Arma 3
WW2 Phones
281 Comments
UEemperor 18 hours ago 
@[ANVIL] KpoT

Dude, reforger doesnt even compare to arma 3. Arma 4 when it comes out, ofc, but reforger? meeeeeeh.


But ofc i understand if you dont want to, thats up to you!!! But again, thank you so much for all of this, it is an incredible mod that has given us so many new awesome mission opportunities.

Also, something irrelevant to this mod:
Would you consider your other mod, retrothings, be updated to be used in zeus and have volume control? (Just a thought)
[ANVIL] KpoT  [author] 18 hours ago 
@Shiloh, no problem, you can use what you need.
[ANVIL] KpoT  [author] 18 hours ago 
@UEemperor, I will revise the mod for the points you raised. About new stuff, hm.. there is already Reforger at a good level, if one should spend time for A3 modding is questionable.
Shiloh 23 hours ago 
@[ANVIL] KpoT first, thank you so much for making this. Second, I'm developing a new mod pack for my unit and was looking to include this, but also don't need all of the functionality it provides.

If I'm able to cut out everything except for the portion that lets people use long range radios carried by someone else is it ok to upload that mod with full attributions to you?
UEemperor 22 Jul @ 1:08pm 
Dude, krot. First of all, this mod needs the absolute attention. This is SUCH a kickass mod.

Now, there are a few things that i want to ask, and also some requests.

1. Can we make it so that the morse code thingie SAVES messages (on the text?)
2. Can the morse thing be tuned in to specific frequencies or something?
3. The phones do not work when placed in zeus. Could we have a fix for that?
4. Could there be a better documentation of what everything does?
and lastly
5. Will you be adding new stuff? Im kinda addicted to this mod. If only it was more zeus friendly for on-the-go mission.

Dude, again, THANK YOU for this mod. This is incredible.
RedNeckOffRoad 27 Jun @ 9:57am 
im a company RTO with the 502nd PIR could u plz make this work with ACER
Osphex 11 May @ 11:17pm 
@[ANVIL] KpoT Thank you for the clarification!:healthyhearthling::happyhearthling:
[ANVIL] KpoT  [author] 11 May @ 2:17pm 
@Osphex, no sync. All units with LR radio at mission start get action menu. If a player takes the LR backpack during mission, the action menu to use LR radio is created for other players.
Osphex 11 May @ 1:42pm 
with the modules placed, do I have to sync the module with the units that are supposed to Operate LR Communications or is it simply to add Radios from the Backbacks slots?

I dont really get that part, so a detailed explanation would be really appreciated:smileduck:
KetchupZombie 29 Apr @ 10:50am 
@[ANVIL] KpoT I've got a possible fix, just needs testing from my group, I can send it to you, just sent a friend request
[ANVIL] KpoT  [author] 29 Apr @ 10:21am 
@KetchupZombie, sure, you can provide the fix, it will save me the time. You can use the mod in your pack, no problem.
KetchupZombie 28 Apr @ 9:38pm 
Hey made a fix for server side so JIP works. Basically in multiplayer, when a new instance of the LR it will have the actions, lmk if you want the fix. Also may I have permission to pack this in another mod for a private community?
ADRIANO 9 Apr @ 6:44pm 
[ANVIL] :(
[ANVIL] KpoT  [author] 7 Apr @ 1:08pm 
No plans so far.
ADRIANO 7 Apr @ 7:56am 
Hello.. Would it be possible to have a version that works with the acre?
Remy (Nordotor) 15 Nov, 2024 @ 2:12am 
There some chance of ACRE radio version?
CmdrLittlez 7 Nov, 2024 @ 2:18pm 
okay, thanks!
[ANVIL] KpoT  [author] 7 Nov, 2024 @ 2:04pm 
in the search field type "class phone", and you get a list of all available phone objects
CmdrLittlez 7 Nov, 2024 @ 1:11pm 
wheres the option to place the phones?
JEZwithNODS 29 Oct, 2024 @ 6:24pm 
Ok cool I’ll copy all of that text and put it into console after next restart and let you know how it goes! Thanks for your help
[ANVIL] KpoT  [author] 29 Oct, 2024 @ 11:07am 
@JEZwithNODS, yes, just after mission start paste and execute it in console. That will add interaction menu to all units having LR (backpacks) radios.
JEZwithNODS 29 Oct, 2024 @ 1:13am 
Ok so I just chuck all of that in the console? Or in the mission pbo? Sorry for all the questions it’s just too good of a mod not to use and would love to get it working for our Vietnam rp unit
[ANVIL] KpoT  [author] 28 Oct, 2024 @ 10:34am 
@JEZwithNODS, I will consider to add that functionality for missions from workshop.
At the moment one has to do some workaround, in console execute locally the script:
_hp = "Land_HelipadEmpty_F" createVehiclelocal [0,0,0];
_hp setVariable ["OnlySelected",false];
_hp setVariable ["Interaction_Menu_Type", 2];
KIF_Radio_Logic=_hp;
[] call KIF_fnc_RadioInit;
JEZwithNODS 27 Oct, 2024 @ 2:41pm 
Or can you not put it in already made missions from the workshop?
JEZwithNODS 27 Oct, 2024 @ 2:35pm 
@kpot how do I put the module in the map at mission start? Or is it preset missions
[ANVIL] KpoT  [author] 23 Oct, 2024 @ 1:03pm 
@JEZwithNODS, the module has to be present on the map at mission start. Zeus is not supported at the moment.
[ANVIL] KpoT  [author] 23 Oct, 2024 @ 1:01pm 
@Jerry, no plans so far.
JEZwithNODS 22 Oct, 2024 @ 12:49am 
How do I place the module through Zeus for the radio operator backpack to work as intended? Need more instructions on this
Jerry 21 Oct, 2024 @ 6:44am 
Are there any chances you will make this also ACRE compatible?
Yurichenco 3 Sep, 2024 @ 5:59pm 
It may be outside the scope of your mod, but how about adding a sort of "table with radio" where we could sit as if we were in a vehicle and had access to a long-distance radio (modeled on the table). A stereo resource similar to your landline phones, only that they work like a regular radio, useful for fixed positions or headquarters.
[ANVIL] KpoT  [author] 3 Sep, 2024 @ 12:45pm 
@Yurichenco, it is possible to realize it via script in a mission, where player with a roll unrolls the rope until next phone and connects two field phones, to be able to communicate. It was realized and tested. However test shows that the long rope consumes a lot of server resources, especially when it is long. In MP mission it leads to considerable drop of fps. That is why it was not included in to the mod.
Yurichenco 3 Sep, 2024 @ 11:50am 
Hi, as a suggestion, don't you think that mobile phones should be connected to each other with cables to work? I find it a bit pointless to simply leave the roll of wires next to the phone.
[ANVIL] KpoT  [author] 1 Sep, 2024 @ 1:39am 
@Komodo, I don't have SOG, so can not help.
Komodo 31 Aug, 2024 @ 6:32pm 
Does it work with SOG, also how to make it work with it?
[ANVIL] KpoT  [author] 27 Aug, 2024 @ 12:44pm 
@Nigel, If you use Zeus Enhanced mod you can execute script in the attributes of the placed object: _this call KIF_fnc_Register_Phone;
It has to be executed on server side (T where the object is local).
Nigel 26 Aug, 2024 @ 5:45pm 
Hi, any chance of a mention of the functions that can be done from phones places in zeus to get them to work? Either field or regular phones? Thanks.
JohnPixels 14 Aug, 2024 @ 9:47am 
Mod only allows toy to pick up phone 3 times then stops working
Newton 2 Mar, 2024 @ 6:57pm 
Please acre support you would make so many people happy
SgtLobster06 1 Mar, 2024 @ 4:09pm 
Can you make this work for ACRE?
Berntsen 25 Oct, 2023 @ 1:35pm 
Hello, is it possible to request having the functionality of using RTO's backpack radios in a separate standalone mod for when I'm using it in a non WW2 setting? Great work!
Kardagan 19 Oct, 2023 @ 2:35pm 
:steamthumbsup:
Ioun999 19 Oct, 2023 @ 8:04am 
@KpoT, yeah seems to be an issue with some other mod. Works when only those are running, will try to see what works. Thanks for the help!
[ANVIL] KpoT  [author] 18 Oct, 2023 @ 12:59pm 
@Ioun999, strange issue, can you check if the problem remains if only the mods CBA, ace, TFAR, and ww2 phones are used? May be the reason is some incompatibility with some other mod.
[ANVIL] KpoT  [author] 18 Oct, 2023 @ 12:53pm 
@Buvkin, the mod requires TFAR mod. The corresponding plugin is used via TFAR functions.
Ioun999 18 Oct, 2023 @ 12:32am 
@KpoT, mainly TFAR radios, tfar_anprc155 and similar backpack radios
Buvkin 17 Oct, 2023 @ 4:16pm 
does it work with the plugin task force arrowhead radio?
[ANVIL] KpoT  [author] 16 Oct, 2023 @ 11:32am 
@Ioun999, which LR radio do you use?
Ioun999 15 Oct, 2023 @ 10:57am 
@KpoT, the mod is just what I've been searching for a functional HQ. Just a little issue with the LR Radio handset, I put down the Radio Operator Module but can't seem to get the option for pickup a handset from another unit's LR backpack (action and ace). I can't seem to find the same issue in past comments.
[ANVIL] KpoT  [author] 25 Sep, 2023 @ 12:23pm 
@Xmel, in the MP community where I play Arma we do not use ACRE, therefore no adoption to ACRE system is planned.
Karrigan 25 Sep, 2023 @ 3:06am 
Hello KpoT, thank you for the mod. I've been using it in some vietnam missions and I love it. But I have a question: Is there any chance that you will be able to make this mod compatible with ACRE? I'm really sorry if you already had this question asked to you in the comment section in the past already, I don't prettend to bother you.