Total War: WARHAMMER II

Total War: WARHAMMER II

Dark Phoenix – Druchii Immersion Mod
136 Comments
FrenzyBee 4 Jan, 2023 @ 6:13am 
Please bring this to Warhammer 3. This mod is the best!
SirDudeMan_MrBroGuyMateChiefKing 24 Sep, 2022 @ 7:45pm 
Any chance we shall see an upgrade for WH3?
Kami 14 Sep, 2022 @ 5:56pm 
Please bring this to WH3
HIGHSCHOOLERJIM 14 Sep, 2022 @ 6:32am 
Loved the flavour of this mod would be super happy to see it in game 3 outside of SFO
Deloi 30 Aug, 2022 @ 5:01am 
Cant wait till SFO or this mod itself is updated for Immortal Empires so I can use the features of this mod again. :)
[BOB]Mercurial 9 May, 2022 @ 8:35am 
Hi, I seem to loose almost all of the buildings I can build with this mod enabled :(
lankkk 6 Dec, 2021 @ 11:59pm 
请问一下黑暗凤凰王科技要怎么解锁,我已经占领高等精灵的全岛了还是不行,包括其他部分关于高等精灵的科技也是一样
Neil 1 Nov, 2021 @ 3:56pm 
As Witus said, +50 growth from 1st tech doesn't work if you just* own Naggarond >region<. +50 kicks in when you own the entirety of the Iron Mountains >province< though, I think! Strangely the +10 from Har Ganeth tech works with just the region though :)

Mod looks great, just started a DE campaign, ty.
Deltarno 22 Oct, 2021 @ 9:59am 
Love this and the high elf mod, really adds to a champaign when you're going after those extra tech. Any chance you make this sort of mod for other races?
legenda 19 Sep, 2021 @ 8:56am 
plz up
Noir 11 Aug, 2021 @ 6:03am 
Do you mind to put the "Places of Power" line one row up to make it compatible with:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2277199813

It´s only overwriting one Tech, but still.^^ There is plenty of room, so I think this is quite an easy fix.

Also like I already wrote in your High Elve mod, I think the turn 1 +50 growth is way too much.
CaledorNation 16 Jul, 2021 @ 6:36pm 
I love these mods. Brilliant!
Popo 14 Jul, 2021 @ 1:06pm 
I really enjoyed the flavor of this mod, but I do want to note one thing that irked me a bit.

To get the techs for conquering ulthuan you need to occupy all of naggaronth and have most of the cities T5. The thing is that I have finished kicking the high elves out of ulthuan before even owning all of naggaroth. This means I've never been able to actually use these cool new techs.

I really hope you'll change the requirement someday because I can't just sit on my ass, waiting for my cities to reach T5 while Tyrion keeps sending full stacks my way and not fighting back
Guvenoren 30 Jun, 2021 @ 9:04am 
I've been thinking of a mod idea for Malekith. I am going to be inspired by this mod! Looks really great!
Witus 24 Jun, 2021 @ 4:32am 
There is a problem with the +50 growth in the first technology.
endurstonehelm 23 Jun, 2021 @ 6:34am 
It would be nice to permit conquering high elves without needing to conquer Nagarond first. i.e. you are playing someone other than Malekith and you go affter Uthusan without conquering DE first.
grz34998 21 Jun, 2021 @ 11:40am 
Good mod, although I am also having problems with the +50 growth
BokitoBoss 13 Jun, 2021 @ 5:44pm 
Just want to thank you for your hard work! Cheers have a good one mate!
Cherry Fairy 12 Jun, 2021 @ 10:59pm 
Can we see a Wood elf and High elf version of this????
Rozersarusrex 3 Jun, 2021 @ 2:50am 
May you swap Untainted Corruption from the new Techs into Faction Favoured Corruption? It's just I don't think the Cult of Pleasure is all that desperate for additional Untainted boosts.
Pistachios 27 May, 2021 @ 1:32pm 
Any particular reason you made the Altar of Khaine building a tier 2 instead of tier 3 building? Seems pretty OP. Cool mod besides
jimsoub33 21 May, 2021 @ 5:03am 
this mod deserves a big thank you : THANK YOU CHEF . :steamthumbsup:
Vahamon 13 May, 2021 @ 12:20pm 
Very Nice mod, great theamatic stuff to spice up the Malekith campaign and giving some great goal. I play your mod with radious, there is some balance issues but it's still great for what it does. Very nice work anyways, Thank you.
Gleen Cross 11 May, 2021 @ 4:10pm 
This mod is integrated into SFO, right? I have questions about the wood elves recruitment. I unlocked the technology after conquering the oak of ages, but there is no option to recruit wood elves units. I noticed how it's possible to recruit some high elves units after constructing special landmarks on the Shrine of Assuryan, but there's no sign of high elves spearman on level 3 buildings... so, they are not available for balance purposes? Or I have to unlock new technologies first? The SFO comment section is locked, so I can only ask here, lol a FAQ would be appreciated, I want to make my dream team of elves so badly
|/|/573|)|/|006™ 8 May, 2021 @ 7:48am 
Amazing mod really ca need to incooporate this mod in vanilla.
BTW i cant w8 for the vamp mod :).

P.G. It would be awesome if u could add some unique units like those in this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1351171732&searchtext=dark
-GK- Sanguinius 4 May, 2021 @ 8:03am 
It's work if someone change the effect scope of the tech, to: faction_to_province_own
with RPFM or other pack manager you can change until the mod's update
Oswald 4 May, 2021 @ 7:29am 
Can confirm that the 50 growth dont work here either.
TheLaughingLama 29 Apr, 2021 @ 2:07pm 
Hi, as one of the guys already seemed to notice, I confirm that the +50 growth on the first tech does not seem to work.
Commiss4r 25 Apr, 2021 @ 7:06pm 
sfo sundering update is out, is this integrated and so we shouldnt use them together? thanks for all the work
Lord Bendtner 25 Apr, 2021 @ 2:47am 
It does work with sfo , however it woks on all dark elves and not malekith only
비브o 24 Apr, 2021 @ 9:39pm 
Does it only work when it's malekis?
In The Emperor's Name 24 Apr, 2021 @ 1:02pm 
at the moment they conflict, waiting for compatibility patch
benettonkkb 23 Apr, 2021 @ 8:34pm 
So we should disable this if we have SFO?
In The Emperor's Name 23 Apr, 2021 @ 4:28pm 
really look forward to an update with sfo, really your mod is so essential. Endorsed
-GK- Sanguinius 15 Apr, 2021 @ 6:45am 
Hello!
The first tech on naggaroth chain is bugged, the +50 growth not work. I think you need change the effect scope to: faction_to_province_own
Saigo 11 Apr, 2021 @ 3:49pm 
Great mod, but there is a major problem with it (when playing with SFO) : most technologies are blocked behind tier 5 buildings. The High Elves will attacks you way before you can unifiy the Dark Elves and you end up occupiying Ultuhan way before unlocking Dark King of Naggaroth. At this point you have already steamrolled the AI with your economy and looking for your long term win conditions. You win the campaign way before unlocking Dark Phoenix King because growth points are obtained way too slow in comparaison of the flow of the campaign.
Small bug, I got but it's probably due to my landmark mods, the massive buff for HE units obtained through The Shrine of Asuyrian was obtained at the tier 1 building and lost at tier 2 and 3.
TheBusinessGoose 10 Apr, 2021 @ 6:53am 
is it save game compatible?
Kang 9 Apr, 2021 @ 9:11am 
Really love the mod, but the grammatical errors in the fluff text took me out of the game a bit. So I decided to do something about it. Send me a message with a way to contact you and I'll send you a word document were I've edited your fluff text (with some rewrites where necessary) and fixed grammatical mistakes.
alex_giroux1 9 Apr, 2021 @ 7:15am 
Idk I control all of Ulthuan and Athel Lore have several landmarks and techs from Ulthuan and I still can't recruit them. Am I doing something wrong? The tech tree works though
Biniu  [author] 9 Apr, 2021 @ 12:26am 
@alex_giroux1 you have to capture one of Ulthuan landmarks or special settlements tier III and up (Tor Yvresse, Gaean Vale, Lothern). For WE any tier III settlement of their culture (Athel Loren, Witchwood etc)
alex_giroux1 8 Apr, 2021 @ 4:01pm 
How do you recruit HE or WE units?
NoMalarkey 8 Apr, 2021 @ 10:29am 
This does seem to only be happening with the "captured high elf colony" cities
Biniu  [author] 8 Apr, 2021 @ 10:19am 
@NoMalarkey I'm afraid you'll either have to put up with it or disable one of the mods for now. Yes, my units are simply making WE and HE units available for Dark Elves, so if a mod uses their pool it will take them too. In the next slightly larger patch I plan to add new units (White Lions of Chrace, Silverhelms) which will be new units (in gamefiles). I may then do the same with the rest of the added units, which will stop showing up in other mods like yours. This requires some work and I probably won't finish it until May
NoMalarkey 8 Apr, 2021 @ 10:14am 
I use the excellent Tailored Garrisons mod which gives every faction garrisons which use their factions special/buffed units. It seems to be doing some strange things combined with this mod. I noticed at turn 11 as Malus Darkblade, without every seeing Wood Elves or researching any such tech, I have Eternal Guard and Glade Guard in my garrisons.

I am guessing this is because your mod adds such units to the global faction pool and then the Garrison mod is sampling from that pool. Is there any way to prevent these units from being in the global pool until you actually have unlocked them by defeating such factions?
Biniu  [author] 8 Apr, 2021 @ 9:30am 
@They are quite useful as defensive armies, especially after constructing buildings that give them buffs. In the case of the wood elves, I took the liberty of giving them more troops since their hatred of Druchii is not as strong. They also fill a lot of gaps in the roster, and waywatchers are useful even in lategame
Biniu  [author] 8 Apr, 2021 @ 9:27am 
@Quickpawmaud In truth, these units are not meant to be gamechanging. I added them mainly for immersion, for the impression that most of the elven population has come to terms with Malekith's rule. I doubt that elite units loyal to their former rulers - like Dragon Princes, Swordmasters of Hoeth or Sisters of Avelorn would agree to such a thing, they would rather fight to the death. The same goes for the proud and almost intelligent dragons, eagles or white lions. I wonder about adding White Lions of Chrace, as they are the personal guard of the phoenix king and silverhelms, representing the convinced nobility. Their recruitment requires a separate HE (forge) building, so I would most likely create a new-old unit. the change would only be in the files, but it requires some work
Larethian 7 Apr, 2021 @ 12:37pm 
You are the real MVP
Quickpawmaud 7 Apr, 2021 @ 9:38am 
I love the High Elves but all the units you get here are not worth it I think. Lothern Seaguard are amazing in vanilla but I think they kind of suck in SFO.
Quickpawmaud 7 Apr, 2021 @ 9:36am 
I am not sure why anyone would use the Wood Elf or High Elf units since it is just the low tier ones. You can’t get them until super late game where they will be useless pretty much. Waywatchers and Wardancers would probably be useful sometimes but by the time you get the Oak of Ages how much is there left to conquer really?
Biniu  [author] 7 Apr, 2021 @ 7:01am 
@Inadesco Thanks for letting me know, I will fix soon
@I2draco1 Thanks, have fun!