Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but im not playing SE at the mo.. its not even installed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515991905
And although bubbles shields are simple and doesn't use a lot of CPU and GPU power as the Cythons one does I still prefer Cythons shield mod because its visually mar accurate. X3
I just want a script dat can show the ship's Shield health as "Armor" health (color-able text as well) on LCD and in cockpits for small ships. >w<
Do a double check you have evythign set up right: In have a vid on YT for how to set up my scripts - and it applies to all of them honestly.
https://www.youtube.com/watch?v=8FmSb_GIE4k&t=29s
If you do then frankly until I get back into SE Im going to label this script as outdated.
If your using darkstars sheild mod and weapon core - you dont need a script now any ways as it shows on the HUD. If your using cythons there are scripts (by various folks) I think I have one too - that just displays that.
Honestly I made this script in the days when Darkstars shield mod was new and not great - now its come a VERY long way since those days.
Errorlog:
––•( BuildInfo )–––
(Text from 2m 42s ago)
Caught exception during execution of script:Index was outside the bounds of the array.
at Program.Main(String argument)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass42_0.<ExecuteCode>b__0(IMyGridProgram program)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramActionCore(Action`1 action, String& response)
––•–––
String split operations on custominfo that may contain leading new lines (in my case 2);
leads to an index out of range exception. Fix is to trim leading newlines and adjust indices. Would recommend validating the existence of custominfo data, and never assume it's as expected for a given version.
Otherwise pretty good script.