Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

No squalor, a lot more farms.
291 Comments
ΑΝΑΞ 28 Apr, 2024 @ 3:16am 
Never made sense to me either. According to CA it's better to have a city of bricks than a city of marble.
Amidamaru 11 Mar, 2024 @ 7:05pm 
great mod.
Florian  [author] 22 Nov, 2022 @ 12:06pm 
Neither of my mods are compatible with DEI because DEI did it's own overhaul of the relevant mechanics.
neilios9999 19 Nov, 2022 @ 6:11am 
I don't know if you're referring the squalor as in the public order squalor or the squalor in Empire Divided. The mod doesn't seem to work as I both loaded it very high on the list and checked. It doesn't seem to work for Grand Campaign too. The food numbers doesn't seem to change when I hover into the buildings detail. So is the squalor. You're other mod about building food in capital settlements seems to only enable building agriculture chain ( the other part doesn't work as well ). Can you look into the problem ?
austria-HRE 24 Mar, 2022 @ 11:13am 
I don't understand why yall have such a problem managing squalor in this game rn. Back before Emperor Edition the squalor was ridiculous, but it's been essentially fixed as of 2014.
Florian  [author] 24 Jan, 2022 @ 4:05am 
It is save-game compatible in the sense that it will load the old save (assuming no mod conflicts)

However, you are likely to suddenly have a massive food-shortage. So established empires might suddenly collapse due to that. As such I would suggest starting a new save when using a mod like this (unless you're only a few turns in.)

It should be compatible with the unit size mod, so feel free to use that.
Darth Tiberius 21 Jan, 2022 @ 11:32pm 
Great mod man, very much needed to correct the food-squalor-happiness vicious cycle. Is it save game compatiple, and should I put it on top of unit size mod (Gargantuan's x2)?
Florian  [author] 16 Oct, 2020 @ 3:50am 
Nope, DEI makes a whole bunch of new buildings and such which are not covered by this mod.

Essentially any mod that introduces its own buildings will not be compatible for those buildings at the very least.
Lord Plunkett 16 Oct, 2020 @ 12:20am 
can i us this with D E i .
Florian  [author] 27 Sep, 2020 @ 12:10am 
The issue you have is probably due to the order in which you load mods. I've added a short instruction at the bottom of the mod description to explain how you should load things.


Also if you ever want to test which mods are causing problems in the future always use a new campaign. Starting a saved campaign without the required mods will lead to crashes, especially if the mod has something like new buildings or units. If you, or an AI, have this new unit recruited the game won't know what it is without the mod and will CTD.
CowboyCavalier 26 Sep, 2020 @ 6:08pm 
Anyone else seeing that this mod no longer works? I loaded an old campaign and saw that I now had massive public order penalties due to squalor. Also, when I disabled all other mods to see which one was causing the error, the game CTD when I loaded any campaign. Any help is greatly appreciated since this mod fixed a major game flaw. Thanks
Swansonhart 1 Jul, 2020 @ 4:23pm 
I've already "fixed" it and don't know how. Your mod is on. It's all working.
Swansonhart 1 Jul, 2020 @ 4:22pm 
Hello Florian. I'm sorry, after all I think the problem isn't on your end. At the time, I was troubleshooting mods and whenever I turned on your or other squalor mods, the units would lose the skin texture (become grey). Maybe some of the other mod data was corrupted, but strange how turning on unrelated mod could cause that.
Florian  [author] 30 Jun, 2020 @ 12:32pm 
Could you be a bit more specific, do you have a picture? The mod doesn't touch anything related to units so that'd be a rather weird result.
Swansonhart 30 Jun, 2020 @ 9:56am 
whenever I turn this mod on, my units become grey
RogerDAce 23 Apr, 2020 @ 9:22am 
I see. Thank you for the feedback and reply. Will try without DEI later
Florian  [author] 23 Apr, 2020 @ 12:48am 
It is not compatible with DEI. DEI completly overhauls the game and for example renames buildings, as a consequence my mod is talking about "different" buildings and thus doesn't do anything.
RogerDAce 22 Apr, 2020 @ 9:22pm 
I am playing DEI as Sparta, I still see squalor across everything. Tried multiple times with other factions as well, could you please check it?
FlyingDutchMan 31 Mar, 2020 @ 8:29am 
My gratitude good sir.
Florian  [author] 31 Mar, 2020 @ 6:55am 
Should be fixed now. Alongside several other issues.
Florian  [author] 31 Mar, 2020 @ 4:07am 
I'go check it.
FlyingDutchMan 30 Mar, 2020 @ 2:37pm 
Good mod, but not without issues, if im playing empire devided and maybe some other dlc’s (not checked) it removes some building information, especially with the yellow buildings in big city’s. So when you hoover your mouse over to see what the building adds as in food, money, etcetc, it shows with some buildings nothing or limited, when i turn this mod of the squalor is back, but the full building information is back aswell.
Rodrrico 16 Feb, 2020 @ 7:48pm 
Yep, it seems to be working now. I just needed to change the mod priority to load this one first. Thanks!
Florian  [author] 16 Feb, 2020 @ 7:33am 
The farms have their default food values, but they've lost their squalor cost. Which is what they're supposed to have. Or at least as far as I can see. Unless there's something else I'm missing.
Rodrrico 14 Feb, 2020 @ 1:30pm 
Thanks for replying, I'm playing as Lepitus and it's all the farms as far as I can tell. It''s showing the default values.
Florian  [author] 14 Feb, 2020 @ 11:44am 
It seems to work here. You mean the imperator augustus campaign right?
What faction and what building isn't working?
Rodrrico 14 Feb, 2020 @ 3:04am 
Not working in 2020 version 2.4.0 Imperitor campaign.
Florian  [author] 25 Jul, 2019 @ 9:18am 
It works, don't think it matters but I'd load this one last to be sure.
shadowborg 23 Jul, 2019 @ 9:52pm 
does this work with radious if so what load order?
TiT 15 Mar, 2019 @ 1:20am 
Thank you !!!!:steammocking:
Florian  [author] 9 Feb, 2019 @ 3:44am 
Fixed it, do tell if you find any more mistakes.
xekron 7 Feb, 2019 @ 9:30pm 
farm buildings for rise of republic are blank
Florian  [author] 7 Feb, 2019 @ 1:05am 
Which ones? Thought I had updated it for all the DLC.
xekron 6 Feb, 2019 @ 1:11am 
hi, noticed that this mod is missing the new dlcs buildings and as result those buildings have no effect in campaigns
Florian  [author] 21 Oct, 2018 @ 7:08am 
Should be, it's compatible with radious as well. Since it only adds the option to build an existing building it should work.
Ashe_Blood 21 Oct, 2018 @ 6:18am 
This compatable with DEI?
Florian  [author] 7 Oct, 2018 @ 3:13am 
What exactly is broken? I haven't played in a while and can't really see anything quickly when I start up a new game.
Sol Invictus 6 Oct, 2018 @ 4:57am 
I would love for this mod to be updated it is very good
xekron 8 May, 2018 @ 1:49pm 
Sweet, its all fixed, thanks, great job
Florian  [author] 8 May, 2018 @ 1:21pm 
Right, I think I should've fixed it now. Can you check if you're no longer having any issues?
xekron 8 May, 2018 @ 12:56pm 
the spice buildings im talking about are these ones which are missing for all campaigns and factions in your mod
xekron 8 May, 2018 @ 12:55pm 
xekron 8 May, 2018 @ 12:47pm 
its that building
Florian  [author] 8 May, 2018 @ 12:34pm 
Could you show a screenshot in that case. So I know I fixed the right one
Florian  [author] 8 May, 2018 @ 12:34pm 
Apparently I screwed up and didn't give the greeks barbarians and eastern people spices... it's fixed now.
xekron 8 May, 2018 @ 12:25pm 
just realized there are 2 types of spice buildings, the resource ones are missing, not the city centre ones
xekron 8 May, 2018 @ 12:15pm 
currently playing sparta, and it doesnt show
Florian  [author] 7 May, 2018 @ 10:57pm 
Which faction? It seems to work correctly when I just checked it quickly
xekron 7 May, 2018 @ 8:59pm 
So I just noticed again that this mod removes the stats of spice buildings from grand campaign