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That being said, I have no clue as to why the effect is happening, my closest guess is something weird happening whenever a model dies (in my tests it almost always triggered then). I wish I could give a better answer, but I have no idea what could be going on.
And I'll look into those suggestions, feedback is very helpful to know what is and isn't working as expected/intended.
-Just checked, the units indeed get affected by offices and everything else i could think of
-The animation glitch can be seen at the first fight in the Vortex (against Yvresse, against their cav E.Reavers). Occuring even with all mods disabled exept this one, otherwise its quite rare.
Lastly, if you still take requests, i would like to ask 2 things:
- HE Avelorn fix, in the same vein like you treated Sartosa, more or less, or any great idea you can come up with
- After seeing that you gave Lokhir vanguard deployment(he can also get it in vanilla blue skill line) to be closer to his crew, i immediately thought that such addition could also greatly benefit Aranessa , since half of the time she cant be deployed alongside with units she buffs. Do you think it'll be reasonable ?
- Correct, the melee counts as a deckhands and the ranged as gunnery mobs
- They should be effected by offices, if it's not than I can look into it to see why
- I don't think this should cause anything like that, it doesn't modify the units themselves so I don't imagine this is the cause.
-Does both variants of sartosan units classified as deckhands or melee one as deckhand and the ranged one as gunnery mob ?
-In description you mentioned traits, does it mean the red skill line or perhaps something else, like offices ?
-The last one im not sure if its related to this mod, but let me know if so. From time to time, the strange on-hit animation occures(simmilar to DE T3 cav. Warlocks) when sartosan units hit, anything in this mod can cause it ?
I also went ahead and updated the description to clarify a few points and edited the rambling section about Sartosan units being added to unit sets so that people didn't get confused.
-Is it feasible to make new lord skills without removing the old ones with mounts, and make them mutually esclusive instead, like some lords already in game (malekith,tyrion etc) ?
-After i saw that you gave Lokhir vanguard deployment i immediately thought that it'll be cool if Aranessa could also be deployed with the rest of her crew, what do you think ?
-Since you mentioned that Sartosan lads are treated as zombies, are they now can be affected by undead-only spells, like Invocation of Nehek ? if so , is it possible to exclude them ?
-Last but not least, are you able to make simmilar tweak to Avelorn(HE) and their tree units ? lord red line, technology or both ?