thubderbarge + the additional LLs from the unlocker (all faction has the same quality additional units, so its stay fun)

On a side note, it would be great to add a tier 5 stonemanson building to dubble the buff minimum(or make t3 the current buff and t4 the increased) or make them receive ironbrakers red line/tech as well

While silver shield is amazing, ironbreakers far outclass them in the end game they have ~30+ MD and expert charge defence

The guardian skill can be aquired by a thane or through oath gold upgrades(mod), also they cant be upgraded by oathgoald

stonemansons are amazing early game, but unfortunetly outclassed later

Ps2: belegars -5 og reduction is peanuts, think when first time played with him he had 3 rune worlds not 2, not sure if its still the case (was lazy to check)

Keep up the good work mate, looking forward for more of your mods!
raynay 15 Jul, 2022 @ 6:26am 
Hi, thanks for all your dawilove, i would like to ask how difficult it would be to either add more ranged weapon to dwarf postbattle loottable or to implement one for the forge, nothing fancy just a green rifle or so, would be so great to equip the ranged characters.properly.
greyTiger  [author] 1 Jul, 2022 @ 2:41am 
Not as part of Warhammer 2. Perhaps once the mods are in Warhammer 3, though that won't be anytime soon.
Azkor 16 Jun, 2022 @ 12:01am 
@greyTiger any chance to get a submod for the dwarf phalanx to apply the Hammer of Grungni effects to the phalanx units?
Vicissitude 14 Jun, 2022 @ 10:44pm 
Ah, thanks. No worries on the late reply. Doesn't stop me from playing in any event :)
greyTiger  [author] 12 Jun, 2022 @ 1:34am 
@lame I'm afraid the mod does not have that option. It should though. I'll make a note to add it to the tooltip of the monster hunt icon in the main campaign toolbar.
greyTiger  [author] 12 Jun, 2022 @ 1:33am 
@Vicissitude Sorry for the very late reply. To upgrade any tier 3 item in Thorgim's mechanic (which I assume you are using) you will need a Masonry Enclave in either Kraka Drak or Karak Zorn.