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However, you are likely to suddenly have a massive food-shortage. So established empires might suddenly collapse due to that. As such I would suggest starting a new save when using a mod like this (unless you're only a few turns in.)
It should be compatible with the unit size mod, so feel free to use that.
Essentially any mod that introduces its own buildings will not be compatible for those buildings at the very least.
Also if you ever want to test which mods are causing problems in the future always use a new campaign. Starting a saved campaign without the required mods will lead to crashes, especially if the mod has something like new buildings or units. If you, or an AI, have this new unit recruited the game won't know what it is without the mod and will CTD.
What faction and what building isn't working?