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That being said, I have no clue as to why the effect is happening, my closest guess is something weird happening whenever a model dies (in my tests it almost always triggered then). I wish I could give a better answer, but I have no idea what could be going on.
And I'll look into those suggestions, feedback is very helpful to know what is and isn't working as expected/intended.
-Just checked, the units indeed get affected by offices and everything else i could think of
-The animation glitch can be seen at the first fight in the Vortex (against Yvresse, against their cav E.Reavers). Occuring even with all mods disabled exept this one, otherwise its quite rare.
Lastly, if you still take requests, i would like to ask 2 things:
- HE Avelorn fix, in the same vein like you treated Sartosa, more or less, or any great idea you can come up with
- After seeing that you gave Lokhir vanguard deployment(he can also get it in vanilla blue skill line) to be closer to his crew, i immediately thought that such addition could also greatly benefit Aranessa , since half of the time she cant be deployed alongside with units she buffs. Do you think it'll be reasonable ?
- Correct, the melee counts as a deckhands and the ranged as gunnery mobs
- They should be effected by offices, if it's not than I can look into it to see why
- I don't think this should cause anything like that, it doesn't modify the units themselves so I don't imagine this is the cause.
-Does both variants of sartosan units classified as deckhands or melee one as deckhand and the ranged one as gunnery mob ?
-In description you mentioned traits, does it mean the red skill line or perhaps something else, like offices ?
-The last one im not sure if its related to this mod, but let me know if so. From time to time, the strange on-hit animation occures(simmilar to DE T3 cav. Warlocks) when sartosan units hit, anything in this mod can cause it ?