Arma 3
TacControl
194 Comments
Dedmen Miller  [author] 2 Dec, 2024 @ 1:18pm 
Sure, like any other mod.
voidjak 8 Nov, 2024 @ 2:58pm 
Any way to use this on a dedicated server?
CyDoN 24 Jul, 2024 @ 11:39am 
thx
Dedmen Miller  [author] 13 Jul, 2024 @ 1:51pm 
I do not use ACRE, so I will not be implementing ACRE support.
But GitHub PR's are open. I think ACRE integration can be handled completely on script side
CyDoN 18 Mar, 2024 @ 2:48pm 
ACRE support instead of TFAR?
Amateur-God 11 Aug, 2023 @ 8:54pm 
does this have any 3den/zeus options to add the GPS trackers to vehicles?
Dedmen Miller  [author] 13 Nov, 2022 @ 9:58am 
Mh I think I can see the crash report. It might be no network access?
[MOS] Cap. Prodigy 11 Nov, 2022 @ 12:11pm 
When I launch TacControl.exe the application crashes when it loads. The mod has been loaded on both the client and server sides.
Dedmen Miller  [author] 27 Oct, 2022 @ 1:23am 
UwU
Lehy 26 Oct, 2022 @ 1:50pm 
ÒwÓ
David 26 Aug, 2022 @ 9:47am 
This is some really awesome stuff man, can't wait to see where you take this. Amazing mod.
Dedmen Miller  [author] 23 Aug, 2022 @ 1:03am 
I prepared some things for a MFD emulator, it has helicopter RPM and stuff data. But I don't know how to program proper MFD graphics, and I'm also not sure if the performance is good enough.
Its planned to have moving map that can move your gps tracker.

the code is written to be modular and you can connect to it from a phone app or even from your webbrowser.
I lack the time to work on this much so any help is appreciated
SonicJohnBH 22 Aug, 2022 @ 1:18pm 
This is one of those rare cases of a mod that is amazing and exactly what I'm looking for, but yet I never heard of it. I've sought a second-screen application this seamless for ArmA for YEARS.

I'm curious about this being used as an MFD emulator sorta situation for people with the fancy flight sim setups. In the basic sense you could have a moving-map sorta thing by simply adding some keybinds to this for zoom, moving cardinal directions, terrain types etc etc. I'll try messing around with my own setup to see if I can get something similar going, although I know nothing about this sort of code.

But it's cool to think of this as a proof of concept, with this sort of code you could make a fully functional companion app for physical MFD's like people do with DCS. Sorta like that "WINGS" mod from a long while ago, but hopefully with less setup. Not suggesting that *you* do this, you're obviously busy enough, I just wish I had the know-how and time to do that.

Awesome stuff!
Dedmen Miller  [author] 23 Jul, 2022 @ 3:05am 
The visual bugs came from a recent update to the map library I'm using.. I don't know if they fixed it yet
Mannskas 20 Jul, 2022 @ 8:37am 
Very cool mod, but sadly it on mobile it crashes the moment you connect and using PC it crashes when it tries loading altis map, also has some weird visual bugs with zooming in and out
Arcanum_wolf 25 Apr, 2022 @ 11:59am 
Perhaps add a setting in addon settings to disable/enable the terrain data being sent? Wouldn't have performance impact then.
Dedmen Miller  [author] 25 Apr, 2022 @ 1:27am 
Yes, but TacControl is built to have minimal (close to zero) performance impact in game when no client is connected. So that would go against that :D
I will someday fix that android terrain request issue
Arcanum_wolf 24 Apr, 2022 @ 4:22pm 
Would it be possible to request it regardless if a device is going to be connected or not? Might fix the issue by bypassing the need to request it when a device connects. Just a thought.
Dedmen Miller  [author] 24 Apr, 2022 @ 3:09pm 
Yeah...... Somehow requesting terrain data from tablet doesn't work.
I got it too but couldn't figure it out so far, its mega weird :D
Arcanum_wolf 23 Apr, 2022 @ 6:12pm 
Both an issue and not an issue I guess? I downloaded the app on my tablet and tried connecting it. When it asked to export the terrain data is crashed the app and the notification for the terrain data stayed on screen. I did it on my computer, exported the terrain data and then opened it on the tablet. Didn't ask for the terrain data again, however the map appeared.
Dedmen Miller  [author] 15 Apr, 2022 @ 1:06am 
speak?
Marker channel can be selected in top right of map screen, the "CUR" button selects the "current" channel.

or if you're using TFAR you get the Radios panel with buttons for TFAR radios.
HappyVoo 13 Apr, 2022 @ 5:37pm 
Thanks for the answer, I hope the new version can adapt to the system font to meet the multi-language display, thanks again for the great design, and I want to know how to speak in different channels?
Dedmen Miller  [author] 13 Apr, 2022 @ 3:37am 
fonts where, for on-map texts? Can't currently
HappyVoo 12 Apr, 2022 @ 7:17am 
powerful mod, have a question, how to add fonts?
Sn00w 9 Apr, 2022 @ 3:20pm 
Verry Guud Mod <3

Much like <3
Darkmode need to be more dark... still to much white

Best Programmer i know <3
Dedmen Miller  [author] 30 Mar, 2022 @ 10:20am 
1) yes top right on map screen has a "channel" thing where you can set the current one (but only on desktop, not on mobile yet)
2) no the icon can currently not be changed
Lux 30 Mar, 2022 @ 6:15am 
2)I used [ player,name player] remoteExec ['TC_main_fnc_GPS_activateTracker', 2] (and its disable command) to send the player's data via interaction on my tablet. Is it possible to change the type of marker in some way? Thank you.
Lux 30 Mar, 2022 @ 6:13am 
1) Is it possible to change "channel" in sending markers from the program interface (e.g. faction channel)?
Lux 29 Mar, 2022 @ 12:25pm 
Correct, I just wanted to contact you to get some information without filling the chat of your mod with messages.... Actually I'm not very sociable, better not to have me as a friend :-)
Dedmen Miller  [author] 29 Mar, 2022 @ 10:53am 
Only friends get friended. If you have questions you can just ask here or on the discord
Lux 29 Mar, 2022 @ 6:43am 
Hi Dedmen, grato mod!
I tried to ask you for friendship here on steam, since I'm trying to connect the tablet of my mod to tac control... in part I succeeded, but I would need some clarification. Thank you! Bye
!
Dedmen Miller  [author] 27 Mar, 2022 @ 7:48am 
I couldn't repro the crashing, but maybe its fixed now?
Dedmen Miller  [author] 9 Mar, 2022 @ 1:07am 
:notlikemeow: I'll look at weekend. But I tested that last weekend :sad:
Mandaloin 8 Mar, 2022 @ 6:58pm 
Same for Windows. Crashes when I hit export in Arma.
Mandaloin 8 Mar, 2022 @ 6:37pm 
Android still crashes. After the update I can connect, but as soon as I select export in Arma 3, the app on my Android crashes.
Dedmen Miller  [author] 8 Mar, 2022 @ 1:56am 
I completeley updated all the libraries. Yeah maybe the newer ones are worse. I had to readjust alot of code to work
_Rozpu_ 7 Mar, 2022 @ 1:00pm 
For me it is working, but barely. Long loading / rendering time [when zooming in I had to wait about five to twenty seconds for quality to go up], as if the map was being streamed all the time from PC with speed of 0,5kb/s [wifi statistics on]. Tried on Altis and Chernarus [summer] versions. Previous app worked much faster.
Also
@Mandloin did you try to clean app memory and checking permissions?
Antivirus / firewall check?
Dedmen Miller  [author] 7 Mar, 2022 @ 12:25am 
I didn't receive any crash reports. Does it work on your computer atlesat? I will test it as soon as I have time
Mandaloin 6 Mar, 2022 @ 4:03pm 
I can't get the Android app to work. It shows my machine running, then as soon as I go to connect to my computer, the app crashes. This is both on my tablet and phone.
_Rozpu_ 14 Feb, 2022 @ 1:38pm 
I can confirm the bug with the zoom level bugging markers on android. Experienced it, but ignored as it was fixable by zooming in. Waiting for future updates, but for now you did a very good job and I hope for more in future, just don't overwork yourself and be mindfull of your health :D
Dedmen Miller  [author] 14 Feb, 2022 @ 1:14am 
cTab compat is on the list, but pretty low.
"I find it lacking the grids" the grid is indeed a extra layer. Because I usually turn it off and find it annoying its disabled on android, and android doesn't have layer switching yet.

Also on tablets there is some zoom bug where sometimes all the markers disappear unless you are on a specific zoom level, I haven't figured that one out yet
_Rozpu_ 13 Feb, 2022 @ 3:11am 
It worked nicely on the mission, but I find it lacking the grids and details that are already in svg files + dynamic mission / objective / tasks markers [At least on android]. Good for driving in a convoy, without having to pull a map and risk crashing onto another vechicle / tree [if you know where you are].
Also in the far future compatibility with cTab or one of it's updated versions?
_Rozpu_ 12 Feb, 2022 @ 11:11am 
Ok. Thanks for fix.
I can confirm that all is working now.
Even the android app on my phone [arma detected, accepted and send to the phone].
Thanks a lot.
Dedmen Miller  [author] 12 Feb, 2022 @ 6:18am 
I'll fix all that today or tomorrow, sorry
_Rozpu_ 12 Feb, 2022 @ 4:50am 
Error after clicking "connect" button on the exe file.
_Rozpu_ 12 Feb, 2022 @ 4:39am 
Unhandled Exception: System.TypeInitializationException: The type initializer for 'SkiaSharp.SKObject' threw an exception. ---> System.DllNotFoundException: Unable to load library 'libSkiaSharp'.
On exe file for me
_Rozpu_ 12 Feb, 2022 @ 4:26am 
After update:
File TacControl_x64.dll blocked by BattlEye service
[game launched, because this does not cause problems with the game]
Dedmen Miller  [author] 30 Jan, 2022 @ 7:24am 
TacControl should only show markers that players can actually see
HIGHZUNG 30 Jan, 2022 @ 6:03am 
Is there a way to hide emptymarkers for tac?
Our zeus use them as markdown which the player
must not see.
OdinsGuard.kick@TTV 16 Oct, 2021 @ 8:34pm 
bummer looks like athena is the better option to this day