Total War: WARHAMMER II

Total War: WARHAMMER II

Bytz Aranessa Saltspite Acrobatic Queen of Sartosa
21 Comments
bytizum  [author] 19 Aug, 2022 @ 3:22am 
It'll be ported to WH3 (along with my other mods) pretty soon after I finally get around to buying it, but I don't know for certain when that will be, so I'm hesitant to make promises on a time frame.
Moldy_Lunchbox321 18 Aug, 2022 @ 6:38pm 
Any chance of this coming to WH3? Wanted to run my favorite VC faction first! Thanks for the cool mod
TimTheFlyingPug 19 Aug, 2021 @ 3:12pm 
Are you still planing to fix compatibility with Nanu's?
bytizum  [author] 4 Jun, 2021 @ 7:48pm 
@.Dog with a Hat on a Nose Not yet, I'm working on it but I haven't had time to sit down and test it.
.Dog with a Hat on the Nose. 4 Jun, 2021 @ 3:14pm 
Does a compatibility mod exist for Nanu's Sartosa overhaul? This is a great mod, and Nanu's Overhaul is the King of Sartosan stuff.
bytizum  [author] 15 Apr, 2021 @ 5:52pm 
@Sunset Sarsaparilla So after some testing I have an answer, that's not really an answer. It seems that that effect is completely unrelated to the mod as it triggered regularly with no mods active. However, it only triggers on Ellyrion Reavers, and is way more common to happen on the ranged version than the melee. It also triggers regardless of who you're playing as, and can happen off of both melee and ranged attacks. The best guess I have is that it is somehow related to their mount (they're the only two units to use that version of that particular horse).

That being said, I have no clue as to why the effect is happening, my closest guess is something weird happening whenever a model dies (in my tests it almost always triggered then). I wish I could give a better answer, but I have no idea what could be going on.

And I'll look into those suggestions, feedback is very helpful to know what is and isn't working as expected/intended.
Sunset Sarsaparilla 15 Apr, 2021 @ 4:05pm 
@bytizum
-Just checked, the units indeed get affected by offices and everything else i could think of
-The animation glitch can be seen at the first fight in the Vortex (against Yvresse, against their cav E.Reavers). Occuring even with all mods disabled exept this one, otherwise its quite rare.

Lastly, if you still take requests, i would like to ask 2 things:
- HE Avelorn fix, in the same vein like you treated Sartosa, more or less, or any great idea you can come up with
- After seeing that you gave Lokhir vanguard deployment(he can also get it in vanilla blue skill line) to be closer to his crew, i immediately thought that such addition could also greatly benefit Aranessa , since half of the time she cant be deployed alongside with units she buffs. Do you think it'll be reasonable ?
bytizum  [author] 15 Apr, 2021 @ 2:06pm 
@Sunset Sarsaparilla
- Correct, the melee counts as a deckhands and the ranged as gunnery mobs
- They should be effected by offices, if it's not than I can look into it to see why
- I don't think this should cause anything like that, it doesn't modify the units themselves so I don't imagine this is the cause.
Sunset Sarsaparilla 15 Apr, 2021 @ 1:41pm 
Hey @bytizum, once again thank you for your mods, and especially this one ! Can you clarify 3 things to me ?

-Does both variants of sartosan units classified as deckhands or melee one as deckhand and the ranged one as gunnery mob ?
-In description you mentioned traits, does it mean the red skill line or perhaps something else, like offices ?
-The last one im not sure if its related to this mod, but let me know if so. From time to time, the strange on-hit animation occures(simmilar to DE T3 cav. Warlocks) when sartosan units hit, anything in this mod can cause it ?
God of Urging 28 Mar, 2021 @ 6:29am 
I just want to say I'm always happy to see your dismounted mods. Making lords more viable in the late game by giving them big mounts always felt like it took away some of their flavor, and it stopped being a necessary evil after the knockdown rework a couple of updates ago, so it's great to see that addressed.
bytizum  [author] 27 Mar, 2021 @ 2:52pm 
@Knochenjoe I'm looking into Nanus overhaul because I hadn't actually heard of it before.


I also went ahead and updated the description to clarify a few points and edited the rambling section about Sartosan units being added to unit sets so that people didn't get confused.
Secuter 27 Mar, 2021 @ 2:04pm 
Ah, fair enough! Please add it to the description when you have time. It will save you from future comments like mine :)
bytizum  [author] 27 Mar, 2021 @ 1:54pm 
@Secuter The "All Sartosan Units" is (for some infernal reason) the vanilla wording used for buffing the Sartosan Free Company and Sartosan Militia units. I have no idea why they chose to word it like that, but I wanted to keep it consistent with vanilla if I could.
Secuter 27 Mar, 2021 @ 1:24pm 
A faction-wide blanket buff for all units? Seems... not very balanced. What about making them her army only - or specify the buffs. Or keep the faction-wide buff, but make them specific to certain units. For instance +5 bonus against infantry for large units etc.
Blackhe4rt 25 Mar, 2021 @ 6:06am 
can you make a compatible version with nanus sartosa overhaul? Its a really nifty mod when you want to play an alive pirate faction :D
Obamna 24 Mar, 2021 @ 1:35pm 
Possible to make a comp for these? Good work! Hope to see more!
Sunset Sarsaparilla 23 Mar, 2021 @ 10:28pm 
Hey, so glad i stumbled upon this(and your other tweaks) ! Would like to ask a few questions, if you dont mind.
-Is it feasible to make new lord skills without removing the old ones with mounts, and make them mutually esclusive instead, like some lords already in game (malekith,tyrion etc) ?
-After i saw that you gave Lokhir vanguard deployment i immediately thought that it'll be cool if Aranessa could also be deployed with the rest of her crew, what do you think ?
-Since you mentioned that Sartosan lads are treated as zombies, are they now can be affected by undead-only spells, like Invocation of Nehek ? if so , is it possible to exclude them ?
-Last but not least, are you able to make simmilar tweak to Avelorn(HE) and their tree units ? lord red line, technology or both ?
bytizum  [author] 23 Mar, 2021 @ 10:00am 
@Dah Big Bird! It's actually unlocked at rank 18, I just had to test it somehow and I didn't want to spend hours ranking Aranessa up to 18, I should probably update the description...
Coitus_Interruptus 23 Mar, 2021 @ 8:22am 
Hope to see Wulfrick as the next one. Thk for the mod.
Dah Big Bird! 23 Mar, 2021 @ 6:59am 
Man that's really strong to unlock at rank 2.
toby van kenoby 22 Mar, 2021 @ 4:22pm 
wish someone would do mods like this for SFO... this is great!