Total War: WARHAMMER II

Total War: WARHAMMER II

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Bytz Aranessa Saltspite Acrobatic Queen of Sartosa
   
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Tags: mod, Campaign
File Size
Posted
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340.210 KB
22 Mar, 2021 @ 12:53pm
29 Mar, 2021 @ 7:05pm
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Bytz Aranessa Saltspite Acrobatic Queen of Sartosa

Description
Because Aranessa being mounted on her promethean stops her from using her fabulous custom animations, here's a mod that replaces her mount with something that reinforces her role as the Pirate Queen of Sartosa.

Contrary to the picture, the skill is unlocked at rank 18 (the picture was from when I was testing it), so it does more to keep them viable mid to late game rather than give you a super powered early army.

The "All Sartosan" wording of the ability references Sartosan Free Companies and Sartosan Militia units, the wording is in line with vanilla, I didn't choose their wording, and frankly it annoys me too, but I wanted to keep it consistent with CA's style.

Also makes Sartosan units effected by technologies and leader traits. There should not be any unintended consequences of them being effected by something they shouldn't, but there could be, especially if something was added by a mod.


If you want other leaders dismounted, I've made some mods for that too.
Bytz Combined Dismounted LLs Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454593096

Lokhir Fellheart: Master Duelist
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2431002512

Teclis: Not a Bird Wrangler
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2432748626

Wulfrik is Not a Mammoth Tamer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434441315

Cylostra Direfin: Damned Siren
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2440338104

Alastar The White Lion: Champion of the Asur
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454517458

Bytz (semi) Dismounted Crone Hellebron
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2467788238


If you notice anything is functioning a little bit wonky, let me know. If you want to make this compatible with SFO or any other mod feel free to, I just ask that you give me a nod. I don't know if there's much to translate, but if you want to translate it, you have my full permission to do so.
21 Comments
bytizum  [author] 19 Aug, 2022 @ 3:22am 
It'll be ported to WH3 (along with my other mods) pretty soon after I finally get around to buying it, but I don't know for certain when that will be, so I'm hesitant to make promises on a time frame.
Moldy_Lunchbox321 18 Aug, 2022 @ 6:38pm 
Any chance of this coming to WH3? Wanted to run my favorite VC faction first! Thanks for the cool mod
TimTheFlyingPug 19 Aug, 2021 @ 3:12pm 
Are you still planing to fix compatibility with Nanu's?
bytizum  [author] 4 Jun, 2021 @ 7:48pm 
@.Dog with a Hat on a Nose Not yet, I'm working on it but I haven't had time to sit down and test it.
.Dog with a Hat on the Nose. 4 Jun, 2021 @ 3:14pm 
Does a compatibility mod exist for Nanu's Sartosa overhaul? This is a great mod, and Nanu's Overhaul is the King of Sartosan stuff.
bytizum  [author] 15 Apr, 2021 @ 5:52pm 
@Sunset Sarsaparilla So after some testing I have an answer, that's not really an answer. It seems that that effect is completely unrelated to the mod as it triggered regularly with no mods active. However, it only triggers on Ellyrion Reavers, and is way more common to happen on the ranged version than the melee. It also triggers regardless of who you're playing as, and can happen off of both melee and ranged attacks. The best guess I have is that it is somehow related to their mount (they're the only two units to use that version of that particular horse).

That being said, I have no clue as to why the effect is happening, my closest guess is something weird happening whenever a model dies (in my tests it almost always triggered then). I wish I could give a better answer, but I have no idea what could be going on.

And I'll look into those suggestions, feedback is very helpful to know what is and isn't working as expected/intended.
Sunset Sarsaparilla 15 Apr, 2021 @ 4:05pm 
@bytizum
-Just checked, the units indeed get affected by offices and everything else i could think of
-The animation glitch can be seen at the first fight in the Vortex (against Yvresse, against their cav E.Reavers). Occuring even with all mods disabled exept this one, otherwise its quite rare.

Lastly, if you still take requests, i would like to ask 2 things:
- HE Avelorn fix, in the same vein like you treated Sartosa, more or less, or any great idea you can come up with
- After seeing that you gave Lokhir vanguard deployment(he can also get it in vanilla blue skill line) to be closer to his crew, i immediately thought that such addition could also greatly benefit Aranessa , since half of the time she cant be deployed alongside with units she buffs. Do you think it'll be reasonable ?
bytizum  [author] 15 Apr, 2021 @ 2:06pm 
@Sunset Sarsaparilla
- Correct, the melee counts as a deckhands and the ranged as gunnery mobs
- They should be effected by offices, if it's not than I can look into it to see why
- I don't think this should cause anything like that, it doesn't modify the units themselves so I don't imagine this is the cause.
Sunset Sarsaparilla 15 Apr, 2021 @ 1:41pm 
Hey @bytizum, once again thank you for your mods, and especially this one ! Can you clarify 3 things to me ?

-Does both variants of sartosan units classified as deckhands or melee one as deckhand and the ranged one as gunnery mob ?
-In description you mentioned traits, does it mean the red skill line or perhaps something else, like offices ?
-The last one im not sure if its related to this mod, but let me know if so. From time to time, the strange on-hit animation occures(simmilar to DE T3 cav. Warlocks) when sartosan units hit, anything in this mod can cause it ?
God of Urging 28 Mar, 2021 @ 6:29am 
I just want to say I'm always happy to see your dismounted mods. Making lords more viable in the late game by giving them big mounts always felt like it took away some of their flavor, and it stopped being a necessary evil after the knockdown rework a couple of updates ago, so it's great to see that addressed.