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Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\QuickSellKeybinds.json
Check the pinned topic for a list of keybinds. I don't use controller so I just picked one that seemed unlikely to be mapped to other functions. Apparently the choice was a little too good since some controllers don't have that button mapped
There is no way to increase the money gained from quickselling items other than increasing your party's highest bartering. This is by design as I don't want the quicksell merchant to be a complete replacement for normal vendors. You can increase the attitude of the merchant, should you want to reduce the buyback cost of items, via the same methods as all merchants: giving them gold, selling items to them for free, etc.
@sphera Better late than never, I added a key combination (default: Left Shift + Q) to do this. Check the patch notes for more details.
@agitated_tachyon Including the player's or party's bartering would be pretty simple to implement. I have reservations about incorporating Sul'Iq's attitude because I don't want to completely circumvent the game's weight system. You're supposed to weigh the worth of the item vs the worth of carrying that weight with you until you can get back to a merchant and sell it. The pyramids diminish this system quite a bit since you can leave one in town though.
Controller UI support would have to be added to S7 UI as the function he wrote to initializing hooking onto context menus is not something I am able to access from within QuickSell.
I'll message the S7 UI author.
Also, the Devel in OsiUpdateChannel.txt is not the same as enabling DeveloperMode via OsirisExtenderSettings.json. The ladder is technically Developer Mode, while the former is simply a beta branch of the Script Extender. Not sure if this is what you meant by Developer mode, but I thought I should clarify just in case.