Crusader Kings II

Crusader Kings II

Founder of the Republic - Standard
119 Comments
plainswalker88 24 Jun, 2021 @ 10:02pm 
Hey! Can you please make a mod that is the reverse of this? Going from merchant republic to feudal. Thank you
Felis 27 Aug, 2020 @ 9:58pm 
I updated the Any Rank version of the mod to account for things such as the chinese governments and other new things @ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174482062
Eslayer™ 4 Apr, 2019 @ 4:39pm 
jesus this mod is old i wonder if it still works?
AmbitiousRam 9 Dec, 2017 @ 9:51am 
Is there a way we could get a "founder of the monarchy" mod. I swear there used to be one, just cant find it.
The Cure 8 Mar, 2017 @ 12:28am 
Is it still broke with Muslims?
Tethryss 30 Nov, 2016 @ 5:47am 
Does this still work?
In_sanity 17 Nov, 2015 @ 2:26pm 
Thank you for your time.
yclept  [author] 14 Nov, 2015 @ 5:26am 
@balazs.gati, I'll take a look at it.
In_sanity 11 Nov, 2015 @ 11:42am 
I can't found a republic if I have my own tradeposts(from trade routes) in my land. I use this with "Trade++" and "Republic Overhaul: Mansion and Tradeposts" mods. Could you make it so it checks if I'm the owner of said trading posts before making me unable to become a republic?
Bloody Magpie 17 Sep, 2015 @ 8:27pm 
Doesn't work well as Muslim. It shows patrician elective as the succession but keeps wanting to make my son heir until I give designated heir to oldest kinsman. Open succession must still be getting referenced. Also once oldest kinsman is designated heir he seems to be guaranteed the next doge slot even though other patricians have higher respect.
yclept  [author] 22 Jul, 2015 @ 12:49pm 
Previous update didn't work...try this one.
Saturno 22 Jul, 2015 @ 12:29pm 
Thank you so much
yclept  [author] 22 Jul, 2015 @ 12:13pm 
New Update.

Should fix the crash on start with CK2 2.4.2
Saturno 22 Jul, 2015 @ 4:11am 
The game crashes at start when this mod is on
yclept  [author] 20 Jul, 2015 @ 9:36am 
@SparkPingPoing, Joy. Looks like that's next on my list then.
Cpl. Zylath [29ID] 20 Jul, 2015 @ 9:33am 
Not sure if you are planning to update this for the 2.4.2, but your Status of Women works fine on the beta patch while this causes an instant crash. Love the mod!
yclept  [author] 18 Jul, 2015 @ 8:25am 
Updated for CK2 2.4.1\Horse Lords.

I've also taken off the restriction against female rulers founding Republic, since at least some of the bugs blocking that appear to be fixed. However since Republics are locked to Agnatic-Seniority succession, make sure you have male relatives to carry on your line!
yclept  [author] 11 Jul, 2015 @ 1:19am 
@Auphillia, Sorry no. Dynasty coat of arms are built up from bits (see the Customizer and Ruler Designer DLCs), but title coat of arms are fixed images defined in the base game with the title. Presumably because of this althougth there is a command that can be used in mods that can set a title coat of arms that of another title's coat of arms, there isn't a command to make a title's coat of arms that of a dynasty or vice versa.

If you're prepared to delve into making your own mod, there is almost certainly a way to mod the base coat of arms image for the particular title you made a Republic in your game to another one you specify as if that was the image all along, however its not something I've ever done.
Auphilia 9 Jul, 2015 @ 8:29pm 
Is there any way to make the coat of arms of the republic mimic the dynastic coat of arms?
Benjin 5 Jun, 2015 @ 11:56am 
This should be official. Currently in vanilla, it's way too hard to establish a republic.
yclept  [author] 31 May, 2015 @ 1:18pm 
I've finally got around to rewriting the mod to use the new mechanism introduced in the Charlemagne patch for making the Republic. It should fix the bug where the temporary title occasionally stuck around, and allows me to remove the requirement that you should only have one title at your highest tier.

For 'Way of Life' (only if you're using it) I've added requirement that you need to have Business focus to take the Republic Decision.
Garak 17 May, 2015 @ 5:42am 
can we get a version that does the resverse? i would love to change from a merchant republic to a feudal lord
yclept  [author] 9 May, 2015 @ 12:22pm 
Updated link to forum thread to actually link to the new forums.
akinsatl 9 May, 2015 @ 10:27am 
Is there a way you could send me the direct link for the game of thrones link? I can give you my email if necessary. For some reason, the forum doesn't recognize my cd key for the game, but I have all my dlcs registered.
Punished Shelby 28 Mar, 2015 @ 12:54pm 
doesnt work
Meat Grinder 23 Mar, 2015 @ 10:18pm 
Thanks mate!
yclept  [author] 23 Mar, 2015 @ 11:41am 
@Chairman Kaga, you want the other version of the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=260741427
Meat Grinder 22 Mar, 2015 @ 10:54pm 
Could you allow it so Kings/Emperors can create republics? Really want to go reverse roman on everyone
DarkIteration 24 Jan, 2015 @ 8:29am 
It probaly was a bug with Muslim Republic Sucession. Thanks, though.
yclept  [author] 24 Jan, 2015 @ 5:49am 
Darkiteration, the mod only does some shenanigans with titles to turn you into the a Republic, after that I'm afraid you're alone with the CK2 Republic mechanics and any bugs in them.

Charlemange brought in an alternative way to code changing title to a Republican one, but since as far as I know the old method in the mod still works, I haven't changed the code over to using the new method yet.
DarkIteration 14 Jan, 2015 @ 7:08pm 
Had a problem with Sucession. I was playing as a custom character (from the DLC) and was also Muslim in Charlemagne age Spain. I delcared indepedence, created the republic and then created the Kingdom of Portugal. Everything going good. Designated Heir title was not working. (thought it was a conflect with Muslims). My first character finally died. The game ends with the standard Game Over end. It said something about you where of a republic so it's game over. (Didn't make much sense) Also this happened before the patch that came out today. It still showed one of my sons taking over but it still ended the game. I was wondering if it was the mod that caused this or a Muslim Republic Bug.
supreme_lennert 7 Jan, 2015 @ 1:18am 
Great mod. Makes it really easy
yclept  [author] 21 Dec, 2014 @ 4:41am 
@Gneiss Guy, I've just rechecked subsribing here, and I'm afraid I have to give the classic unhepful dev response available of 'works for me' :(

Only think I can think to try is:

- Unsubscribe.
- Starting the game so it updates Workshop mods
- Quit
- Go your mod folder (should be Documents/Crusader Kings II//mod) and manually deleting anything starting with 'fotr' or 'FoTR'
- Try subscribing again.
Gneiss Guy 9 Dec, 2014 @ 8:58am 
So I click "subscribe", I restart my game and... nothing... this doesn't appear on the list of mods, there's no indication of anything having changed, and when I started a new game and met the requirements there was no new decision. Basically subscribing had no effect. I'm using the most up to date version of the game with most of the official DLC installed, and no other mods.
yclept  [author] 4 Dec, 2014 @ 2:58am 
I've added info about where to get the AGoT version of the mod, since I've taken that down due to it being fundamentally incompatible with the way CK2 uploads mods to the Workshop, and I've given up waiting for a fix for that.
yclept  [author] 14 Oct, 2014 @ 3:10pm 
Mod is now updated. Only real change is that tribal rulers don't get the decision as there is now a vanilla mechanism for that. However there are a number of reports on the Paradox forums of bugs with succession in Republics generally with the new CK2 version, so you might want to hold off any heavy Republic games until they patch those.
yclept  [author] 14 Oct, 2014 @ 11:50am 
I've now done some testing with CK2 version 2.2, and the current version of the mod still appears to be working for feudal rulers. I still recommend you disable the mod if you are playing as a tribal ruler, until I can upload a new version.
yclept  [author] 13 Oct, 2014 @ 11:18am 
Added an important note about compatibility with Charlemagne and the accompanying patch being released by Paradox tommorrow. Short version: it is likely you will need to disable this mod when running versions higher than 2.1.6 until I have a chance to work on its compatibility.
Kantte 5 Oct, 2014 @ 10:32pm 
ah, nvm
Kantte 4 Oct, 2014 @ 4:04am 
I have tried building my mansion up to palace to increase my trade post cap, but it stays at 8 no matter. I havent tried the tech thing though so i wil ltry that and see i it works.
Baby Yoda [FekU] 28 Sep, 2014 @ 5:57am 
It doesn't show up in the Mod section when I subscribe, so I cannot tick or untick it.
Do you know what the problem might be?
KANG 25 Sep, 2014 @ 11:17pm 
@yclept Thanks for clearing that up, but I have another issue - the 'temporary title' glitch. I tried switching between primary titles, but it doesn't fix the problem. Will I just need to live with it?
yclept  [author] 25 Sep, 2014 @ 11:07am 
@soro - ceo of kenya, see http://www.ckiiwiki.com/Trade_Post . You most likely need to build up Trade Practices tech. The mechanics are no different to the built-in merchant republics.
KANG 23 Sep, 2014 @ 1:25pm 
How do you go about increasing the trade post limit? For me, it's stuck at 0 :\
yclept  [author] 31 Aug, 2014 @ 10:41am 
@Mango, any feudal vassals of a Republic will always have 'wrong government type' that's just the way Republics work whether you use this mod or not. If you're seeing something else you'll need to explain further.
Mango 31 Aug, 2014 @ 10:06am 
How do I get rid of the wrong government type after switching to the Republic?
Danger Noodle 1 Jul, 2014 @ 6:33pm 
Everytime I click on the patrician house holding the game crashes to desktop? Any ideas?

Playing as scootra,867, 2.1.5.
UnKnown 22 May, 2014 @ 9:56am 
hey, I just found out that i can't convert republics made with this mod to europa universalis 4, can't you fix that?
blackninja9939 17 May, 2014 @ 9:22am 
@yclept Ahh fair enough, I know the feeling I have my own mod that wrosk with AGOT or vanilla but I have to have it twice to run with either, pretty annoying.
yclept  [author] 17 May, 2014 @ 9:21am 
@blackninja9939 Manual downloads links are in the Paradox Forum thread here [forum.paradoxplaza.com]

Total conversions (such as AGOT) seem to work differently than normal mods, in that if they're selected the game doesn't load anything else that doesn't explicitly declare that it relies on their presence. To get technical I have to add the line 'dependencies={ "A Game of Thrones" }' to the .mod file.

Annoyingly a mod with that line won't work in vanilla, just as much as one without won't work in AGOT, so there has to be separate mod. There are no actual changes to the code.