Space Engineers

Space Engineers

ITCC Weapons Pack - WeaponCore
358 Comments
Pina 30 May @ 10:12am 
@uncboog
Pina 29 May @ 12:37pm 
Hello,
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?

Thank you in advance for your time and consideration.
uncboog  [author] 9 Jan @ 2:41am 
@niko-Sama hello friend, no at the current time, the weapon systems are not controllable, this is a feature that is coming in the new update, am sorry for any confuse on this matter and hope to have the pack fully updated soon, thanks for the patients :)
@Niko-Sama
are you trying to direct control them the vanilla way or the wc way?
not all wc based weapons have the control button inside the control menu of a weapon and thus can only be controller via the wc way by setting them to manual and then using either keyfire or mousefire option while sitting inside a cockpit type block, though there are also weapons made with only ai control for them in the turret version.
Niko-Sama 6 Jan @ 9:06am 
does this mod work or does it need an update? i cant seem to direc control any of tthis mods turrets and im not sure if its intentional or am i missing something
pjs27188 27 Oct, 2023 @ 7:51am 
Latest update has turned turrets into conveyor sorters :[
pjs27188 26 Oct, 2023 @ 12:49pm 
I cant control any of these turrets?? They also dont appear in custom turret controllers How do I use them?
Abisius Xarvenius Carbensius 14 Aug, 2023 @ 12:46pm 
@PrebenTyse
you can find mods that fight with another via adding and removing mods.

though as a rule of thumb while using weaponcore and weaponcore based mods is that all wepaonmods that dont use weaponcore will have compatibility problems and there is a system in to remove them from grids and the g-menu. if that is the case on your end you will find information about it inside the moddescription of weaponcore itself.

outgoing form your last post i would say you have somewhere a weaponmod that isnt usign weaponcore or a mod that brings in something that is based on a weapon that doesnt use weaponcore.
PrebenTyse 14 Aug, 2023 @ 6:07am 
i cant find oute what mod that is inconpatible it dosent say what
dragonsphotoworks 11 Aug, 2023 @ 12:11pm 
Hope she is doing better.
uncboog  [author] 11 Aug, 2023 @ 3:33am 
hi to all, Sorry for the delayed response, I have not had time to work on the mod lately, my mrs had a bad fall about three months back, just after I started work on the new models, i believe there has been some changes to wc again, I will do my best to check for any additional changes and update accordingly
Abisius Xarvenius Carbensius 7 Aug, 2023 @ 11:08am 
@PrebenTyse
are ypu absolutly shure that it is this wc based mod and not another nonwc weaponmod that you use that is causing the message to appear?
if yes than you would probably need to provide logs to narrow it down.
if no then i would suggest taking a look through your modlist which one it is.

also always a good idea when problems happen is to check for a possible modconflcit, game file corruption and mod file corruption.
PrebenTyse 7 Aug, 2023 @ 8:49am 
the mods dosent work it says not compatible and i shoud enable unsuported mods ??
NightWolf 20 Jul, 2023 @ 11:15am 
I noticed that it will miss, turn around, and then hit the target. However, this only happens if it doesn't get destroyed by terrain or water.
Abisius Xarvenius Carbensius 19 Jul, 2023 @ 4:52pm 
@NightTerror2067
probaply needs some adaptation to changes of wc that happened earlier this year.
NightWolf 19 Jul, 2023 @ 2:56pm 
The Spike BR-35 VLS Torpedo System seems to have issues hitting it's targets. It appears that it either overshoots completely, just shoots straight up and doesn't even try to target the hostile grid, or steers away from the target moments before hitting it. Please either fix or tell me what I am doing wrong.
xXDevoriousXx 3 Jun, 2023 @ 11:49am 
On my ship these weapons tend to be left behind.. The mount comes with it but the rest just stays static where it was built and only moves to the mount when reloading the save.
uncboog  [author] 5 Jan, 2023 @ 9:31am 
@black_dragon1230, Thank you my friend, i will look into that and correct for the next update.
black_dragon1230 5 Jan, 2023 @ 9:20am 
@uncboog apologies i should have explained it. The lower part of the turret that houses the barrel and the fork arm have the bare default texture and wont color. The color is the used for the build state of blocks. Hope that helps. Im really happy you did the Nov update as this is one of my favorite packs for current warfare tech.
uncboog  [author] 5 Jan, 2023 @ 6:16am 
@black_dragon1230, hi friend, thanks for the feedback, but could i please get more info?? texture problem?? the tracer is glitched at current time, i will be correcting this error in the next update when i complete a few more changes to the pack in its overhaul update
black_dragon1230 4 Jan, 2023 @ 6:59pm 
So far all seems to work ok, but the CIWS has a texture problem.
dragonsphotoworks 14 Oct, 2022 @ 2:34pm 
Good to hear we so close to full release of update. Cant wait to try it out :-)
uncboog  [author] 14 Oct, 2022 @ 10:09am 
@dragonsphotoworks, hi there friend, i have completed the upgrade to v2 of weapon core for the full pack now, am having to re-adjust the damage scales as the new system totally rewrites detonation, explosive and radius damage, so i will use the next few days to make the changes to the weapons, making sure there on par with the damage scales from v1 version, but might still have variations to the damage depth until i get the scales right, along with the CTC upgrade too, for control of most the weapon systems, which i will do in updates as i go. Again thanks to all for your patients on the pack been upgraded.
dragonsphotoworks 12 Oct, 2022 @ 10:17pm 
Waiting on update. While i want update nowww!! lol.. Dont burn your self out trying to do it quickly.Ive made or edited small mods before and know the time and stress can get into.One reason i dont have any of my mods for 7 days to die anymore. So work on update but take time to relax and do other things. Or you be next on the burned out on modding list :-(
van.uffelen.lowie 5 Oct, 2022 @ 8:35am 
Cant w8
uncboog  [author] 5 Oct, 2022 @ 5:43am 
@van.uffelen.lowie, am so sorry for the late replay my friend, am currently working on converting the pack as fast as possible, again hoping to have it updated fully very soon.
van.uffelen.lowie 22 Sep, 2022 @ 12:50pm 
any news on an updated version of this amazing mod?
uncboog  [author] 8 Aug, 2022 @ 5:47am 
@TTP NL Trailsphere, so sorry my friend, there has been new changes to weapon core since i started work on converting the pack to v2 of the system, am working on the new upgrade now and will hopefully have it out in a week or two. @DarkXeRox, hi there friend, if you wish to upgrade the pack and use it for purely private use, i have no problem with you doing that, no public uploads are permitted though, thanks for the feedback
DarkXeRoX 3 Aug, 2022 @ 9:32am 
uncboog, do you mind if i update the mod to new wc and run it privately? or maybe i can update the files and fling em over.
Trialsphere - Asbestos Enjoyer 25 Jul, 2022 @ 8:02am 
So i found a big issue: the default to target neutrals is on. meaning if there's a mod that gives NPCs modded weapons they target you immediately once you or they enter targeting range. Even if you're relationship with that faction is neutral.
Aeco 17 Jun, 2022 @ 4:33pm 
Doesnt work in multiplayer?
uncboog  [author] 2 Mar, 2022 @ 2:34pm 
@Dah G Cup Hobbi, I believe with the update to wc to v2, has changed a lot and I have zero time to complete the upgrade to the weapons pack, which I hope to do soon, were it should be working as normal again, sorry to all for any inconvenience cause due to the pack not been upgraded.
Malli 27 Feb, 2022 @ 3:04am 
Also, the default game weapons and other weapon mods work just fine. I run like 14 mods and none of them effect weapons as far as I am aware.
Malli 27 Feb, 2022 @ 3:03am 
I'm not sure if I am using this wrong or if its broken but it doesnt seem like any of the weapons fire at anything, astroids, rockets, projectiles, small ships, large ships, etc.

This being said, I've only tried the CWIS and the SEA RAM, both with the correct ammo. I have tried it using the manual fire and it works fine (ALT + Left click) but "ai" mode never shoots anything, tried subsystem mode, repel, etc and even the default settings. nothing works.
uncboog  [author] 22 Feb, 2022 @ 2:32pm 
@Rockland Stone, once all the LG weapons are complete, I will be moving on to sg weapons, I've just had very very little time to do anything the now, as am working draft hours the now, but thanks for your patients.
The Tactician 21 Feb, 2022 @ 10:29am 
ok ty
behemoth227 21 Feb, 2022 @ 9:02am 
@Ren Atreides
Yes, they do.
★➽AminoAcids➽★ 21 Feb, 2022 @ 8:17am 
Here's a good Idea for this mod. how about small grid fixed weapons for the CTC?
The Tactician 21 Feb, 2022 @ 6:00am 
question do the CIWS use the convyer system?
uncboog  [author] 15 Feb, 2022 @ 2:38pm 
@DanielKF, the phalanx's should shot at any missile or projectile that is aiming at the grid with it on it, you dont have to target or choose any setting, i will run some test to make sure the update to wc has not changed something.
DanielKF 14 Feb, 2022 @ 2:18pm 
it still doesnt work... sadly
VoHD 14 Feb, 2022 @ 3:20am 
@behemoth227 Hi there. They shoot if they set to target subsystem and have target or it's off. But in both situation you need choose target (mouse wheel scroll) or turn mark and Alt+Left click to target.
behemoth227 13 Feb, 2022 @ 10:00am 
Brand new to weapons core mods, so this might be a silly question. Is there anything special to getting these turrets to auto aim/fire? If I build a phalanx, its got power and ammo, any sort of voodoo or magic incantations to get it rolling? Thanks.
uncboog  [author] 12 Feb, 2022 @ 12:53pm 
@VoHD, wc changed the way shrapnel is used and the Spike BR-35 system is a two stage torpedo system, but thanks for the useful feedback friend :)
VoHD 12 Feb, 2022 @ 12:51pm 
@uncboog Not a problem budy) I just use all rocket mod that can found and almost all broken. Just think it's me dumb) Well it's not.
All other guns works fine.
P.S Serpent Arms Missile Storm I (Another rocket mod for WC) Works fine for now - just mention. Maybe it helps with fix.
uncboog  [author] 12 Feb, 2022 @ 12:44pm 
@VoHD, hi friend, the Spike BR-35 Torpedo system is bugged the now with the changes to weaponcore, once i finish the update to wc v2, they will be back working as expected, sorry for the issues and thanks for your patients and feedback.
VoHD 12 Feb, 2022 @ 12:23pm 
@uncboog Hi there. Good mode but it seems rockets a little broken now. Can't get them on target. Only manual launch.
(Target locked wit numpad 0, but still no launch or navigation)
How and there i can submit it?
uncboog  [author] 12 Feb, 2022 @ 12:12pm 
@Feralcus, thank you friend, hopefully i will have time this week to finish the update, @DanielKF the phalanx C.I.W.S MK1 are set to shoot missiles/characters and meteors already in the code, you don't have to set the control to missiles, please clear the mod from your folder and try redownloading it again and provide feedback if you still have issues.
DanielKF 11 Feb, 2022 @ 7:54am 
my phalanx is not firing at missiles, yet i have already choose the attack missile option, is this mod bugged or is it me ?