Space Engineers

Space Engineers

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ITCC Weapons Pack - WeaponCore
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Type: Mod
Mod category: Block, Script, Modpack, Other
File Size
Posted
Updated
238.213 MB
17 Mar, 2021 @ 8:14am
27 Nov, 2022 @ 12:18pm
41 Change Notes ( view )

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ITCC Weapons Pack - WeaponCore

In 1 collection by uncboog
ITCC Mod Packages
1 item
Description
Welcome to the home of the ITCC Weapons Pack.

Pack Contents:
  • Phalanx C.I.W.S Mk1,
  • Searam Anti-ship Missile System,
  • 57mm Autocannon,
  • 76mm Autocannon,
  • 127mm Autocannon,
  • 150mm Autocannon,
  • Dual barreled 210mm Cannon,
  • Single barreled 300mm Cannon,
  • Dual barreled 300mm Cannon,
  • Triple barreled 300mm Cannon,
  • Dual Barreled 406mm Cannon,
  • Triple Barreled 406mm Cannon,
  • Spike BR-35 VLS Torpedo System.

Still to be Released:
    Guns:
  • Triple Barreled 460mm Cannon,
  • Quad Barreled 900mm Cannon,
  • Interior Turret.
    Missile Systems:
  • Phoenix AMMS Mk 1.
    None Weapon Types:
  • Ammo boxes,
  • New Ammo Types,
  • Zeus Fire Control Script and additional blocks.
Next release:
New work flow list soon

Next phase:



Update Note: 31/03/2021
The Weaponcore - Replace Vanilla Weapons has been removed from the Required items and has been placed here as without this mod, none of the weapons in this mod or other weaponcore based weapons will be able to shot vanilla based weapons Weaponcore - Replace Vanilla Weapons


Up coming change Notes: 02/11/2024
Hello to all, just a small update on the progress of the overhaul,
All models - excluding(Phalanx C.I.W.S Mk1 and Searam anti ship Missile system) have be resized and/or rescaled, remodeled, geometry cleaned, sharpened & tidied up --- {BOUNDING BOXES RESIZED} --- making them smaller (full list of changes coming in advance to the pack been complete and released for forward planning of any grids requiring changes), collision boxes changed inline with resizing of bounding boxes.
A new base plate model for all weapon systems not built with specific ones,
57mm & 76mm autocannon models have been replaced with inline models from the 127mm & 150mm autocannon line & repurposed for anti-LG-light with anti-SG capabilities,
WIP - dual barreled old school 210mm cannon,
300mm models have be replaced with newer models, the plan to make these systems different calibers - {SB- 300mm, DB - 320mm & TB - 340mm} - has been changed, they will all remain 300mm cannons,
406mm cannons have had there barrels geometry tweaked and cleanup/sharpened,
WIP - projectile & missile models have been changed,
All weapon systems - excluding missile based weapons - will be player controllable,
New ammo Crates - will now produce ammo crates instead of an ammo round,
New Ammo Types - projectiles and missiles all weapon systems,
All weapon systems will be having there max targeting ranges removed directly from the weapons, all weapons max targeting range will now be based on ammo type selected.

Additional weapon systems already announced, are still on track to be added to this update;
- Goalkeeper C.I.W.S Mk1,
- Challenbore Burst Fire C.I.W.S Mk1,
- Phoenix Anti-missile System Mk 1,
- Devastator Magnetic Coil Gun,

As a thank you to all the subscribers for there patients, waiting on the pack been updated and improved, I've decided to including a few additional none planned weapon systems for your enjoyment hopefully : :), again I cant thank each and everyone of you's enough for been here and been subscribed :).

New Additional weapon systems;
WIP - Quad barreled 40mm Bofor Cannon -- replacement system for 57mm & 76mm autocannons primary role, anti-SG,
Fletcher XG-17 Quad Tubed Cruise Missile Launcher System, Anti-LG,
Spike BR-35 VLS Torpedo System - Even though this system is already in the pack, it now comes in three size variants - four tube, eight tube and twelve tube.



Screenshots
ITCC Weapons Pack Screenshots



This weapons pack will require weaponcore to function - links are detailed on the right side - Required items.

As the pack grows, some weapons maybe subject to change/remodel or rebalancing along the way, as i wish to keep this pack in line with other weaponcore weapon packs on offer.

I would like to give a Hugh thanks and shout out to WIZARD LIZARD for use of his particle effects that bring you the awesome look on the Phalanx C.I.W.S Mk1, GIRAX XERNIUS for the awesome audio effects on all the Auto Cannons, 210mm Cannon and all 300mm Cannons, all the people and modders on DarkStar Corp and Keen Software House discords for all the help, advise and guidance given in the creation, of not just this gun but all the weapons to follow.

Please do not reupload or alter this pack without permissions from the author!!!.
Popular Discussions View All (6)
9
17 Mar, 2023 @ 3:48pm
Change Notes
Talonnask
5
19 Jul, 2023 @ 2:58pm
Bug Reports
Talonnask
4
27 Apr, 2021 @ 6:32am
Balancing
Talonnask
358 Comments
Pina 30 May @ 10:12am 
@uncboog
Pina 29 May @ 12:37pm 
Hello,
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?

Thank you in advance for your time and consideration.
uncboog  [author] 9 Jan @ 2:41am 
@niko-Sama hello friend, no at the current time, the weapon systems are not controllable, this is a feature that is coming in the new update, am sorry for any confuse on this matter and hope to have the pack fully updated soon, thanks for the patients :)
@Niko-Sama
are you trying to direct control them the vanilla way or the wc way?
not all wc based weapons have the control button inside the control menu of a weapon and thus can only be controller via the wc way by setting them to manual and then using either keyfire or mousefire option while sitting inside a cockpit type block, though there are also weapons made with only ai control for them in the turret version.
Niko-Sama 6 Jan @ 9:06am 
does this mod work or does it need an update? i cant seem to direc control any of tthis mods turrets and im not sure if its intentional or am i missing something
pjs27188 27 Oct, 2023 @ 7:51am 
Latest update has turned turrets into conveyor sorters :[
pjs27188 26 Oct, 2023 @ 12:49pm 
I cant control any of these turrets?? They also dont appear in custom turret controllers How do I use them?
Abisius Xarvenius Carbensius 14 Aug, 2023 @ 12:46pm 
@PrebenTyse
you can find mods that fight with another via adding and removing mods.

though as a rule of thumb while using weaponcore and weaponcore based mods is that all wepaonmods that dont use weaponcore will have compatibility problems and there is a system in to remove them from grids and the g-menu. if that is the case on your end you will find information about it inside the moddescription of weaponcore itself.

outgoing form your last post i would say you have somewhere a weaponmod that isnt usign weaponcore or a mod that brings in something that is based on a weapon that doesnt use weaponcore.
PrebenTyse 14 Aug, 2023 @ 6:07am 
i cant find oute what mod that is inconpatible it dosent say what