Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mod looks great, just started a DE campaign, ty.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2277199813
It´s only overwriting one Tech, but still.^^ There is plenty of room, so I think this is quite an easy fix.
Also like I already wrote in your High Elve mod, I think the turn 1 +50 growth is way too much.
To get the techs for conquering ulthuan you need to occupy all of naggaronth and have most of the cities T5. The thing is that I have finished kicking the high elves out of ulthuan before even owning all of naggaroth. This means I've never been able to actually use these cool new techs.
I really hope you'll change the requirement someday because I can't just sit on my ass, waiting for my cities to reach T5 while Tyrion keeps sending full stacks my way and not fighting back
BTW i cant w8 for the vamp mod :).
P.G. It would be awesome if u could add some unique units like those in this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1351171732&searchtext=dark
with RPFM or other pack manager you can change until the mod's update
The first tech on naggaroth chain is bugged, the +50 growth not work. I think you need change the effect scope to: faction_to_province_own
Small bug, I got but it's probably due to my landmark mods, the massive buff for HE units obtained through The Shrine of Asuyrian was obtained at the tier 1 building and lost at tier 2 and 3.
I am guessing this is because your mod adds such units to the global faction pool and then the Garrison mod is sampling from that pool. Is there any way to prevent these units from being in the global pool until you actually have unlocked them by defeating such factions?
@I2draco1 Thanks, have fun!